nuclear@0: #ifndef GAME_H_ nuclear@0: #define GAME_H_ nuclear@0: nuclear@0: bool game_init(); nuclear@0: void game_cleanup(); nuclear@0: nuclear@0: void game_update(long tm); nuclear@0: void game_display(); nuclear@0: void game_reshape(int x, int y); nuclear@0: void game_keyboard(int key, bool pressed); nuclear@0: void game_mouse_button(int bn, bool state, int x, int y); nuclear@0: void game_mouse_motion(int x, int y); nuclear@0: nuclear@0: void exit_game(); /* defined in main.cc */ nuclear@0: nuclear@0: #endif /* GAME_H_ */