nuclear@8: #ifndef SCENEFILE_H_ nuclear@8: #define SCENEFILE_H_ nuclear@8: nuclear@8: #include nuclear@8: #include "mesh.h" nuclear@8: #include "object.h" nuclear@8: nuclear@8: class SceneFile { nuclear@8: public: nuclear@8: std::vector mesh; nuclear@8: std::vector colmesh; nuclear@8: std::vector obj; nuclear@8: nuclear@8: SceneFile(); nuclear@8: ~SceneFile(); nuclear@8: nuclear@8: bool load(const char *fname); nuclear@8: nuclear@8: Vector3 find_walk_pos(const Vector3 &pos) const; nuclear@8: }; nuclear@8: nuclear@8: #endif // SCENEFILE_H_