vrheights

diff src/game_var.h @ 12:cb97ea43709b

fixed line endings
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 03 Oct 2014 23:11:43 +0300
parents 537db3079134
children
line diff
     1.1 --- a/src/game_var.h	Fri Oct 03 23:11:23 2014 +0300
     1.2 +++ b/src/game_var.h	Fri Oct 03 23:11:43 2014 +0300
     1.3 @@ -1,32 +1,32 @@
     1.4 -#ifndef GAME_VAR_H_
     1.5 -#define GAME_VAR_H_
     1.6 -
     1.7 -#include <string>
     1.8 -#include <list>
     1.9 -
    1.10 -struct GameVariable {
    1.11 -	enum { NUMBER, BOOL, STR } type;
    1.12 -	std::string name, val;
    1.13 -	float num_val;
    1.14 -	bool bool_val;
    1.15 -
    1.16 -	GameVariable();
    1.17 -	std::string to_str() const;
    1.18 -};
    1.19 -
    1.20 -void set_gvar(const GameVariable &var);
    1.21 -void set_gvar_str(const char *name, const char *val);
    1.22 -void set_gvar_num(const char *name, float val);
    1.23 -void set_gvar_bool(const char *name, bool val);
    1.24 -int set_gvar_parse(const char *name, const char *val);
    1.25 -
    1.26 -GameVariable &get_gvar(const char *name);
    1.27 -const char *get_gvar_str(const char *name);
    1.28 -float get_gvar_num(const char *name);
    1.29 -bool get_gvar_bool(const char *name);
    1.30 -
    1.31 -bool have_gvar(const char *name);
    1.32 -
    1.33 -std::list<std::string> get_gvar_list();
    1.34 -
    1.35 -#endif	// GAME_VAR_H_
    1.36 +#ifndef GAME_VAR_H_
    1.37 +#define GAME_VAR_H_
    1.38 +
    1.39 +#include <string>
    1.40 +#include <list>
    1.41 +
    1.42 +struct GameVariable {
    1.43 +	enum { NUMBER, BOOL, STR } type;
    1.44 +	std::string name, val;
    1.45 +	float num_val;
    1.46 +	bool bool_val;
    1.47 +
    1.48 +	GameVariable();
    1.49 +	std::string to_str() const;
    1.50 +};
    1.51 +
    1.52 +void set_gvar(const GameVariable &var);
    1.53 +void set_gvar_str(const char *name, const char *val);
    1.54 +void set_gvar_num(const char *name, float val);
    1.55 +void set_gvar_bool(const char *name, bool val);
    1.56 +int set_gvar_parse(const char *name, const char *val);
    1.57 +
    1.58 +GameVariable &get_gvar(const char *name);
    1.59 +const char *get_gvar_str(const char *name);
    1.60 +float get_gvar_num(const char *name);
    1.61 +bool get_gvar_bool(const char *name);
    1.62 +
    1.63 +bool have_gvar(const char *name);
    1.64 +
    1.65 +std::list<std::string> get_gvar_list();
    1.66 +
    1.67 +#endif	// GAME_VAR_H_