vrheights
diff src/game_var.cc @ 11:537db3079134
- setting a variable from the console now sets the same variable in libgoatvr too
- set_gvar_parse now returns the inferred type
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 03 Oct 2014 23:11:23 +0300 |
parents | 3f221bdc9bab |
children | cb97ea43709b |
line diff
1.1 --- a/src/game_var.cc Fri Oct 03 21:27:58 2014 +0300 1.2 +++ b/src/game_var.cc Fri Oct 03 23:11:23 2014 +0300 1.3 @@ -82,7 +82,7 @@ 1.4 return *a == 0 ? -1 : 1; 1.5 } 1.6 1.7 -void set_gvar_parse(const char *name, const char *val) 1.8 +int set_gvar_parse(const char *name, const char *val) 1.9 { 1.10 char *endp, *valstr = (char*)alloca(strlen(val) + 1); 1.11 strcpy(valstr, val); 1.12 @@ -91,18 +91,19 @@ 1.13 float fval = strtod(valstr, &endp); 1.14 if(endp != valstr && *endp == 0) { 1.15 set_gvar_num(name, fval); 1.16 - return; 1.17 + return GameVariable::NUMBER; 1.18 } 1.19 1.20 if(strccmp(valstr, "true") == 0 || strccmp(valstr, "yes") == 0) { 1.21 set_gvar_bool(name, true); 1.22 - return; 1.23 + return GameVariable::BOOL; 1.24 } 1.25 if(strccmp(valstr, "false") == 0 || strccmp(valstr, "no") == 0) { 1.26 set_gvar_bool(name, false); 1.27 - return; 1.28 + return GameVariable::BOOL; 1.29 } 1.30 - return set_gvar_str(name, val); 1.31 + set_gvar_str(name, val); 1.32 + return GameVariable::STR; 1.33 } 1.34 1.35 GameVariable &get_gvar(const char *name)