vrheights

annotate src/bezmath.c @ 14:25cab9e20c9c

mesh vbos
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 09 Oct 2014 01:29:28 +0300
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nuclear@3 1 #include <math.h>
nuclear@3 2 #include "bezmath.h"
nuclear@3 3
nuclear@3 4 static float bernstein(int i, float x);
nuclear@3 5
nuclear@3 6
nuclear@3 7 struct vec3 v3_add(struct vec3 a, struct vec3 b)
nuclear@3 8 {
nuclear@3 9 a.x += b.x;
nuclear@3 10 a.y += b.y;
nuclear@3 11 a.z += b.z;
nuclear@3 12 return a;
nuclear@3 13 }
nuclear@3 14
nuclear@3 15 struct vec3 v3_sub(struct vec3 a, struct vec3 b)
nuclear@3 16 {
nuclear@3 17 a.x -= b.x;
nuclear@3 18 a.y -= b.y;
nuclear@3 19 a.z -= b.z;
nuclear@3 20 return a;
nuclear@3 21 }
nuclear@3 22
nuclear@3 23 struct vec3 v3_cross(struct vec3 a, struct vec3 b)
nuclear@3 24 {
nuclear@3 25 struct vec3 res;
nuclear@3 26 res.x = a.y * b.z - a.z * b.y;
nuclear@3 27 res.y = a.z * b.x - a.x * b.z;
nuclear@3 28 res.z = a.x * b.y - a.y * b.x;
nuclear@3 29 return res;
nuclear@3 30 }
nuclear@3 31
nuclear@3 32 struct vec3 v3_normalize(struct vec3 v)
nuclear@3 33 {
nuclear@3 34 float len = sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
nuclear@3 35 v.x /= len;
nuclear@3 36 v.y /= len;
nuclear@3 37 v.z /= len;
nuclear@3 38 return v;
nuclear@3 39 }
nuclear@3 40
nuclear@3 41 struct vec3 bezier_patch(struct vec3 *cp, float u, float v)
nuclear@3 42 {
nuclear@3 43 int i, j;
nuclear@3 44 struct vec3 res = {0, 0, 0};
nuclear@3 45
nuclear@3 46 for(j=0; j<4; j++) {
nuclear@3 47 for(i=0; i<4; i++) {
nuclear@3 48 float bu = bernstein(i, u);
nuclear@3 49 float bv = bernstein(j, v);
nuclear@3 50
nuclear@3 51 res.x += cp->x * bu * bv;
nuclear@3 52 res.y += cp->y * bu * bv;
nuclear@3 53 res.z += cp->z * bu * bv;
nuclear@3 54
nuclear@3 55 cp++;
nuclear@3 56 }
nuclear@3 57 }
nuclear@3 58 return res;
nuclear@3 59 }
nuclear@3 60
nuclear@3 61 #define DT 0.001
nuclear@3 62
nuclear@3 63 struct vec3 bezier_patch_norm(struct vec3 *cp, float u, float v)
nuclear@3 64 {
nuclear@3 65 struct vec3 tang, bitan, norm;
nuclear@3 66
nuclear@3 67 tang = v3_sub(bezier_patch(cp, u + DT, v), bezier_patch(cp, u - DT, v));
nuclear@3 68 bitan = v3_sub(bezier_patch(cp, u, v + DT), bezier_patch(cp, u, v - DT));
nuclear@3 69 norm = v3_cross(tang, bitan);
nuclear@3 70
nuclear@3 71 return v3_normalize(norm);
nuclear@3 72 }
nuclear@3 73
nuclear@3 74
nuclear@3 75
nuclear@3 76 static float bernstein(int i, float x)
nuclear@3 77 {
nuclear@3 78 float invx = 1.0 - x;
nuclear@3 79
nuclear@3 80 switch(i) {
nuclear@3 81 case 0:
nuclear@3 82 return invx * invx * invx;
nuclear@3 83 case 1:
nuclear@3 84 return 3 * x * invx * invx;
nuclear@3 85 case 2:
nuclear@3 86 return 3 * x * x * invx;
nuclear@3 87 case 3:
nuclear@3 88 return x * x * x;
nuclear@3 89 default:
nuclear@3 90 break;
nuclear@3 91 }
nuclear@3 92 return 0;
nuclear@3 93 }