rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@0
|
3 #include <assert.h>
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nuclear@0
|
4
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nuclear@0
|
5 #include <GL/glew.h>
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nuclear@0
|
6 #ifndef __APPLE__
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nuclear@0
|
7 #include <GL/glut.h>
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nuclear@0
|
8 #else
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nuclear@0
|
9 #include <GLUT/glut.h>
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nuclear@0
|
10 #endif
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nuclear@0
|
11
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nuclear@0
|
12 #include <vmath/vmath.h>
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nuclear@0
|
13 #include <imago2.h>
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nuclear@0
|
14 #include "sdr.h"
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nuclear@9
|
15 #include "volume.h"
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nuclear@0
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16
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nuclear@3
|
17 #define XFER_MAP_SZ 512
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nuclear@3
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18
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nuclear@5
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19 enum {
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nuclear@5
|
20 UIMODE_DEFAULT,
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nuclear@5
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21 UIMODE_XFER,
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nuclear@5
|
22 UIMODE_CURSOR
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nuclear@5
|
23 };
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nuclear@5
|
24
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nuclear@0
|
25 int init(void);
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nuclear@0
|
26 void disp(void);
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nuclear@4
|
27 void render_volume(void);
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nuclear@5
|
28 void draw_slice(void);
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nuclear@4
|
29 void draw_xfer_func(void);
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nuclear@0
|
30 void reshape(int x, int y);
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nuclear@0
|
31 void keyb(unsigned char key, int x, int y);
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nuclear@4
|
32 void keyb_up(unsigned char key, int x, int y);
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nuclear@0
|
33 void mouse(int bn, int state, int x, int y);
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nuclear@0
|
34 void motion(int x, int y);
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nuclear@0
|
35 int parse_args(int argc, char **argv);
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nuclear@0
|
36
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nuclear@1
|
37 static void create_ray_texture(int xsz, int ysz, float vfov, vec2_t *tex_scale);
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nuclear@0
|
38 static vec3_t get_primary_ray_dir(int x, int y, int w, int h, float vfov_deg);
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nuclear@0
|
39 static int round_pow2(int x);
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nuclear@3
|
40 static void create_transfer_map(float mean, float sdev);
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nuclear@0
|
41
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nuclear@9
|
42 static float cam_theta = 0, cam_phi = 0, cam_dist = 4.0;
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nuclear@9
|
43 static float cam_x, cam_y, cam_z;
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nuclear@0
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44
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nuclear@9
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45 static vec2_t tex_scale;
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nuclear@9
|
46 static struct volume *volume;
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nuclear@9
|
47 static unsigned int vol_sdr, slice_sdr, ray_tex;
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nuclear@9
|
48 static int win_xsz, win_ysz;
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nuclear@9
|
49 static int raytex_needs_recalc = 1;
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nuclear@0
|
50
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nuclear@9
|
51 static unsigned int xfer_tex;
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nuclear@9
|
52 static float xfer_mean = 0.7, xfer_sdev = 0.1;
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nuclear@9
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53 static int xfertex_needs_recalc = 1;
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nuclear@3
|
54
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nuclear@5
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55 static int uimode;
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nuclear@7
|
56 static float cur_z = 0.0;
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nuclear@7
|
57 static float ray_step = 0.01;
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nuclear@4
|
58
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nuclear@9
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59 static const char *fname;
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nuclear@9
|
60
|
nuclear@9
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61
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nuclear@0
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62 int main(int argc, char **argv)
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nuclear@0
|
63 {
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nuclear@0
|
64 glutInit(&argc, argv);
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nuclear@0
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65 glutInitWindowSize(1280, 720);
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nuclear@0
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66 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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nuclear@0
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67
|
nuclear@0
|
68 if(parse_args(argc, argv) == -1) {
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nuclear@0
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69 return 1;
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nuclear@0
|
70 }
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nuclear@0
|
71
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nuclear@0
|
72 glutCreateWindow("Volume Raytracer");
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nuclear@0
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73
|
nuclear@0
|
74 glutDisplayFunc(disp);
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nuclear@0
|
75 glutReshapeFunc(reshape);
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nuclear@0
|
76 glutKeyboardFunc(keyb);
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nuclear@4
|
77 glutKeyboardUpFunc(keyb_up);
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nuclear@0
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78 glutMouseFunc(mouse);
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nuclear@0
|
79 glutMotionFunc(motion);
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nuclear@0
|
80
|
nuclear@0
|
81 glewInit();
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nuclear@0
|
82
|
nuclear@0
|
83 if(init() == -1) {
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nuclear@0
|
84 return 1;
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nuclear@0
|
85 }
|
nuclear@0
|
86
|
nuclear@0
|
87 glutMainLoop();
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nuclear@0
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88 return 0;
|
nuclear@0
|
89 }
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nuclear@0
|
90
|
nuclear@0
|
91 int init(void)
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nuclear@0
|
92 {
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nuclear@9
|
93 if(!(vol_sdr = create_program_load("sdr/volray.v.glsl", "sdr/volray.p.glsl"))) {
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nuclear@1
|
94 return -1;
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nuclear@0
|
95 }
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nuclear@5
|
96 set_uniform_int(vol_sdr, "volume", 0);
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nuclear@5
|
97 set_uniform_int(vol_sdr, "ray_tex", 1);
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nuclear@5
|
98 set_uniform_int(vol_sdr, "xfer_tex", 2);
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nuclear@7
|
99 set_uniform_float(vol_sdr, "ray_step", ray_step);
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nuclear@7
|
100 set_uniform_float(vol_sdr, "zclip", cur_z);
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nuclear@5
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101
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nuclear@9
|
102 if(!(slice_sdr = create_program_load(0, "sdr/slice.p.glsl"))) {
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nuclear@5
|
103 return -1;
|
nuclear@5
|
104 }
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nuclear@5
|
105 set_uniform_int(slice_sdr, "volume", 0);
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nuclear@5
|
106 set_uniform_int(slice_sdr, "xfer_tex", 1);
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nuclear@0
|
107
|
nuclear@9
|
108 if(!(volume = load_volume(fname))) {
|
nuclear@9
|
109 return -1;
|
nuclear@9
|
110 }
|
nuclear@0
|
111
|
nuclear@0
|
112 return 0;
|
nuclear@0
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113 }
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nuclear@0
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114
|
nuclear@0
|
115 void disp(void)
|
nuclear@0
|
116 {
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nuclear@4
|
117 /* recalculate primary ray texture if needed */
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nuclear@1
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118 if(raytex_needs_recalc) {
|
nuclear@1
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119 create_ray_texture(win_xsz, win_ysz, 50.0, &tex_scale);
|
nuclear@1
|
120 }
|
nuclear@4
|
121 /* recalculate transfer function texture if needed */
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nuclear@3
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122 if(xfertex_needs_recalc) {
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nuclear@3
|
123 create_transfer_map(xfer_mean, xfer_sdev);
|
nuclear@3
|
124 }
|
nuclear@1
|
125
|
nuclear@4
|
126 render_volume();
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nuclear@5
|
127 draw_slice();
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nuclear@4
|
128 draw_xfer_func();
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nuclear@4
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129
|
nuclear@4
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130 glutSwapBuffers();
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nuclear@4
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131 assert(glGetError() == GL_NO_ERROR);
|
nuclear@4
|
132 }
|
nuclear@4
|
133
|
nuclear@4
|
134 void render_volume(void)
|
nuclear@4
|
135 {
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nuclear@4
|
136 /* set the camera transformation */
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nuclear@0
|
137 glMatrixMode(GL_MODELVIEW);
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nuclear@4
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138 glPushMatrix();
|
nuclear@0
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139 glLoadIdentity();
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nuclear@1
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140 glRotatef(-90, 1, 0, 0);
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nuclear@0
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141 glTranslatef(cam_x, cam_y, -cam_z);
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nuclear@0
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142 glRotatef(cam_theta, 0, 1, 0);
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nuclear@0
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143 glRotatef(cam_phi, 1, 0, 0);
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nuclear@0
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144 glTranslatef(0, 0, -cam_dist);
|
nuclear@0
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145
|
nuclear@4
|
146 /* setup the texture matrix to map the useful part of the ray texture to [0,1] */
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nuclear@0
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147 glMatrixMode(GL_TEXTURE);
|
nuclear@4
|
148 glPushMatrix();
|
nuclear@1
|
149 glLoadIdentity();
|
nuclear@0
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150 glScalef(tex_scale.x, tex_scale.y, 1.0);
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nuclear@0
|
151
|
nuclear@4
|
152 /* tex unit0: volume data 3D texture */
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nuclear@0
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153 glActiveTexture(GL_TEXTURE0);
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nuclear@9
|
154 glBindTexture(GL_TEXTURE_3D, volume->tex_vol);
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nuclear@0
|
155 glEnable(GL_TEXTURE_3D);
|
nuclear@0
|
156
|
nuclear@4
|
157 /* tex unit1: primary rays in view space */
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nuclear@0
|
158 glActiveTexture(GL_TEXTURE1);
|
nuclear@1
|
159 glBindTexture(GL_TEXTURE_2D, ray_tex);
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nuclear@0
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160 glEnable(GL_TEXTURE_2D);
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nuclear@0
|
161
|
nuclear@4
|
162 /* tex unit2: transfer function (1d) */
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nuclear@3
|
163 glActiveTexture(GL_TEXTURE2);
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nuclear@3
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164 glBindTexture(GL_TEXTURE_1D, xfer_tex);
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nuclear@3
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165 glEnable(GL_TEXTURE_1D);
|
nuclear@3
|
166
|
nuclear@5
|
167 bind_program(vol_sdr);
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nuclear@0
|
168 glBegin(GL_QUADS);
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nuclear@0
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169 glColor3f(1, 1, 1);
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nuclear@1
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170 glTexCoord2f(0, 1); glVertex2f(-1, -1);
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nuclear@1
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171 glTexCoord2f(1, 1); glVertex2f(1, -1);
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nuclear@1
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172 glTexCoord2f(1, 0); glVertex2f(1, 1);
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nuclear@1
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173 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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nuclear@0
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174 glEnd();
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nuclear@0
|
175 bind_program(0);
|
nuclear@0
|
176
|
nuclear@3
|
177 glActiveTexture(GL_TEXTURE2);
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nuclear@3
|
178 glDisable(GL_TEXTURE_1D);
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nuclear@1
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179 glActiveTexture(GL_TEXTURE1);
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nuclear@0
|
180 glDisable(GL_TEXTURE_2D);
|
nuclear@0
|
181 glActiveTexture(GL_TEXTURE0);
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nuclear@0
|
182 glDisable(GL_TEXTURE_3D);
|
nuclear@0
|
183
|
nuclear@0
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184 glMatrixMode(GL_TEXTURE);
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nuclear@4
|
185 glPopMatrix();
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nuclear@4
|
186 glMatrixMode(GL_MODELVIEW);
|
nuclear@4
|
187 glPopMatrix();
|
nuclear@4
|
188 }
|
nuclear@0
|
189
|
nuclear@5
|
190 void draw_slice(void)
|
nuclear@5
|
191 {
|
nuclear@5
|
192 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
193 glPushMatrix();
|
nuclear@5
|
194 glTranslatef(0.9, 0.9, 0);
|
nuclear@5
|
195 glScalef(0.3, 0.3 * ((float)win_xsz / win_ysz), 1);
|
nuclear@5
|
196 glTranslatef(-1, -1, 0);
|
nuclear@5
|
197
|
nuclear@5
|
198 glActiveTexture(GL_TEXTURE0);
|
nuclear@9
|
199 glBindTexture(GL_TEXTURE_3D, volume->tex_vol);
|
nuclear@5
|
200 glEnable(GL_TEXTURE_3D);
|
nuclear@5
|
201
|
nuclear@5
|
202 glActiveTexture(GL_TEXTURE1);
|
nuclear@5
|
203 glBindTexture(GL_TEXTURE_1D, xfer_tex);
|
nuclear@5
|
204 glEnable(GL_TEXTURE_1D);
|
nuclear@5
|
205
|
nuclear@5
|
206 bind_program(slice_sdr);
|
nuclear@5
|
207
|
nuclear@5
|
208 glBegin(GL_QUADS);
|
nuclear@5
|
209 glColor3f(1, 1, 1);
|
nuclear@5
|
210 glTexCoord3f(0, 1, cur_z); glVertex2f(-1, -1);
|
nuclear@5
|
211 glTexCoord3f(1, 1, cur_z); glVertex2f(1, -1);
|
nuclear@5
|
212 glTexCoord3f(1, 0, cur_z); glVertex2f(1, 1);
|
nuclear@5
|
213 glTexCoord3f(0, 0, cur_z); glVertex2f(-1, 1);
|
nuclear@5
|
214 glEnd();
|
nuclear@5
|
215
|
nuclear@5
|
216 bind_program(0);
|
nuclear@5
|
217
|
nuclear@5
|
218 glActiveTexture(GL_TEXTURE1);
|
nuclear@5
|
219 glDisable(GL_TEXTURE_1D);
|
nuclear@5
|
220 glActiveTexture(GL_TEXTURE0);
|
nuclear@5
|
221 glDisable(GL_TEXTURE_3D);
|
nuclear@5
|
222 glPopMatrix();
|
nuclear@5
|
223 }
|
nuclear@5
|
224
|
nuclear@4
|
225 void draw_xfer_func(void)
|
nuclear@4
|
226 {
|
nuclear@4
|
227 glMatrixMode(GL_MODELVIEW);
|
nuclear@4
|
228 glPushMatrix();
|
nuclear@4
|
229 glTranslatef(-0.9, -0.9, 0);
|
nuclear@4
|
230 glScalef(0.5, 0.1, 1);
|
nuclear@4
|
231
|
nuclear@4
|
232 glBindTexture(GL_TEXTURE_1D, xfer_tex);
|
nuclear@4
|
233 glEnable(GL_TEXTURE_1D);
|
nuclear@4
|
234
|
nuclear@4
|
235 glBegin(GL_QUADS);
|
nuclear@4
|
236 glColor3f(1, 1, 1);
|
nuclear@4
|
237 glTexCoord1f(1);
|
nuclear@4
|
238 glVertex2f(1, 0);
|
nuclear@4
|
239 glVertex2f(1, 1);
|
nuclear@4
|
240 glTexCoord1f(0);
|
nuclear@4
|
241 glVertex2f(0, 1);
|
nuclear@4
|
242 glVertex2f(0, 0);
|
nuclear@4
|
243 glEnd();
|
nuclear@4
|
244
|
nuclear@4
|
245 glDisable(GL_TEXTURE_1D);
|
nuclear@4
|
246
|
nuclear@4
|
247 glLineWidth(2.0);
|
nuclear@4
|
248 glBegin(GL_LINE_LOOP);
|
nuclear@5
|
249 if(uimode == UIMODE_XFER) {
|
nuclear@5
|
250 glColor3f(1, 0, 0);
|
nuclear@5
|
251 } else {
|
nuclear@5
|
252 glColor3f(0, 0, 1);
|
nuclear@5
|
253 }
|
nuclear@4
|
254 glVertex2f(0, 0);
|
nuclear@4
|
255 glVertex2f(1, 0);
|
nuclear@4
|
256 glVertex2f(1, 1);
|
nuclear@4
|
257 glVertex2f(0, 1);
|
nuclear@4
|
258 glEnd();
|
nuclear@4
|
259
|
nuclear@4
|
260 glPopMatrix();
|
nuclear@0
|
261 }
|
nuclear@0
|
262
|
nuclear@0
|
263 void reshape(int x, int y)
|
nuclear@0
|
264 {
|
nuclear@0
|
265 glViewport(0, 0, x, y);
|
nuclear@0
|
266
|
nuclear@0
|
267 if(x != win_xsz || y != win_ysz) {
|
nuclear@1
|
268 raytex_needs_recalc = 1;
|
nuclear@0
|
269 win_xsz = x;
|
nuclear@0
|
270 win_ysz = y;
|
nuclear@0
|
271 }
|
nuclear@0
|
272 }
|
nuclear@0
|
273
|
nuclear@0
|
274 void keyb(unsigned char key, int x, int y)
|
nuclear@0
|
275 {
|
nuclear@0
|
276 switch(key) {
|
nuclear@0
|
277 case 27:
|
nuclear@0
|
278 exit(0);
|
nuclear@4
|
279
|
nuclear@4
|
280 case 'x':
|
nuclear@5
|
281 uimode = UIMODE_XFER;
|
nuclear@4
|
282 glutPostRedisplay();
|
nuclear@4
|
283 break;
|
nuclear@5
|
284
|
nuclear@5
|
285 case 'c':
|
nuclear@5
|
286 uimode = UIMODE_CURSOR;
|
nuclear@5
|
287 glutPostRedisplay();
|
nuclear@5
|
288 break;
|
nuclear@5
|
289
|
nuclear@5
|
290 default:
|
nuclear@5
|
291 break;
|
nuclear@4
|
292 }
|
nuclear@4
|
293 }
|
nuclear@4
|
294
|
nuclear@4
|
295 void keyb_up(unsigned char key, int x, int y)
|
nuclear@4
|
296 {
|
nuclear@4
|
297 switch(key) {
|
nuclear@4
|
298 case 'x':
|
nuclear@5
|
299 if(uimode == UIMODE_XFER) {
|
nuclear@5
|
300 uimode = UIMODE_DEFAULT;
|
nuclear@5
|
301 glutPostRedisplay();
|
nuclear@5
|
302 }
|
nuclear@5
|
303 break;
|
nuclear@5
|
304
|
nuclear@5
|
305 case 'c':
|
nuclear@5
|
306 if(uimode == UIMODE_CURSOR) {
|
nuclear@5
|
307 uimode = UIMODE_DEFAULT;
|
nuclear@5
|
308 glutPostRedisplay();
|
nuclear@5
|
309 }
|
nuclear@5
|
310 break;
|
nuclear@5
|
311
|
nuclear@5
|
312 default:
|
nuclear@4
|
313 break;
|
nuclear@0
|
314 }
|
nuclear@0
|
315 }
|
nuclear@0
|
316
|
nuclear@0
|
317 static int bnstate[32];
|
nuclear@0
|
318 static int prev_x, prev_y;
|
nuclear@0
|
319
|
nuclear@0
|
320 void mouse(int bn, int state, int x, int y)
|
nuclear@0
|
321 {
|
nuclear@0
|
322 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
|
nuclear@0
|
323 prev_x = x;
|
nuclear@0
|
324 prev_y = y;
|
nuclear@0
|
325 }
|
nuclear@0
|
326
|
nuclear@0
|
327 void motion(int x, int y)
|
nuclear@0
|
328 {
|
nuclear@0
|
329 int dx = x - prev_x;
|
nuclear@0
|
330 int dy = y - prev_y;
|
nuclear@0
|
331 prev_x = x;
|
nuclear@0
|
332 prev_y = y;
|
nuclear@0
|
333
|
nuclear@5
|
334 switch(uimode) {
|
nuclear@5
|
335 case UIMODE_XFER:
|
nuclear@4
|
336 if(dx || dy) {
|
nuclear@4
|
337 xfer_mean += dx / (float)win_xsz;
|
nuclear@4
|
338 xfer_sdev += 0.5 * dy / (float)win_ysz;
|
nuclear@0
|
339
|
nuclear@4
|
340 xfer_mean = xfer_mean < 0.0 ? 0.0 : (xfer_mean > 1.0 ? 1.0 : xfer_mean);
|
nuclear@4
|
341 xfer_sdev = xfer_sdev < 0.0 ? 0.0 : (xfer_sdev > 1.0 ? 1.0 : xfer_sdev);
|
nuclear@0
|
342
|
nuclear@4
|
343 xfertex_needs_recalc = 1;
|
nuclear@4
|
344 glutPostRedisplay();
|
nuclear@4
|
345 }
|
nuclear@5
|
346 break;
|
nuclear@0
|
347
|
nuclear@5
|
348 case UIMODE_CURSOR:
|
nuclear@5
|
349 cur_z += 0.5 * dy / (float)win_ysz;
|
nuclear@5
|
350
|
nuclear@5
|
351 if(cur_z < 0.0)
|
nuclear@5
|
352 cur_z = 0.0;
|
nuclear@5
|
353 if(cur_z > 1.0)
|
nuclear@5
|
354 cur_z = 1.0;
|
nuclear@7
|
355
|
nuclear@7
|
356 set_uniform_float(vol_sdr, "zclip", cur_z);
|
nuclear@5
|
357 glutPostRedisplay();
|
nuclear@5
|
358 break;
|
nuclear@5
|
359
|
nuclear@5
|
360 default:
|
nuclear@5
|
361 /* view control */
|
nuclear@4
|
362 if(bnstate[0]) {
|
nuclear@4
|
363 cam_theta += dx * 0.5;
|
nuclear@4
|
364 cam_phi += dy * 0.5;
|
nuclear@0
|
365
|
nuclear@4
|
366 if(cam_phi <= -90) cam_phi = -89;
|
nuclear@4
|
367 if(cam_phi >= 90) cam_phi = 89;
|
nuclear@4
|
368
|
nuclear@4
|
369 glutPostRedisplay();
|
nuclear@4
|
370 }
|
nuclear@4
|
371
|
nuclear@4
|
372 if(bnstate[1]) {
|
nuclear@4
|
373 cam_x += dx * 0.025;
|
nuclear@4
|
374 cam_y += dy * 0.025;
|
nuclear@4
|
375 glutPostRedisplay();
|
nuclear@4
|
376 }
|
nuclear@4
|
377
|
nuclear@4
|
378 if(bnstate[2]) {
|
nuclear@4
|
379 cam_dist += dy * 0.025;
|
nuclear@4
|
380 if(cam_dist < 0.0) cam_dist = 0.0;
|
nuclear@4
|
381 glutPostRedisplay();
|
nuclear@4
|
382 }
|
nuclear@0
|
383 }
|
nuclear@0
|
384 }
|
nuclear@0
|
385
|
nuclear@0
|
386
|
nuclear@0
|
387 int parse_args(int argc, char **argv)
|
nuclear@0
|
388 {
|
nuclear@0
|
389 int i;
|
nuclear@3
|
390 char *endp;
|
nuclear@0
|
391
|
nuclear@0
|
392 for(i=1; i<argc; i++) {
|
nuclear@2
|
393 if(argv[i][0] == '-' && argv[i][2] == 0) {
|
nuclear@2
|
394 switch(argv[i][1]) {
|
nuclear@3
|
395 case 'm':
|
nuclear@3
|
396 xfer_mean = strtod(argv[++i], &endp);
|
nuclear@3
|
397 if(endp == argv[i]) {
|
nuclear@3
|
398 fprintf(stderr, "-m must be followed by the transfer function mean\n");
|
nuclear@3
|
399 return -1;
|
nuclear@3
|
400 }
|
nuclear@2
|
401 break;
|
nuclear@3
|
402
|
nuclear@4
|
403 case 'd':
|
nuclear@3
|
404 xfer_sdev = strtod(argv[++i], &endp);
|
nuclear@3
|
405 if(endp == argv[i]) {
|
nuclear@4
|
406 fprintf(stderr, "-d must be followed by the transfer function std.deviation\n");
|
nuclear@3
|
407 return -1;
|
nuclear@3
|
408 }
|
nuclear@3
|
409 break;
|
nuclear@3
|
410
|
nuclear@3
|
411 default:
|
nuclear@3
|
412 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
|
nuclear@3
|
413 return -1;
|
nuclear@2
|
414 }
|
nuclear@2
|
415 } else {
|
nuclear@9
|
416 if(fname) {
|
nuclear@9
|
417 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
|
nuclear@2
|
418 return -1;
|
nuclear@2
|
419 }
|
nuclear@9
|
420 fname = argv[i];
|
nuclear@0
|
421 }
|
nuclear@0
|
422 }
|
nuclear@0
|
423
|
nuclear@9
|
424 if(!fname) {
|
nuclear@9
|
425 fprintf(stderr, "pass the volume descriptor filename\n");
|
nuclear@0
|
426 return -1;
|
nuclear@0
|
427 }
|
nuclear@0
|
428 return 0;
|
nuclear@0
|
429 }
|
nuclear@0
|
430
|
nuclear@0
|
431
|
nuclear@1
|
432 static void create_ray_texture(int xsz, int ysz, float vfov, vec2_t *tex_scale)
|
nuclear@0
|
433 {
|
nuclear@0
|
434 int i, j;
|
nuclear@1
|
435 int cur_tex_xsz, cur_tex_ysz;
|
nuclear@0
|
436 int tex_xsz = round_pow2(xsz);
|
nuclear@0
|
437 int tex_ysz = round_pow2(ysz);
|
nuclear@0
|
438 float *teximg, *dir;
|
nuclear@0
|
439
|
nuclear@1
|
440 if(!(teximg = malloc(3 * xsz * ysz * sizeof *teximg))) {
|
nuclear@1
|
441 return;
|
nuclear@0
|
442 }
|
nuclear@0
|
443 dir = teximg;
|
nuclear@0
|
444
|
nuclear@1
|
445 for(i=0; i<ysz; i++) {
|
nuclear@1
|
446 for(j=0; j<xsz; j++) {
|
nuclear@1
|
447 vec3_t rdir = get_primary_ray_dir(j, i, xsz, ysz, vfov);
|
nuclear@1
|
448 *dir++ = rdir.x;
|
nuclear@1
|
449 *dir++ = rdir.y;
|
nuclear@1
|
450 *dir++ = rdir.z;
|
nuclear@0
|
451 }
|
nuclear@0
|
452 }
|
nuclear@0
|
453
|
nuclear@1
|
454 if(!ray_tex) {
|
nuclear@1
|
455 glGenTextures(1, &ray_tex);
|
nuclear@1
|
456 }
|
nuclear@1
|
457
|
nuclear@1
|
458 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cur_tex_xsz);
|
nuclear@1
|
459 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cur_tex_ysz);
|
nuclear@1
|
460
|
nuclear@1
|
461 if(tex_xsz > cur_tex_xsz || tex_ysz > cur_tex_ysz) {
|
nuclear@1
|
462 glBindTexture(GL_TEXTURE_2D, ray_tex);
|
nuclear@1
|
463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@1
|
464 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@1
|
465 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
nuclear@1
|
466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
nuclear@1
|
467 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F_ARB, tex_xsz, tex_ysz, 0, GL_RGB, GL_FLOAT, 0);
|
nuclear@1
|
468 }
|
nuclear@1
|
469
|
nuclear@1
|
470 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, xsz, ysz, GL_RGB, GL_FLOAT, teximg);
|
nuclear@0
|
471 free(teximg);
|
nuclear@0
|
472
|
nuclear@0
|
473 if(tex_scale) {
|
nuclear@0
|
474 tex_scale->x = (float)xsz / (float)tex_xsz;
|
nuclear@0
|
475 tex_scale->y = (float)ysz / (float)tex_ysz;
|
nuclear@0
|
476 }
|
nuclear@1
|
477 raytex_needs_recalc = 0;
|
nuclear@0
|
478 }
|
nuclear@0
|
479
|
nuclear@0
|
480 static vec3_t get_primary_ray_dir(int x, int y, int w, int h, float vfov_deg)
|
nuclear@0
|
481 {
|
nuclear@0
|
482 float vfov = M_PI * vfov_deg / 180.0;
|
nuclear@0
|
483 float aspect = (float)w / (float)h;
|
nuclear@0
|
484
|
nuclear@0
|
485 float ysz = 2.0;
|
nuclear@0
|
486 float xsz = aspect * ysz;
|
nuclear@0
|
487
|
nuclear@0
|
488 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
|
nuclear@0
|
489 float py = 1.0 - ((float)y / (float)h) * ysz;
|
nuclear@0
|
490 float pz = 1.0 / tan(0.5 * vfov);
|
nuclear@0
|
491
|
nuclear@0
|
492 float mag = sqrt(px * px + py * py + pz * pz);
|
nuclear@0
|
493
|
nuclear@0
|
494 return v3_cons(px / mag, py / mag, pz / mag);
|
nuclear@0
|
495 }
|
nuclear@0
|
496
|
nuclear@0
|
497 static int round_pow2(int x)
|
nuclear@0
|
498 {
|
nuclear@0
|
499 x--;
|
nuclear@0
|
500 x = (x >> 1) | x;
|
nuclear@0
|
501 x = (x >> 2) | x;
|
nuclear@0
|
502 x = (x >> 4) | x;
|
nuclear@0
|
503 x = (x >> 8) | x;
|
nuclear@0
|
504 x = (x >> 16) | x;
|
nuclear@0
|
505 return x + 1;
|
nuclear@0
|
506 }
|
nuclear@0
|
507
|
nuclear@3
|
508 static void create_transfer_map(float mean, float sdev)
|
nuclear@3
|
509 {
|
nuclear@3
|
510 static float map[XFER_MAP_SZ];
|
nuclear@3
|
511 int i;
|
nuclear@3
|
512
|
nuclear@3
|
513 if(!xfer_tex) {
|
nuclear@3
|
514 glGenTextures(1, &xfer_tex);
|
nuclear@3
|
515 glBindTexture(GL_TEXTURE_1D, xfer_tex);
|
nuclear@3
|
516 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@3
|
517 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@3
|
518 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@3
|
519 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@3
|
520 glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE32F_ARB, XFER_MAP_SZ, 0, GL_LUMINANCE, GL_FLOAT, 0);
|
nuclear@3
|
521 }
|
nuclear@3
|
522
|
nuclear@3
|
523 for(i=0; i<XFER_MAP_SZ; i++) {
|
nuclear@4
|
524 float x = (float)i / (float)(XFER_MAP_SZ - 1);
|
nuclear@4
|
525 map[i] = gaussian(x, mean, sdev) - 1.0;
|
nuclear@3
|
526 }
|
nuclear@4
|
527 putchar('\n');
|
nuclear@3
|
528
|
nuclear@4
|
529 glTexSubImage1D(GL_TEXTURE_1D, 0, 0, XFER_MAP_SZ, GL_LUMINANCE, GL_FLOAT, map);
|
nuclear@3
|
530 xfertex_needs_recalc = 0;
|
nuclear@3
|
531 }
|