view3d
changeset 2:9b10c8183d4e
fixed the texcoords
author | John Tsiombikas <nuclear@mutantstargoat.com> |
---|---|
date | Thu, 19 Jan 2012 01:51:05 +0200 |
parents | 7650e941805c |
children | 7e982a61852a |
files | src/scene.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line diff
1.1 --- a/src/scene.c Thu Jan 19 00:17:49 2012 +0200 1.2 +++ b/src/scene.c Thu Jan 19 01:51:05 2012 +0200 1.3 @@ -126,7 +126,7 @@ 1.4 m->norm_buf = create_buffer(GL_ARRAY_BUFFER, aim->mNormals, m->num_verts * sizeof *aim->mNormals); 1.5 } 1.6 if(aim->mTextureCoords) { 1.7 - m->tex_buf = create_buffer(GL_ARRAY_BUFFER, aim->mTextureCoords, m->num_verts * sizeof *aim->mTextureCoords); 1.8 + m->tex_buf = create_buffer(GL_ARRAY_BUFFER, aim->mTextureCoords[0], m->num_verts * sizeof *aim->mTextureCoords[0]); 1.9 } 1.10 1.11 /* indices are scattered all over the fucking place... map the buffer and collect them there directly */