test_texcomp

view main.c @ 2:31d30a9c4491

more compressed format strings
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 09 Jan 2018 08:45:44 +0200
parents ed40258af7ad
children
line source
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <errno.h>
5 #include <assert.h>
6 #include <GL/freeglut.h>
8 #undef USE_SRGB
10 #ifdef USE_SRGB
11 #define COMP_FMT GL_COMPRESSED_SRGB8_ETC2
12 #else
13 #define COMP_FMT GL_COMPRESSED_RGB8_ETC2
14 #endif
16 int init(void);
17 int texcomp(unsigned char *compix, unsigned int tofmt, unsigned char *pixels,
18 int xsz, int ysz, unsigned int fromfmt, unsigned int fromtype);
19 void disp(void);
20 void reshape(int x, int y);
21 void keyb(unsigned char key, int x, int y);
22 void gen_image(unsigned char *pixels, int xsz, int ysz);
23 unsigned char *load_compressed_image(const char *fname, int *cszptr, int *xszptr, int *yszptr);
24 int dump_compressed_image(const char *fname, unsigned char *data, int size, int w, int h);
25 void print_compressed_formats(void);
27 unsigned int tex, comp_tex;
28 const char *texfile;
30 int main(int argc, char **argv)
31 {
32 unsigned int glut_flags = GLUT_RGB | GLUT_DOUBLE;
33 #ifdef USE_SRGB
34 glut_flags |= GLUT_SRGB;
35 #endif
37 texfile = argv[1];
39 glutInit(&argc, argv);
40 glutInitWindowSize(800, 600);
41 glutInitDisplayMode(glut_flags);
42 glutCreateWindow("test");
44 glutDisplayFunc(disp);
45 glutReshapeFunc(reshape);
46 glutKeyboardFunc(keyb);
48 if(init() == -1) {
49 return 1;
50 }
52 glutMainLoop();
53 return 0;
54 }
56 int init(void)
57 {
58 unsigned char *pixels, *buf;
59 int xsz = 512;
60 int ysz = 512;
61 int is_comp = 0;
62 int comp_size = 0;
63 int tmp;
65 print_compressed_formats();
67 if(texfile) {
68 if(!(pixels = load_compressed_image(texfile, &comp_size, &xsz, &ysz))) {
69 return -1;
70 }
71 printf("loaded compressed texture file: %s (%dx%d)\n", texfile, xsz, ysz);
73 } else {
74 if(!(pixels = malloc(xsz * ysz * 3))) {
75 abort();
76 }
77 gen_image(pixels, xsz, ysz);
79 printf("compressing texture\n");
80 if((comp_size = texcomp(pixels, COMP_FMT, pixels, xsz, ysz, GL_RGB, GL_UNSIGNED_BYTE)) == -1) {
81 return -1;
82 }
83 printf("compressed texture is %d bytes (uncompressed was: %d)\n", comp_size, xsz * ysz * 3);
85 dump_compressed_image("compressed_texture", pixels, comp_size, xsz, ysz);
86 }
88 glGenTextures(1, &tex);
89 glBindTexture(GL_TEXTURE_2D, tex);
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
92 glCompressedTexImage2D(GL_TEXTURE_2D, 0, COMP_FMT, xsz, ysz, 0, comp_size, pixels);
93 if(glGetError()) {
94 fprintf(stderr, "failed to upload compressed texture\n");
95 return -1;
96 }
98 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &is_comp);
99 if(!is_comp) {
100 fprintf(stderr, "texture is not compressed\n");
101 return -1;
102 }
103 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &tmp);
104 if(tmp != comp_size) {
105 fprintf(stderr, "internal compressed size differs (expected: %d, got: %d)!\n", comp_size, tmp);
106 return -1;
107 }
109 if(!(buf = malloc(comp_size))) {
110 fprintf(stderr, "failed to allocate comparison image buffer (%d bytes)\n", comp_size);
111 return -1;
112 }
113 glGetCompressedTexImage(GL_TEXTURE_2D, 0, buf);
115 if(memcmp(pixels, buf, comp_size) != 0) {
116 fprintf(stderr, "submitted and retrieved pixel data differ!\n");
117 } else {
118 printf("submitted and retrieved sizes match (%d bytes)\n", comp_size);
119 }
120 free(buf);
121 free(pixels);
123 #ifdef USE_SRGB
124 glEnable(GL_FRAMEBUFFER_SRGB);
125 #endif
127 glEnable(GL_TEXTURE_2D);
128 return 0;
129 }
131 int texcomp(unsigned char *compix, unsigned int tofmt, unsigned char *pixels,
132 int xsz, int ysz, unsigned int fromfmt, unsigned int fromtype)
133 {
134 unsigned int tex;
135 int is_comp = 0;
136 int comp_size = 0;
138 glGenTextures(1, &tex);
139 glBindTexture(GL_TEXTURE_2D, tex);
140 glTexImage2D(GL_TEXTURE_2D, 0, tofmt, xsz, ysz, 0, fromfmt, fromtype, pixels);
141 if(glGetError()) {
142 fprintf(stderr, "failed to compress texture\n");
143 return -1;
144 }
146 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &is_comp);
147 if(!is_comp) {
148 fprintf(stderr, "texture is not compressed\n");
149 return -1;
150 }
151 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &comp_size);
153 glGetCompressedTexImage(GL_TEXTURE_2D, 0, compix);
154 return comp_size;
155 }
157 void disp(void)
158 {
159 glClear(GL_COLOR_BUFFER_BIT);
161 glBegin(GL_QUADS);
162 glTexCoord2f(0, 1); glVertex2f(-1, -1);
163 glTexCoord2f(1, 1); glVertex2f(1, -1);
164 glTexCoord2f(1, 0); glVertex2f(1, 1);
165 glTexCoord2f(0, 0); glVertex2f(-1, 1);
166 glEnd();
168 glutSwapBuffers();
169 assert(glGetError() == GL_NO_ERROR);
170 }
172 void reshape(int x, int y)
173 {
174 float aspect = (float)x / (float)y;
175 glViewport(0, 0, x, y);
177 glMatrixMode(GL_PROJECTION);
178 glLoadIdentity();
179 glScalef(1.0 / aspect, 1, 1);
180 }
182 void keyb(unsigned char key, int x, int y)
183 {
184 if(key == 27) {
185 exit(0);
186 }
187 }
189 void gen_image(unsigned char *pixels, int xsz, int ysz)
190 {
191 int i, j;
193 for(i=0; i<ysz; i++) {
194 for(j=0; j<xsz; j++) {
195 int xor = i ^ j;
197 *pixels++ = xor & 0xff;
198 *pixels++ = (xor << 1) & 0xff;
199 *pixels++ = (xor << 2) & 0xff;
200 }
201 }
202 }
204 unsigned char *load_compressed_image(const char *fname, int *cszptr, int *xszptr, int *yszptr)
205 {
206 unsigned char *pixels;
207 long start, comp_size;
208 int xsz, ysz;
209 FILE *fp;
211 if(!(fp = fopen(texfile, "rb"))) {
212 fprintf(stderr, "failed to open compressed texture file: %s: %s\n", texfile, strerror(errno));
213 return 0;
214 }
216 if(fread(&xsz, sizeof xsz, 1, fp) < 1 || fread(&ysz, sizeof ysz, 1, fp) < 1) {
217 fprintf(stderr, "failed to read compressed texture file header: %s: %s\n", texfile, strerror(errno));
218 fclose(fp);
219 return 0;
220 }
221 start = ftell(fp);
222 fseek(fp, 0, SEEK_END);
223 comp_size = ftell(fp) - start;
224 fseek(fp, start, SEEK_SET);
226 if(!(pixels = malloc(comp_size))) {
227 perror("failed to allocate pixel buffer");
228 return 0;
229 }
230 if(fread(pixels, 1, comp_size, fp) < comp_size) {
231 fprintf(stderr, "failed to read compressed texture file: %s: %s\n", texfile, strerror(errno));
232 fclose(fp);
233 free(pixels);
234 return 0;
235 }
236 fclose(fp);
238 *cszptr = comp_size;
239 *xszptr = xsz;
240 *yszptr = ysz;
241 return pixels;
242 }
244 int dump_compressed_image(const char *fname, unsigned char *data, int size, int w, int h)
245 {
246 FILE *fp;
248 if(!(fp = fopen(fname, "wb"))) {
249 fprintf(stderr, "failed to open compressed texture dump file: %s: %s\n", fname, strerror(errno));
250 return -1;
251 }
253 if(fwrite(&w, sizeof w, 1, fp) < 1 ||
254 fwrite(&h, sizeof h, 1, fp) < 1 ||
255 fwrite(data, 1, size, fp) < size) {
256 fprintf(stderr, "failed to dump compressed texture: %s\n", strerror(errno));
257 }
258 fclose(fp);
259 return 0;
260 }
262 const char *fmtstr(int fmt)
263 {
264 switch(fmt) {
265 case 0x86b0: return "GL_COMPRESSED_RGB_FXT1_3DFX";
266 case 0x86b1: return "GL_COMPRESSED_RGBA_FXT1_3DFX";
267 case 0x8dbb: return "GL_COMPRESSED_RED_RGTC1";
268 case 0x8dbc: return "GL_COMPRESSED_SIGNED_RED_RGTC1";
269 case 0x8dbd: return "GL_COMPRESSED_RG_RGTC2";
270 case 0x8dbe: return "GL_COMPRESSED_SIGNED_RG_RGTC2";
271 case 0x8e8c: return "GL_COMPRESSED_RGBA_BPTC_UNORM";
272 case 0x8e8d: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
273 case 0x8e8e: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
274 case 0x8e8f: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
275 case 0x9274: return "GL_COMPRESSED_RGB8_ETC2";
276 case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2";
277 case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
278 case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
279 case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
280 case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
281 case 0x9270: return "GL_COMPRESSED_R11_EAC";
282 case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC";
283 case 0x9272: return "GL_COMPRESSED_RG11_EAC";
284 case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC";
285 case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
286 case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
287 case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
288 case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
289 case 0x8C48: return "GL_COMPRESSED_SRGB_EXT";
290 case 0x8C49: return "GL_COMPRESSED_SRGB_ALPHA_EXT";
291 case 0x8C4A: return "GL_COMPRESSED_SLUMINANCE_EXT";
292 case 0x8C4B: return "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT";
293 case 0x8C4C: return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
294 case 0x8C4D: return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
295 case 0x8C4E: return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
296 case 0x8C4F: return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
297 case 0x8B90: return "GL_PALETTE4_RGB8_OES";
298 case 0x8B91: return "GL_PALETTE4_RGBA8_OES";
299 case 0x8B92: return "GL_PALETTE4_R5_G6_B5_OES";
300 case 0x8B93: return "GL_PALETTE4_RGBA4_OES";
301 case 0x8B94: return "GL_PALETTE4_RGB5_A1_OES";
302 case 0x8B95: return "GL_PALETTE8_RGB8_OES";
303 case 0x8B96: return "GL_PALETTE8_RGBA8_OES";
304 case 0x8B97: return "GL_PALETTE8_R5_G6_B5_OES";
305 case 0x8B98: return "GL_PALETTE8_RGBA4_OES";
306 case 0x8B99: return "GL_PALETTE8_RGB5_A1_OES";
307 case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4";
308 case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5";
309 case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5";
310 case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6";
311 case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6";
312 case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8";
313 case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8";
314 case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8";
315 case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10";
316 case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10";
317 case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10";
318 case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10";
319 case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12";
320 case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12";
321 case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4";
322 case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5";
323 case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5";
324 case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6";
325 case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6";
326 case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8";
327 case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8";
328 case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8";
329 case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10";
330 case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10";
331 case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10";
332 case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10";
333 case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12";
334 case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12";
335 default:
336 break;
337 }
338 return "unknown";
339 }
341 void print_compressed_formats(void)
342 {
343 int i, num_fmt;
344 int *fmtlist;
346 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num_fmt);
347 printf("%d generic compressed texture formats available:\n", num_fmt);
349 if(!(fmtlist = malloc(num_fmt * sizeof *fmtlist))) {
350 fprintf(stderr, "failed to allocate texture formats enumeration buffer\n");
351 return;
352 }
353 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, fmtlist);
355 for(i=0; i<num_fmt; i++) {
356 printf(" %05x: %s\n", fmtlist[i], fmtstr(fmtlist[i]));
357 }
358 free(fmtlist);
359 }