nuclear@0: #version 410 compatibility nuclear@0: nuclear@0: layout(vertices = 16) out; nuclear@0: nuclear@0: uniform int tess_level; nuclear@0: nuclear@0: void main() nuclear@0: { nuclear@0: gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; nuclear@0: nuclear@0: gl_TessLevelInner[0] = tess_level; nuclear@0: gl_TessLevelInner[1] = tess_level; nuclear@0: nuclear@0: gl_TessLevelOuter[0] = tess_level; nuclear@0: gl_TessLevelOuter[1] = tess_level; nuclear@0: gl_TessLevelOuter[2] = tess_level; nuclear@0: gl_TessLevelOuter[3] = tess_level; nuclear@0: }