tavli
changeset 24:0aadb519b5ee tip
correct highlighting
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 08 Jul 2015 15:11:58 +0300 |
parents | 3e6430028d54 |
children | |
files | src/board.cc |
diffstat | 1 files changed, 22 insertions(+), 3 deletions(-) [+] |
line diff
1.1 --- a/src/board.cc Wed Jul 08 02:31:36 2015 +0300 1.2 +++ b/src/board.cc Wed Jul 08 15:11:58 2015 +0300 1.3 @@ -6,6 +6,7 @@ 1.4 #include "pnoise.h" 1.5 #include "revol.h" 1.6 #include "opt.h" 1.7 +#include "shadow.h" 1.8 1.9 1.10 #define HSIZE 1.0 1.11 @@ -243,6 +244,11 @@ 1.12 piece_obj->draw(); 1.13 } 1.14 1.15 + // don't draw any UI stuff and highlighting polygons if we're doing 1.16 + // the shadow buffer pass 1.17 + if(shadow_pass) 1.18 + return; 1.19 + 1.20 /*static const float pal[][3] = { 1.21 {1, 0, 0}, 1.22 {0, 1, 0}, 1.23 @@ -262,13 +268,13 @@ 1.24 glEnable(GL_TEXTURE_2D); 1.25 glBindTexture(GL_TEXTURE_2D, img_highlight.texture()); 1.26 glEnable(GL_BLEND); 1.27 - glBlendFunc(GL_SRC_ALPHA, GL_ONE); 1.28 + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1.29 1.30 glDepthMask(0); 1.31 1.32 glBegin(GL_TRIANGLES); 1.33 //glColor3fv(pal[idx % (sizeof pal / sizeof *pal)]); 1.34 - glColor4f(1, 1, 1, 0.5); 1.35 + glColor4f(1, 1, 1, 0.6); 1.36 glTexCoord2f(0, 0); 1.37 glVertex3f(slotbb[idx].tri0.v[0].x, slotbb[idx].tri0.v[0].y, slotbb[idx].tri0.v[0].z); 1.38 glTexCoord2f(1, 0); 1.39 @@ -285,9 +291,22 @@ 1.40 1.41 glDepthMask(1); 1.42 1.43 + glColor4f(0, 1, 0, 0.6); 1.44 + glEnable(GL_CULL_FACE); 1.45 + glCullFace(GL_FRONT); 1.46 + for(int i=0; i<MAX_PIECES; i++) { 1.47 + if(pieces[i].slot == idx) { 1.48 + Vector3 pos = piece_pos(pieces[i].slot, pieces[i].level); 1.49 + piece_obj->xform().set_translation(pos); 1.50 + piece_obj->xform().scale(Vector3(1.05, 1.05, 1.05)); 1.51 + piece_obj->set_shader(0); 1.52 + piece_obj->draw(); 1.53 + } 1.54 + } 1.55 + glCullFace(GL_BACK); 1.56 + 1.57 glPopAttrib(); 1.58 } 1.59 - // TODO slot highlighting 1.60 } 1.61 1.62