nuclear@4: #include nuclear@4: #include "opengl.h" nuclear@4: #include "image.h" nuclear@4: #include "imago2.h" nuclear@4: nuclear@4: nuclear@4: static unsigned int next_pow2(unsigned int x); nuclear@4: nuclear@4: Image::Image() nuclear@4: { nuclear@4: width = height = tex_width = tex_height = 0; nuclear@4: pixels = 0; nuclear@4: tex = 0; nuclear@4: tex_valid = false; nuclear@4: } nuclear@4: nuclear@4: Image::~Image() nuclear@4: { nuclear@4: destroy(); nuclear@4: } nuclear@4: nuclear@4: Image::Image(const Image &img) nuclear@4: { nuclear@4: pixels = 0; nuclear@4: create(img.width, img.height, img.pixels); nuclear@4: } nuclear@4: nuclear@4: Image &Image::operator =(const Image &img) nuclear@4: { nuclear@4: if(&img != this) { nuclear@4: create(img.width, img.height, img.pixels); nuclear@4: } nuclear@4: return *this; nuclear@4: } nuclear@4: nuclear@4: bool Image::create(int width, int height, unsigned char *pixels) nuclear@4: { nuclear@4: destroy(); nuclear@4: nuclear@4: try { nuclear@4: unsigned char *tmp = new unsigned char[width * height * 3]; nuclear@4: this->pixels = tmp; nuclear@4: this->width = width; nuclear@4: this->height = height; nuclear@4: } nuclear@4: catch(...) { nuclear@4: return false; nuclear@4: } nuclear@4: nuclear@4: if(pixels) { nuclear@4: memcpy(this->pixels, pixels, width * height * 3); nuclear@4: } nuclear@4: return true; nuclear@4: } nuclear@4: nuclear@4: void Image::destroy() nuclear@4: { nuclear@4: delete [] pixels; nuclear@4: pixels = 0; nuclear@4: width = height = 0; nuclear@4: nuclear@4: if(tex) { nuclear@4: glDeleteTextures(1, &tex); nuclear@4: tex = 0; nuclear@4: tex_valid = false; nuclear@4: } nuclear@4: } nuclear@4: nuclear@4: bool Image::load(const char *fname) nuclear@4: { nuclear@4: int xsz, ysz; nuclear@4: unsigned char *pix = (unsigned char*)img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGB24); nuclear@4: if(!pix) { nuclear@4: return false; nuclear@4: } nuclear@4: return create(xsz, ysz, pix); nuclear@4: } nuclear@4: nuclear@4: unsigned int Image::texture() const nuclear@4: { nuclear@4: if(!pixels) { nuclear@4: return 0; nuclear@4: } nuclear@4: if(!tex) { nuclear@4: glGenTextures(1, &tex); nuclear@4: } nuclear@4: nuclear@4: if(!tex_valid) { nuclear@4: tex_width = next_pow2(width); nuclear@4: tex_height = next_pow2(height); nuclear@4: nuclear@4: glBindTexture(GL_TEXTURE_2D, tex); nuclear@4: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); nuclear@4: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); nuclear@4: nuclear@4: if(GLEW_SGIS_generate_mipmap) { nuclear@4: glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1); nuclear@4: nuclear@4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGB, GL_UNSIGNED_BYTE, nuclear@4: width == tex_width && height == tex_height ? pixels : 0); nuclear@4: if(width != tex_width || height != tex_height) { nuclear@4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); nuclear@4: } nuclear@4: } else { nuclear@4: gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, tex_width, tex_height, GL_RGB, GL_UNSIGNED_BYTE, pixels); nuclear@4: } nuclear@4: nuclear@4: if(GLEW_EXT_texture_filter_anisotropic) { nuclear@4: static float max_aniso = -1.0; nuclear@4: nuclear@4: if(max_aniso < 0.0) { nuclear@4: glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_aniso); nuclear@4: printf("using anisotropic filtering: x%g\n", max_aniso); nuclear@4: } nuclear@4: nuclear@4: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso); nuclear@4: } nuclear@4: tex_valid = true; nuclear@4: } nuclear@4: return tex; nuclear@4: } nuclear@4: nuclear@4: int Image::texture_width() const nuclear@4: { nuclear@4: return tex_width; nuclear@4: } nuclear@4: nuclear@4: int Image::texture_height() const nuclear@4: { nuclear@4: return tex_height; nuclear@4: } nuclear@4: nuclear@4: void Image::invalidate_texture() nuclear@4: { nuclear@4: tex_valid = false; nuclear@4: } nuclear@4: nuclear@4: nuclear@4: void clear_image(Image *img) nuclear@4: { nuclear@4: clear_image(img, 0, 0, 0); nuclear@4: } nuclear@4: nuclear@4: void clear_image(Image *img, float r, float g, float b) nuclear@4: { nuclear@4: if(!img->pixels) { nuclear@4: return; nuclear@4: } nuclear@4: nuclear@4: unsigned char col[3]; nuclear@4: unsigned char *ptr = img->pixels; nuclear@4: int npix = img->width * img->height; nuclear@4: nuclear@4: col[0] = (int)(r * 255.0); nuclear@4: col[1] = (int)(g * 255.0); nuclear@4: col[2] = (int)(b * 255.0); nuclear@4: nuclear@4: for(int i=0; iwidth; nuclear@4: int ysz = dest->height; nuclear@4: int npixels = xsz * ysz; nuclear@4: int nbytes = npixels * 3; nuclear@4: int tint = (int)(t * 255); nuclear@4: nuclear@4: if(aimg->width != xsz || bimg->width != xsz || aimg->height != ysz || bimg->height != ysz) { nuclear@4: return false; nuclear@4: } nuclear@4: nuclear@4: unsigned char *dptr = dest->pixels; nuclear@4: const unsigned char *aptr = aimg->pixels; nuclear@4: const unsigned char *bptr = bimg->pixels; nuclear@4: nuclear@4: switch(op) { nuclear@4: case IMG_OP_ADD: nuclear@4: for(int i=0; i 255 ? 255 : x; nuclear@4: } nuclear@4: break; nuclear@4: nuclear@4: case IMG_OP_SUB: nuclear@4: for(int i=0; i> 8; nuclear@4: *dptr++ = x > 255 ? 255 : x; nuclear@4: } nuclear@4: break; nuclear@4: nuclear@4: case IMG_OP_LERP: nuclear@4: for(int i=0; i> 8); nuclear@4: *dptr++ = x > 255 ? 255 : (x < 0 ? 0 : x); nuclear@4: } nuclear@4: break; nuclear@4: nuclear@4: default: nuclear@4: break; nuclear@4: } nuclear@4: nuclear@4: dest->invalidate_texture(); nuclear@4: return true; nuclear@4: } nuclear@4: nuclear@4: static unsigned int next_pow2(unsigned int x) nuclear@4: { nuclear@4: x--; nuclear@4: x = (x >> 1) | x; nuclear@4: x = (x >> 2) | x; nuclear@4: x = (x >> 4) | x; nuclear@4: x = (x >> 8) | x; nuclear@4: x = (x >> 16) | x; nuclear@4: return x + 1; nuclear@4: }