graph
- correct highlightingdefault tip 2015-07-08, by John Tsiombikas
- slot highlghting2015-07-08, by John Tsiombikas
- slot highlighting, TODO blur2015-07-07, by John Tsiombikas
- slot bounds, and ray testing2015-07-02, by John Tsiombikas
- moved the camera slightly higher2015-06-29, by John Tsiombikas
- fixed shadows2015-06-29, by John Tsiombikas
- shadows, not completed2015-06-29, by John Tsiombikas
- pieces on the board2015-06-28, by John Tsiombikas
- opengl capabilities2015-06-28, by John Tsiombikas
- added shaders2015-06-28, by John Tsiombikas
- scenery2015-06-28, by John Tsiombikas
- generalized the surfaces of revolution evaluator a bit2015-06-27, by John Tsiombikas
- better pieces2015-06-27, by John Tsiombikas
- poulia2015-06-27, by John Tsiombikas
- added readme and license2015-06-26, by John Tsiombikas
- unused var2015-06-26, by John Tsiombikas
- mesgen stats2015-06-26, by John Tsiombikas
- hinges2015-06-26, by John Tsiombikas
- - texture coordinate generation in class Mesh2015-06-26, by John Tsiombikas
- foo2015-06-25, by John Tsiombikas
- procedural playing field texture mask2015-06-25, by John Tsiombikas
- too much?2015-06-22, by John Tsiombikas
- board keeps objects instead of raw meshes2015-06-22, by John Tsiombikas
- board mesh generation2015-06-22, by John Tsiombikas
- initial commit2015-06-21, by John Tsiombikas