tavli

view src/game.h @ 21:c3fbf9616dbd

slot bounds, and ray testing
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 02 Jul 2015 00:01:39 +0300
parents 37dead56f01e
children c2a2069a49ec
line source
1 #ifndef GAME_H_
2 #define GAME_H_
4 extern int win_width, win_height;
5 extern unsigned int sdr_phong, sdr_phong_notex;
6 extern unsigned int sdr_shadow, sdr_shadow_notex;
7 extern unsigned int sdr_unlit;
8 extern unsigned long cur_time;
10 extern bool wireframe;
11 extern int dbg_int;
13 bool game_init();
14 void game_cleanup();
15 void game_update(unsigned long time_msec);
16 void game_display();
17 void game_reshape(int x, int y);
18 void game_keyboard(int bn, bool press);
19 void game_mbutton(int bn, bool press, int x, int y);
20 void game_mmotion(int x, int y);
22 void redisplay();
23 void quit();
25 #endif /* GAME_H_ */