tavli
diff src/board.cc @ 7:f1ecc2439802
hinges
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 26 Jun 2015 05:23:46 +0300 |
parents | a0d30f6f20d4 |
children | 464c45a0bc24 |
line diff
1.1 --- a/src/board.cc Fri Jun 26 04:22:06 2015 +0300 1.2 +++ b/src/board.cc Fri Jun 26 05:23:46 2015 +0300 1.3 @@ -125,35 +125,63 @@ 1.4 1.5 // generate the hinges 1.6 Mesh *hinges = new Mesh; 1.7 - gen_cylinder(hinges, HINGE_RAD, HINGE_HEIGHT, 10, 1, 1); 1.8 - xform.reset_identity(); 1.9 - xform.translate(Vector3(0, WALL_HEIGHT - HINGE_RAD * 0.5, VSIZE / 4.0)); 1.10 - xform.rotate(Vector3(M_PI / 2.0, 0, 0)); 1.11 - hinges->apply_xform(xform); 1.12 + for(int i=0; i<2; i++) { 1.13 + float sign = i * 2 - 1; 1.14 1.15 - gen_cylinder(&tmp, HINGE_RAD, HINGE_HEIGHT, 10, 1, 1); 1.16 - xform.reset_identity(); 1.17 - xform.translate(Vector3(0, WALL_HEIGHT - HINGE_RAD * 0.5, -VSIZE / 4.0)); 1.18 - xform.rotate(Vector3(M_PI / 2.0, 0, 0)); 1.19 - tmp.apply_xform(xform); 1.20 + // barrel 1.21 + gen_cylinder(&tmp, HINGE_RAD, HINGE_HEIGHT, 10, 1, 1); 1.22 + xform.reset_identity(); 1.23 + xform.translate(Vector3(0, WALL_HEIGHT - HINGE_RAD * 0.5, sign * VSIZE / 4.0)); 1.24 + xform.rotate(Vector3(-M_PI / 2.0, 0, 0)); 1.25 + tmp.apply_xform(xform); 1.26 + hinges->append(tmp); 1.27 1.28 - hinges->append(tmp); 1.29 + // flange 1.30 + gen_plane(&tmp, HINGE_HEIGHT * 0.6, HINGE_HEIGHT * 0.8); 1.31 + tmp.apply_xform(xform); 1.32 + 1.33 + Matrix4x4 tex_xform; 1.34 + tex_xform.set_rotation(Vector3(0, 0, M_PI / 2.0)); 1.35 + tmp.texcoord_apply_xform(tex_xform); 1.36 + hinges->append(tmp); 1.37 + 1.38 + // studs 1.39 + for(int j=0; j<4; j++) { 1.40 + Vector3 pos; 1.41 + 1.42 + pos.x = (float)((j & 1) * 2 - 1) * HINGE_HEIGHT * 0.2; 1.43 + pos.y = (float)((j & 2) - 1) * HINGE_HEIGHT * 0.3; 1.44 + 1.45 + Matrix4x4 stud_xform = xform; 1.46 + stud_xform.translate(pos); 1.47 + 1.48 + Matrix4x4 squash; 1.49 + squash.set_scaling(Vector3(1, 1, 0.5)); 1.50 + 1.51 + gen_sphere(&tmp, HINGE_RAD * 0.5, 8, 4); 1.52 + tmp.apply_xform(stud_xform * squash); 1.53 + hinges->append(tmp); 1.54 + } 1.55 + } 1.56 1.57 Object *ohinges = new Object; 1.58 ohinges->set_mesh(hinges); 1.59 + ohinges->set_texture(img_hinge.texture()); 1.60 obj.push_back(ohinges); 1.61 1.62 // debug object 1.63 - /*Mesh *dbgmesh = new Mesh; 1.64 + /* 1.65 + Mesh *dbgmesh = new Mesh; 1.66 gen_box(dbgmesh, 0.5, 0.5, 0.5); 1.67 xform.set_translation(Vector3(0, 0.4, 0)); 1.68 - xform.set_scaling(Vector3(4, 1, 4)); 1.69 + xform.set_scaling(Vector3(1, 1, 1)); 1.70 dbgmesh->apply_xform(xform); 1.71 Object *dbgobj = new Object; 1.72 dbgobj->set_mesh(dbgmesh); 1.73 - dbgobj->set_texture(img_wood.texture()); 1.74 - dbgobj->tex_xform().set_scaling(Vector3(3, 3, 3)); 1.75 - obj.push_back(dbgobj);*/ 1.76 + dbgobj->set_texture(img_hinge.texture()); 1.77 + //dbgobj->tex_xform().set_scaling(Vector3(3, 3, 3)); 1.78 + obj.push_back(dbgobj); 1.79 + */ 1.80 1.81 return true; 1.82 } 1.83 @@ -284,5 +312,40 @@ 1.84 } 1.85 } 1.86 img_wood.texture(); 1.87 + 1.88 + // ---- metal hinge diffuse texture ---- 1.89 + Vector3 rusty_col1 = Vector3(0.43, 0.46, 0.52); 1.90 + Vector3 rusty_col2 = Vector3(0.52, 0.47, 0.43); 1.91 + 1.92 + img_hinge.create(128, 128); 1.93 + pptr = img_hinge.pixels; 1.94 + for(int i=0; i<img_hinge.height; i++) { 1.95 + float v = (float)i / (float)img_hinge.height; 1.96 + for(int j=0; j<img_hinge.width; j++) { 1.97 + float u = (float)j / (float)img_hinge.width; 1.98 + 1.99 + // rust pattern 1.100 + float w1 = fbm2(u * 4.0, v * 4.0, 3) * 0.5 + 0.5; 1.101 + float w2 = fbm2(u * 8.0, v * 8.0, 1) * 0.5 + 0.5; 1.102 + Vector3 col = lerp(rusty_col1, rusty_col2 * 0.5, w1); 1.103 + 1.104 + // center hinge split 1.105 + if(fabs(v - 0.5) < 0.01) { 1.106 + col *= 0.5; 1.107 + } 1.108 + 1.109 + int r = (int)(col.x * 255.0); 1.110 + int g = (int)(col.y * 255.0); 1.111 + int b = (int)(col.z * 255.0); 1.112 + 1.113 + pptr[0] = r > 255 ? 255 : (r < 0 ? 0 : r); 1.114 + pptr[1] = g > 255 ? 255 : (g < 0 ? 0 : g); 1.115 + pptr[2] = b > 255 ? 255 : (b < 0 ? 0 : b); 1.116 + 1.117 + pptr += 3; 1.118 + } 1.119 + } 1.120 + img_hinge.texture(); 1.121 + 1.122 return true; 1.123 }