tavli

diff src/object.cc @ 11:a8e26f163f99

poulia
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Jun 2015 08:01:51 +0300
parents a0d30f6f20d4
children 283eb6e9f0a3
line diff
     1.1 --- a/src/object.cc	Fri Jun 26 05:41:18 2015 +0300
     1.2 +++ b/src/object.cc	Sat Jun 27 08:01:51 2015 +0300
     1.3 @@ -90,6 +90,72 @@
     1.4  	glPopMatrix();
     1.5  }
     1.6  
     1.7 +void Object::draw_wire(const Vector4 &col) const
     1.8 +{
     1.9 +	glPushAttrib(GL_ENABLE_BIT);
    1.10 +	glDisable(GL_LIGHTING);
    1.11 +
    1.12 +	glMatrixMode(GL_MODELVIEW);
    1.13 +	glPushMatrix();
    1.14 +	glMultTransposeMatrixf(matrix[0]);
    1.15 +
    1.16 +	glColor4f(col.x, col.y, col.z, col.w);
    1.17 +	mesh->draw_wire();
    1.18 +
    1.19 +	glPopMatrix();
    1.20 +	glPopAttrib();
    1.21 +}
    1.22 +
    1.23 +void Object::draw_vertices(const Vector4 &col) const
    1.24 +{
    1.25 +	glPushAttrib(GL_ENABLE_BIT);
    1.26 +	glDisable(GL_LIGHTING);
    1.27 +
    1.28 +	glMatrixMode(GL_MODELVIEW);
    1.29 +	glPushMatrix();
    1.30 +	glMultTransposeMatrixf(matrix[0]);
    1.31 +
    1.32 +	glColor4f(col.x, col.y, col.z, col.w);
    1.33 +	mesh->draw_vertices();
    1.34 +
    1.35 +	glPopMatrix();
    1.36 +	glPopAttrib();
    1.37 +}
    1.38 +
    1.39 +void Object::draw_normals(float len, const Vector4 &col) const
    1.40 +{
    1.41 +	glPushAttrib(GL_ENABLE_BIT);
    1.42 +	glDisable(GL_LIGHTING);
    1.43 +
    1.44 +	glMatrixMode(GL_MODELVIEW);
    1.45 +	glPushMatrix();
    1.46 +	glMultTransposeMatrixf(matrix[0]);
    1.47 +
    1.48 +	glColor4f(col.x, col.y, col.z, col.w);
    1.49 +	mesh->set_vis_vecsize(len);
    1.50 +	mesh->draw_normals();
    1.51 +
    1.52 +	glPopMatrix();
    1.53 +	glPopAttrib();
    1.54 +}
    1.55 +
    1.56 +void Object::draw_tangents(float len, const Vector4 &col) const
    1.57 +{
    1.58 +	glPushAttrib(GL_ENABLE_BIT);
    1.59 +	glDisable(GL_LIGHTING);
    1.60 +
    1.61 +	glMatrixMode(GL_MODELVIEW);
    1.62 +	glPushMatrix();
    1.63 +	glMultTransposeMatrixf(matrix[0]);
    1.64 +
    1.65 +	glColor4f(col.x, col.y, col.z, col.w);
    1.66 +	mesh->set_vis_vecsize(len);
    1.67 +	mesh->draw_tangents();
    1.68 +
    1.69 +	glPopMatrix();
    1.70 +	glPopAttrib();
    1.71 +}
    1.72 +
    1.73  bool Object::intersect(const Ray &ray, HitPoint *hit) const
    1.74  {
    1.75  	return false;	// TODO