tavli
diff src/mesh.h @ 6:a0d30f6f20d4
- texture coordinate generation in class Mesh
- wood texture
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 26 Jun 2015 04:22:06 +0300 |
parents | 52e0dd47753b |
children | b1a195c3ee16 |
line diff
1.1 --- a/src/mesh.h Thu Jun 25 20:43:34 2015 +0300 1.2 +++ b/src/mesh.h Fri Jun 26 04:22:06 2015 +0300 1.3 @@ -220,6 +220,11 @@ 1.4 * If you intend to use it in a speed-critical part of the code, you'll *have* to optimize it! 1.5 */ 1.6 bool intersect(const Ray &ray, HitPoint *hit = 0) const; 1.7 + 1.8 + // texture coordinate manipulation 1.9 + void texcoord_apply_xform(const Matrix4x4 &xform); 1.10 + void texcoord_gen_plane(const Vector3 &norm, const Vector3 &tang); 1.11 + void texcoord_gen_box(); 1.12 }; 1.13 1.14 #endif // MESH_H_