tavli
diff src/main.cc @ 0:52e0dd47753b
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 21 Jun 2015 06:30:39 +0300 |
parents | |
children | e48b40a3c82a |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/main.cc Sun Jun 21 06:30:39 2015 +0300 1.3 @@ -0,0 +1,91 @@ 1.4 +#include <stdio.h> 1.5 +#include <stdlib.h> 1.6 +#include <assert.h> 1.7 +#include <GL/glew.h> 1.8 +#ifdef __APPLE__ 1.9 +#include <GLUT/glut.h> 1.10 +#else 1.11 +#include <GL/glut.h> 1.12 +#endif 1.13 +#include "game.h" 1.14 + 1.15 +static void display(); 1.16 +static void reshape(int x, int y); 1.17 +static void keypress(unsigned char key, int x, int y); 1.18 +static void keyrelease(unsigned char key, int x, int y); 1.19 +static void mouse(int bn, int st, int x, int y); 1.20 +static void motion(int x, int y); 1.21 + 1.22 +int main(int argc, char **argv) 1.23 +{ 1.24 + glutInit(&argc, argv); 1.25 + glutInitWindowSize(1280, 800); 1.26 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); 1.27 + glutCreateWindow("Tavli"); 1.28 + 1.29 + glutDisplayFunc(display); 1.30 + glutReshapeFunc(reshape); 1.31 + glutKeyboardFunc(keypress); 1.32 + glutKeyboardUpFunc(keyrelease); 1.33 + glutMouseFunc(mouse); 1.34 + glutMotionFunc(motion); 1.35 + glutPassiveMotionFunc(motion); 1.36 + 1.37 + glewInit(); 1.38 + 1.39 + if(!game_init()) { 1.40 + return 1; 1.41 + } 1.42 + atexit(game_cleanup); 1.43 + 1.44 + glutMainLoop(); 1.45 + return 0; 1.46 +} 1.47 + 1.48 +void redisplay() 1.49 +{ 1.50 + glutPostRedisplay(); 1.51 +} 1.52 + 1.53 +void quit() 1.54 +{ 1.55 + exit(0); 1.56 +} 1.57 + 1.58 +static void display() 1.59 +{ 1.60 + unsigned int msec = glutGet(GLUT_ELAPSED_TIME); 1.61 + game_update(msec); 1.62 + game_display(); 1.63 + 1.64 + assert(glGetError() == GL_NO_ERROR); 1.65 + glutSwapBuffers(); 1.66 +} 1.67 + 1.68 +static void reshape(int x, int y) 1.69 +{ 1.70 + win_width = x; 1.71 + win_height = y; 1.72 + 1.73 + game_reshape(x, y); 1.74 +} 1.75 + 1.76 +static void keypress(unsigned char key, int x, int y) 1.77 +{ 1.78 + game_keyboard(key, true); 1.79 +} 1.80 + 1.81 +static void keyrelease(unsigned char key, int x, int y) 1.82 +{ 1.83 + game_keyboard(key, false); 1.84 +} 1.85 + 1.86 +static void mouse(int bn, int st, int x, int y) 1.87 +{ 1.88 + game_mbutton(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y); 1.89 +} 1.90 + 1.91 +static void motion(int x, int y) 1.92 +{ 1.93 + game_mmotion(x, y); 1.94 +}