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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <assert.h>
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4 #include <GL/glew.h>
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5 #ifdef __APPLE__
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6 #include <GLUT/glut.h>
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7 #else
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8 #include <GL/glut.h>
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9 #endif
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10 #include "game.h"
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11
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12 static void display();
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13 static void reshape(int x, int y);
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14 static void keypress(unsigned char key, int x, int y);
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15 static void keyrelease(unsigned char key, int x, int y);
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16 static void mouse(int bn, int st, int x, int y);
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17 static void motion(int x, int y);
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18
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19 int main(int argc, char **argv)
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20 {
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21 glutInit(&argc, argv);
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22 glutInitWindowSize(1280, 800);
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23 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE);
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24 glutCreateWindow("Tavli");
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25
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26 glutDisplayFunc(display);
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27 glutReshapeFunc(reshape);
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28 glutKeyboardFunc(keypress);
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29 glutKeyboardUpFunc(keyrelease);
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30 glutMouseFunc(mouse);
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31 glutMotionFunc(motion);
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32 glutPassiveMotionFunc(motion);
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33
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34 glewInit();
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35
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36 if(!game_init()) {
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37 return 1;
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38 }
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39 atexit(game_cleanup);
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40
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41 glutMainLoop();
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42 return 0;
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43 }
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44
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45 void redisplay()
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46 {
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47 glutPostRedisplay();
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48 }
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49
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50 void quit()
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51 {
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52 exit(0);
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53 }
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54
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55 static void display()
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56 {
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57 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
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58 game_update(msec);
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59 game_display();
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60
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61 assert(glGetError() == GL_NO_ERROR);
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62 glutSwapBuffers();
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63 }
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64
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65 static void reshape(int x, int y)
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66 {
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67 win_width = x;
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68 win_height = y;
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69
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70 game_reshape(x, y);
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71 }
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72
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73 static void keypress(unsigned char key, int x, int y)
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74 {
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75 game_keyboard(key, true);
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76 }
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77
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78 static void keyrelease(unsigned char key, int x, int y)
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79 {
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80 game_keyboard(key, false);
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81 }
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82
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83 static void mouse(int bn, int st, int x, int y)
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84 {
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85 game_mbutton(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
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86 }
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87
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88 static void motion(int x, int y)
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89 {
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90 game_mmotion(x, y);
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91 }
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