tavli

annotate src/game.h @ 21:c3fbf9616dbd

slot bounds, and ray testing
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 02 Jul 2015 00:01:39 +0300
parents 37dead56f01e
children c2a2069a49ec
rev   line source
nuclear@0 1 #ifndef GAME_H_
nuclear@0 2 #define GAME_H_
nuclear@0 3
nuclear@0 4 extern int win_width, win_height;
nuclear@15 5 extern unsigned int sdr_phong, sdr_phong_notex;
nuclear@18 6 extern unsigned int sdr_shadow, sdr_shadow_notex;
nuclear@19 7 extern unsigned int sdr_unlit;
nuclear@17 8 extern unsigned long cur_time;
nuclear@0 9
nuclear@14 10 extern bool wireframe;
nuclear@21 11 extern int dbg_int;
nuclear@14 12
nuclear@0 13 bool game_init();
nuclear@0 14 void game_cleanup();
nuclear@0 15 void game_update(unsigned long time_msec);
nuclear@0 16 void game_display();
nuclear@0 17 void game_reshape(int x, int y);
nuclear@0 18 void game_keyboard(int bn, bool press);
nuclear@0 19 void game_mbutton(int bn, bool press, int x, int y);
nuclear@0 20 void game_mmotion(int x, int y);
nuclear@0 21
nuclear@0 22 void redisplay();
nuclear@0 23 void quit();
nuclear@0 24
nuclear@0 25 #endif /* GAME_H_ */