tavli
annotate src/game.h @ 21:c3fbf9616dbd
slot bounds, and ray testing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 02 Jul 2015 00:01:39 +0300 |
parents | 37dead56f01e |
children | c2a2069a49ec |
rev | line source |
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nuclear@0 | 1 #ifndef GAME_H_ |
nuclear@0 | 2 #define GAME_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 extern int win_width, win_height; |
nuclear@15 | 5 extern unsigned int sdr_phong, sdr_phong_notex; |
nuclear@18 | 6 extern unsigned int sdr_shadow, sdr_shadow_notex; |
nuclear@19 | 7 extern unsigned int sdr_unlit; |
nuclear@17 | 8 extern unsigned long cur_time; |
nuclear@0 | 9 |
nuclear@14 | 10 extern bool wireframe; |
nuclear@21 | 11 extern int dbg_int; |
nuclear@14 | 12 |
nuclear@0 | 13 bool game_init(); |
nuclear@0 | 14 void game_cleanup(); |
nuclear@0 | 15 void game_update(unsigned long time_msec); |
nuclear@0 | 16 void game_display(); |
nuclear@0 | 17 void game_reshape(int x, int y); |
nuclear@0 | 18 void game_keyboard(int bn, bool press); |
nuclear@0 | 19 void game_mbutton(int bn, bool press, int x, int y); |
nuclear@0 | 20 void game_mmotion(int x, int y); |
nuclear@0 | 21 |
nuclear@0 | 22 void redisplay(); |
nuclear@0 | 23 void quit(); |
nuclear@0 | 24 |
nuclear@0 | 25 #endif /* GAME_H_ */ |