tavli

annotate src/game.h @ 22:c2a2069a49ec

slot highlighting, TODO blur
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 07 Jul 2015 21:56:37 +0300
parents c3fbf9616dbd
children
rev   line source
nuclear@0 1 #ifndef GAME_H_
nuclear@0 2 #define GAME_H_
nuclear@0 3
nuclear@22 4 #include "vmath/vmath.h"
nuclear@22 5
nuclear@0 6 extern int win_width, win_height;
nuclear@15 7 extern unsigned int sdr_phong, sdr_phong_notex;
nuclear@18 8 extern unsigned int sdr_shadow, sdr_shadow_notex;
nuclear@19 9 extern unsigned int sdr_unlit;
nuclear@17 10 extern unsigned long cur_time;
nuclear@0 11
nuclear@22 12 extern Ray pick_ray;
nuclear@22 13
nuclear@14 14 extern bool wireframe;
nuclear@21 15 extern int dbg_int;
nuclear@14 16
nuclear@0 17 bool game_init();
nuclear@0 18 void game_cleanup();
nuclear@0 19 void game_update(unsigned long time_msec);
nuclear@0 20 void game_display();
nuclear@0 21 void game_reshape(int x, int y);
nuclear@0 22 void game_keyboard(int bn, bool press);
nuclear@0 23 void game_mbutton(int bn, bool press, int x, int y);
nuclear@0 24 void game_mmotion(int x, int y);
nuclear@0 25
nuclear@0 26 void redisplay();
nuclear@0 27 void quit();
nuclear@0 28
nuclear@0 29 #endif /* GAME_H_ */