tavli
annotate src/object.h @ 4:b41ceead1708
procedural playing field texture mask
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 25 Jun 2015 05:58:35 +0300 |
parents | 94aff2ff1934 |
children | a0d30f6f20d4 |
rev | line source |
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nuclear@1 | 1 #ifndef OBJECT_H_ |
nuclear@1 | 2 #define OBJECT_H_ |
nuclear@1 | 3 |
nuclear@1 | 4 #include "mesh.h" |
nuclear@3 | 5 #include "geom.h" |
nuclear@1 | 6 |
nuclear@1 | 7 class Object { |
nuclear@1 | 8 private: |
nuclear@1 | 9 Mesh *mesh; |
nuclear@1 | 10 Matrix4x4 matrix; |
nuclear@4 | 11 unsigned int tex; |
nuclear@1 | 12 |
nuclear@1 | 13 public: |
nuclear@1 | 14 Object(); |
nuclear@1 | 15 ~Object(); |
nuclear@1 | 16 |
nuclear@1 | 17 Matrix4x4 &xform(); |
nuclear@1 | 18 const Matrix4x4 &xform() const; |
nuclear@1 | 19 |
nuclear@1 | 20 void set_mesh(Mesh *m); |
nuclear@1 | 21 Mesh *get_mesh() const; |
nuclear@1 | 22 |
nuclear@4 | 23 void set_texture(unsigned int tex); |
nuclear@4 | 24 |
nuclear@1 | 25 void draw() const; |
nuclear@3 | 26 |
nuclear@3 | 27 bool intersect(const Ray &ray, HitPoint *hit) const; |
nuclear@1 | 28 }; |
nuclear@1 | 29 |
nuclear@1 | 30 #endif // OBJECT_H_ |