tavli
annotate src/board.h @ 2:893192aea099
board keeps objects instead of raw meshes
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 22 Jun 2015 05:15:39 +0300 |
parents | 3fcd7b4d631f |
children | b41ceead1708 |
rev | line source |
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nuclear@0 | 1 #ifndef BOARD_H_ |
nuclear@0 | 2 #define BOARD_H_ |
nuclear@0 | 3 |
nuclear@1 | 4 #include <vector> |
nuclear@2 | 5 #include "object.h" |
nuclear@0 | 6 |
nuclear@0 | 7 #define NUM_SLOTS 24 |
nuclear@0 | 8 #define MAX_PUCKS 30 |
nuclear@0 | 9 |
nuclear@0 | 10 enum { EMPTY = 0, MINE, OTHER }; |
nuclear@0 | 11 |
nuclear@0 | 12 class Board { |
nuclear@0 | 13 private: |
nuclear@0 | 14 int slots[NUM_SLOTS][MAX_PUCKS]; |
nuclear@2 | 15 std::vector<Object*> obj; |
nuclear@2 | 16 Object *puck_obj; |
nuclear@1 | 17 |
nuclear@1 | 18 bool generate(); |
nuclear@0 | 19 |
nuclear@0 | 20 public: |
nuclear@0 | 21 Board(); |
nuclear@0 | 22 ~Board(); |
nuclear@0 | 23 |
nuclear@0 | 24 bool init(); |
nuclear@0 | 25 void destroy(); |
nuclear@0 | 26 |
nuclear@0 | 27 void clear(); |
nuclear@0 | 28 |
nuclear@0 | 29 void draw() const; |
nuclear@0 | 30 }; |
nuclear@0 | 31 |
nuclear@0 | 32 #endif // BOARD_H_ |