rev |
line source |
nuclear@0
|
1 #include <stdio.h>
|
nuclear@0
|
2 #include <stdlib.h>
|
nuclear@0
|
3 #include <assert.h>
|
nuclear@0
|
4 #include <GL/glew.h>
|
nuclear@0
|
5 #ifdef __APPLE__
|
nuclear@0
|
6 #include <GLUT/glut.h>
|
nuclear@0
|
7 #else
|
nuclear@0
|
8 #include <GL/glut.h>
|
nuclear@0
|
9 #endif
|
nuclear@0
|
10 #include "game.h"
|
nuclear@17
|
11 #include "opt.h"
|
nuclear@0
|
12
|
nuclear@0
|
13 static void display();
|
nuclear@0
|
14 static void reshape(int x, int y);
|
nuclear@0
|
15 static void keypress(unsigned char key, int x, int y);
|
nuclear@0
|
16 static void keyrelease(unsigned char key, int x, int y);
|
nuclear@0
|
17 static void mouse(int bn, int st, int x, int y);
|
nuclear@0
|
18 static void motion(int x, int y);
|
nuclear@0
|
19
|
nuclear@0
|
20 int main(int argc, char **argv)
|
nuclear@0
|
21 {
|
nuclear@0
|
22 glutInit(&argc, argv);
|
nuclear@17
|
23
|
nuclear@17
|
24 if(!init_options(argc, argv)) {
|
nuclear@17
|
25 return 1;
|
nuclear@17
|
26 }
|
nuclear@17
|
27
|
nuclear@17
|
28 glutInitWindowSize(opt.xres, opt.yres);
|
nuclear@5
|
29 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE);
|
nuclear@0
|
30 glutCreateWindow("Tavli");
|
nuclear@0
|
31
|
nuclear@17
|
32 if(opt.fullscreen) {
|
nuclear@17
|
33 glutFullScreen();
|
nuclear@17
|
34 }
|
nuclear@17
|
35
|
nuclear@0
|
36 glutDisplayFunc(display);
|
nuclear@0
|
37 glutReshapeFunc(reshape);
|
nuclear@0
|
38 glutKeyboardFunc(keypress);
|
nuclear@0
|
39 glutKeyboardUpFunc(keyrelease);
|
nuclear@0
|
40 glutMouseFunc(mouse);
|
nuclear@0
|
41 glutMotionFunc(motion);
|
nuclear@0
|
42 glutPassiveMotionFunc(motion);
|
nuclear@0
|
43
|
nuclear@0
|
44 glewInit();
|
nuclear@0
|
45
|
nuclear@0
|
46 if(!game_init()) {
|
nuclear@0
|
47 return 1;
|
nuclear@0
|
48 }
|
nuclear@0
|
49 atexit(game_cleanup);
|
nuclear@0
|
50
|
nuclear@0
|
51 glutMainLoop();
|
nuclear@0
|
52 return 0;
|
nuclear@0
|
53 }
|
nuclear@0
|
54
|
nuclear@0
|
55 void redisplay()
|
nuclear@0
|
56 {
|
nuclear@0
|
57 glutPostRedisplay();
|
nuclear@0
|
58 }
|
nuclear@0
|
59
|
nuclear@0
|
60 void quit()
|
nuclear@0
|
61 {
|
nuclear@0
|
62 exit(0);
|
nuclear@0
|
63 }
|
nuclear@0
|
64
|
nuclear@0
|
65 static void display()
|
nuclear@0
|
66 {
|
nuclear@0
|
67 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
|
nuclear@0
|
68 game_update(msec);
|
nuclear@0
|
69 game_display();
|
nuclear@0
|
70
|
nuclear@0
|
71 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
72 glutSwapBuffers();
|
nuclear@0
|
73 }
|
nuclear@0
|
74
|
nuclear@0
|
75 static void reshape(int x, int y)
|
nuclear@0
|
76 {
|
nuclear@0
|
77 win_width = x;
|
nuclear@0
|
78 win_height = y;
|
nuclear@0
|
79
|
nuclear@0
|
80 game_reshape(x, y);
|
nuclear@0
|
81 }
|
nuclear@0
|
82
|
nuclear@0
|
83 static void keypress(unsigned char key, int x, int y)
|
nuclear@0
|
84 {
|
nuclear@0
|
85 game_keyboard(key, true);
|
nuclear@0
|
86 }
|
nuclear@0
|
87
|
nuclear@0
|
88 static void keyrelease(unsigned char key, int x, int y)
|
nuclear@0
|
89 {
|
nuclear@0
|
90 game_keyboard(key, false);
|
nuclear@0
|
91 }
|
nuclear@0
|
92
|
nuclear@0
|
93 static void mouse(int bn, int st, int x, int y)
|
nuclear@0
|
94 {
|
nuclear@0
|
95 game_mbutton(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
|
nuclear@0
|
96 }
|
nuclear@0
|
97
|
nuclear@0
|
98 static void motion(int x, int y)
|
nuclear@0
|
99 {
|
nuclear@0
|
100 game_mmotion(x, y);
|
nuclear@0
|
101 }
|