# HG changeset patch # User John Tsiombikas # Date 1337616460 -10800 # Node ID 86b53f76899f9a991a2a7bfa97ac426ee7bb28f0 foo diff -r 000000000000 -r 86b53f76899f .hgignore --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.hgignore Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,8 @@ +\.d$ +\.o$ +Makefile$ +\.swp$ +strat$ +\.a$ +\.so$ +^data/ diff -r 000000000000 -r 86b53f76899f Makefile --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Makefile Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,36 @@ +csrc = $(wildcard src/*.c) +ccsrc = $(wildcard src/*.cc) +obj = $(csrc:.c=.o) $(ccsrc:.cc=.o) +dep = $(obj:.o=.d) +bin = strat + +incdir = -Isrc -Ilevel/src + +liblevel = level/liblevel.a +slibs = $(liblevel) + +CFLAGS = -pedantic -Wall -g $(incdir) +CXXFLAGS = -std=c++0x $(CFLAGS) +LDFLAGS = $(libdir) $(slibs) $(libgl) -limtk + +ifeq ($(shell uname -s), Darwin) + libgl = -framework OpenGL -framework GLUT -lGLEW +else + libgl = -lGL -lGLU -lglut -lGLEW +endif + +$(bin): $(obj) $(slibs) + $(CC) -o $@ $(obj) $(LDFLAGS) + +-include $(dep) + +%.d: %.c + @$(CPP) $(CFLAGS) $< -MM -MT $(@:.d=.o) >$@ + +%.d: %.cc + @$(CPP) $(CXXFLAGS) $< -MM -MT $(@:.d=.o) >$@ + + +.PHONY: clean +clean: + rm -f $(obj) $(bin) $(dep) diff -r 000000000000 -r 86b53f76899f level/Makefile --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/level/Makefile Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,18 @@ +ccsrc = $(wildcard src/*.cc) +obj = $(ccsrc:.cc=.o) +dep = $(obj:.o=.d) +lib_a = liblevel.a + +CXXFLAGS = -std=c++0x -pedantic -Wall -g + +$(lib_a): $(obj) + $(AR) rcs $@ $(obj) + +-include $(dep) + +%.d: %.cc + @$(CPP) $(CXXFLAGS) $< -MM -MT $(@:.d=.o) >$@ + +.PHONY: clean +clean: + rm -f $(obj) $(bin) $(dep) diff -r 000000000000 -r 86b53f76899f level/src/level.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/level/src/level.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,24 @@ +#include +#include +#include "level.h" + +Level::Level() +{ +} + +Level::~Level() +{ +} + +bool Level::load(const char *fname) +{ + if(!xml.loadFile(fname)) { + fprintf(stderr, "failed to load level: %s\n", fname); + return false; + } + + if(strcmp(xml.RootElement().Name(), "level") != 0) { + fprintf(stderr, "invalid level file: %s\n", fname); + return false; + } +} diff -r 000000000000 -r 86b53f76899f level/src/level.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/level/src/level.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,22 @@ +#ifndef LEVEL_H_ +#define LEVEL_H_ + +#include "tinyxml2.h" + +class Level { +private: + tinyxml2::XMLDocument xml; + +public: + Level(); + ~Level(); + + bool load(const char *fname); +}; + +class Map { +public: + bool load(tinyxml2::XMLNode *xml); +}; + +#endif // LEVEL_H_ diff -r 000000000000 -r 86b53f76899f level/src/tinyxml2.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/level/src/tinyxml2.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,1826 @@ +/* +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +#include "tinyxml2.h" + +#include +#include +#include +#include + +using namespace tinyxml2; + +static const char LINE_FEED = (char)0x0a; // all line endings are normalized to LF +static const char LF = LINE_FEED; +static const char CARRIAGE_RETURN = (char)0x0d; // CR gets filtered out +static const char CR = CARRIAGE_RETURN; +static const char SINGLE_QUOTE = '\''; +static const char DOUBLE_QUOTE = '\"'; + +// Bunch of unicode info at: +// http://www.unicode.org/faq/utf_bom.html +// ef bb bf (Microsoft "lead bytes") - designates UTF-8 + +static const unsigned char TIXML_UTF_LEAD_0 = 0xefU; +static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; +static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; + + +#define DELETE_NODE( node ) { \ + if ( node ) { \ + MemPool* pool = node->memPool; \ + node->~XMLNode(); \ + pool->Free( node ); \ + } \ +} +#define DELETE_ATTRIBUTE( attrib ) { \ + if ( attrib ) { \ + MemPool* pool = attrib->memPool; \ + attrib->~XMLAttribute(); \ + pool->Free( attrib ); \ + } \ +} + +struct Entity { + const char* pattern; + int length; + char value; +}; + +static const int NUM_ENTITIES = 5; +static const Entity entities[NUM_ENTITIES] = +{ + { "quot", 4, DOUBLE_QUOTE }, + { "amp", 3, '&' }, + { "apos", 4, SINGLE_QUOTE }, + { "lt", 2, '<' }, + { "gt", 2, '>' } +}; + + +StrPair::~StrPair() +{ + Reset(); +} + + +void StrPair::Reset() +{ + if ( flags & NEEDS_DELETE ) { + delete [] start; + } + flags = 0; + start = 0; + end = 0; +} + + +void StrPair::SetStr( const char* str, int flags ) +{ + Reset(); + size_t len = strlen( str ); + start = new char[ len+1 ]; + memcpy( start, str, len+1 ); + end = start + len; + this->flags = flags | NEEDS_DELETE; +} + + +char* StrPair::ParseText( char* p, const char* endTag, int strFlags ) +{ + TIXMLASSERT( endTag && *endTag ); + + char* start = p; // fixme: hides a member + char endChar = *endTag; + size_t length = strlen( endTag ); + + // Inner loop of text parsing. + while ( *p ) { + if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) { + Set( start, p, strFlags ); + return p + length; + } + ++p; + } + return 0; +} + + +char* StrPair::ParseName( char* p ) +{ + char* start = p; + + if ( !start || !(*start) ) { + return 0; + } + + if ( !XMLUtil::IsAlpha( *p ) ) { + return 0; + } + + while( *p && ( + XMLUtil::IsAlphaNum( (unsigned char) *p ) + || *p == '_' + || *p == '-' + || *p == '.' + || *p == ':' )) + { + ++p; + } + + if ( p > start ) { + Set( start, p, 0 ); + return p; + } + return 0; +} + + + +const char* StrPair::GetStr() +{ + if ( flags & NEEDS_FLUSH ) { + *end = 0; + flags ^= NEEDS_FLUSH; + + if ( flags ) { + char* p = start; // the read pointer + char* q = start; // the write pointer + + while( p < end ) { + if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) { + // CR-LF pair becomes LF + // CR alone becomes LF + // LF-CR becomes LF + if ( *(p+1) == LF ) { + p += 2; + } + else { + ++p; + } + *q++ = LF; + } + else if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) { + if ( *(p+1) == CR ) { + p += 2; + } + else { + ++p; + } + *q++ = LF; + } + else if ( (flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) { + int i=0; + + // Entities handled by tinyXML2: + // - special entities in the entity table [in/out] + // - numeric character reference [in] + // 中 or 中 + + if ( *(p+1) == '#' ) { + char buf[10] = { 0 }; + int len; + p = const_cast( XMLUtil::GetCharacterRef( p, buf, &len ) ); + for( int i=0; i(p); + // Check for BOM: + if ( *(pu+0) == TIXML_UTF_LEAD_0 + && *(pu+1) == TIXML_UTF_LEAD_1 + && *(pu+2) == TIXML_UTF_LEAD_2 ) + { + *bom = true; + p += 3; + } + return p; +} + + +void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ) +{ + const unsigned long BYTE_MASK = 0xBF; + const unsigned long BYTE_MARK = 0x80; + const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; + + if (input < 0x80) + *length = 1; + else if ( input < 0x800 ) + *length = 2; + else if ( input < 0x10000 ) + *length = 3; + else if ( input < 0x200000 ) + *length = 4; + else + { *length = 0; return; } // This code won't covert this correctly anyway. + + output += *length; + + // Scary scary fall throughs. + switch (*length) + { + case 4: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 3: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 2: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 1: + --output; + *output = (char)(input | FIRST_BYTE_MARK[*length]); + } +} + + +const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length ) +{ + // Presume an entity, and pull it out. + *length = 0; + + if ( *(p+1) == '#' && *(p+2) ) + { + unsigned long ucs = 0; + ptrdiff_t delta = 0; + unsigned mult = 1; + + if ( *(p+2) == 'x' ) + { + // Hexadecimal. + if ( !*(p+3) ) return 0; + + const char* q = p+3; + q = strchr( q, ';' ); + + if ( !q || !*q ) return 0; + + delta = q-p; + --q; + + while ( *q != 'x' ) + { + if ( *q >= '0' && *q <= '9' ) + ucs += mult * (*q - '0'); + else if ( *q >= 'a' && *q <= 'f' ) + ucs += mult * (*q - 'a' + 10); + else if ( *q >= 'A' && *q <= 'F' ) + ucs += mult * (*q - 'A' + 10 ); + else + return 0; + mult *= 16; + --q; + } + } + else + { + // Decimal. + if ( !*(p+2) ) return 0; + + const char* q = p+2; + q = strchr( q, ';' ); + + if ( !q || !*q ) return 0; + + delta = q-p; + --q; + + while ( *q != '#' ) + { + if ( *q >= '0' && *q <= '9' ) + ucs += mult * (*q - '0'); + else + return 0; + mult *= 10; + --q; + } + } + // convert the UCS to UTF-8 + ConvertUTF32ToUTF8( ucs, value, length ); + return p + delta + 1; + } + return p+1; +} + + +char* XMLDocument::Identify( char* p, XMLNode** node ) +{ + XMLNode* returnNode = 0; + char* start = p; + p = XMLUtil::SkipWhiteSpace( p ); + if( !p || !*p ) + { + return p; + } + + // What is this thing? + // - Elements start with a letter or underscore, but xml is reserved. + // - Comments: + // + // With a special case: + // + // + // + // + // Where the closing element (/foo) *must* be the next thing after the opening + // element, and the names must match. BUT the tricky bit is that the closing + // element will be read by the child. + // + // 'endTag' is the end tag for this node, it is returned by a call to a child. + // 'parentEnd' is the end tag for the parent, which is filled in and returned. + + while( p && *p ) { + XMLNode* node = 0; + + p = document->Identify( p, &node ); + if ( p == 0 || node == 0 ) { + break; + } + + StrPair endTag; + p = node->ParseDeep( p, &endTag ); + if ( !p ) { + DELETE_NODE( node ); + node = 0; + if ( !document->Error() ) { + document->SetError( XML_ERROR_PARSING, 0, 0 ); + } + break; + } + + // We read the end tag. Return it to the parent. + if ( node->ToElement() && node->ToElement()->ClosingType() == XMLElement::CLOSING ) { + if ( parentEnd ) { + *parentEnd = ((XMLElement*)node)->value; + } + DELETE_NODE( node ); + return p; + } + + // Handle an end tag returned to this level. + // And handle a bunch of annoying errors. + XMLElement* ele = node->ToElement(); + if ( ele ) { + if ( endTag.Empty() && ele->ClosingType() == XMLElement::OPEN ) { + document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); + p = 0; + } + else if ( !endTag.Empty() && ele->ClosingType() != XMLElement::OPEN ) { + document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); + p = 0; + } + else if ( !endTag.Empty() ) { + if ( !XMLUtil::StringEqual( endTag.GetStr(), node->Value() )) { + document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); + p = 0; + } + } + } + if ( p == 0 ) { + DELETE_NODE( node ); + node = 0; + } + if ( node ) { + this->InsertEndChild( node ); + } + } + return 0; +} + +// --------- XMLText ---------- // +char* XMLText::ParseDeep( char* p, StrPair* ) +{ + const char* start = p; + if ( this->CData() ) { + p = value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION ); + if ( !p ) { + document->SetError( XML_ERROR_PARSING_CDATA, start, 0 ); + } + return p; + } + else { + p = value.ParseText( p, "<", document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES ); + if ( !p ) { + document->SetError( XML_ERROR_PARSING_TEXT, start, 0 ); + } + if ( p && *p ) { + return p-1; + } + } + return 0; +} + + +XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const +{ + if ( !doc ) { + doc = document; + } + XMLText* text = doc->NewText( Value() ); // fixme: this will always allocate memory. Intern? + text->SetCData( this->CData() ); + return text; +} + + +bool XMLText::ShallowEqual( const XMLNode* compare ) const +{ + return ( compare->ToText() && XMLUtil::StringEqual( compare->ToText()->Value(), Value() )); +} + + +bool XMLText::Accept( XMLVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +// --------- XMLComment ---------- // + +XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc ) +{ +} + + +XMLComment::~XMLComment() +{ + //printf( "~XMLComment\n" ); +} + + +char* XMLComment::ParseDeep( char* p, StrPair* ) +{ + // Comment parses as text. + const char* start = p; + p = value.ParseText( p, "-->", StrPair::COMMENT ); + if ( p == 0 ) { + document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 ); + } + return p; +} + + +XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const +{ + if ( !doc ) { + doc = document; + } + XMLComment* comment = doc->NewComment( Value() ); // fixme: this will always allocate memory. Intern? + return comment; +} + + +bool XMLComment::ShallowEqual( const XMLNode* compare ) const +{ + return ( compare->ToComment() && XMLUtil::StringEqual( compare->ToComment()->Value(), Value() )); +} + + +bool XMLComment::Accept( XMLVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +// --------- XMLDeclaration ---------- // + +XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc ) +{ +} + + +XMLDeclaration::~XMLDeclaration() +{ + //printf( "~XMLDeclaration\n" ); +} + + +char* XMLDeclaration::ParseDeep( char* p, StrPair* ) +{ + // Declaration parses as text. + const char* start = p; + p = value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION ); + if ( p == 0 ) { + document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 ); + } + return p; +} + + +XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const +{ + if ( !doc ) { + doc = document; + } + XMLDeclaration* dec = doc->NewDeclaration( Value() ); // fixme: this will always allocate memory. Intern? + return dec; +} + + +bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const +{ + return ( compare->ToDeclaration() && XMLUtil::StringEqual( compare->ToDeclaration()->Value(), Value() )); +} + + + +bool XMLDeclaration::Accept( XMLVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + +// --------- XMLUnknown ---------- // + +XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc ) +{ +} + + +XMLUnknown::~XMLUnknown() +{ +} + + +char* XMLUnknown::ParseDeep( char* p, StrPair* ) +{ + // Unknown parses as text. + const char* start = p; + + p = value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION ); + if ( !p ) { + document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 ); + } + return p; +} + + +XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const +{ + if ( !doc ) { + doc = document; + } + XMLUnknown* text = doc->NewUnknown( Value() ); // fixme: this will always allocate memory. Intern? + return text; +} + + +bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const +{ + return ( compare->ToUnknown() && XMLUtil::StringEqual( compare->ToUnknown()->Value(), Value() )); +} + + +bool XMLUnknown::Accept( XMLVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + +// --------- XMLAttribute ---------- // +char* XMLAttribute::ParseDeep( char* p, bool processEntities ) +{ + p = name.ParseText( p, "=", StrPair::ATTRIBUTE_NAME ); + if ( !p || !*p ) return 0; + + char endTag[2] = { *p, 0 }; + ++p; + p = value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES ); + //if ( value.Empty() ) return 0; + return p; +} + + +void XMLAttribute::SetName( const char* n ) +{ + name.SetStr( n ); +} + + +int XMLAttribute::QueryIntValue( int* value ) const +{ + if ( TIXML_SSCANF( Value(), "%d", value ) == 1 ) + return XML_NO_ERROR; + return XML_WRONG_ATTRIBUTE_TYPE; +} + + +int XMLAttribute::QueryUnsignedValue( unsigned int* value ) const +{ + if ( TIXML_SSCANF( Value(), "%u", value ) == 1 ) + return XML_NO_ERROR; + return XML_WRONG_ATTRIBUTE_TYPE; +} + + +int XMLAttribute::QueryBoolValue( bool* value ) const +{ + int ival = -1; + QueryIntValue( &ival ); + + if ( ival > 0 || XMLUtil::StringEqual( Value(), "true" ) ) { + *value = true; + return XML_NO_ERROR; + } + else if ( ival == 0 || XMLUtil::StringEqual( Value(), "false" ) ) { + *value = false; + return XML_NO_ERROR; + } + return XML_WRONG_ATTRIBUTE_TYPE; +} + + +int XMLAttribute::QueryDoubleValue( double* value ) const +{ + if ( TIXML_SSCANF( Value(), "%lf", value ) == 1 ) + return XML_NO_ERROR; + return XML_WRONG_ATTRIBUTE_TYPE; +} + + +int XMLAttribute::QueryFloatValue( float* value ) const +{ + if ( TIXML_SSCANF( Value(), "%f", value ) == 1 ) + return XML_NO_ERROR; + return XML_WRONG_ATTRIBUTE_TYPE; +} + + +void XMLAttribute::SetAttribute( const char* v ) +{ + value.SetStr( v ); +} + + +void XMLAttribute::SetAttribute( int v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ); + value.SetStr( buf ); +} + + +void XMLAttribute::SetAttribute( unsigned v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%u", v ); + value.SetStr( buf ); +} + + +void XMLAttribute::SetAttribute( bool v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ? 1 : 0 ); + value.SetStr( buf ); +} + +void XMLAttribute::SetAttribute( double v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); + value.SetStr( buf ); +} + +void XMLAttribute::SetAttribute( float v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); + value.SetStr( buf ); +} + + +// --------- XMLElement ---------- // +XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ), + closingType( 0 ), + rootAttribute( 0 ) +{ +} + + +XMLElement::~XMLElement() +{ + while( rootAttribute ) { + XMLAttribute* next = rootAttribute->next; + DELETE_ATTRIBUTE( rootAttribute ); + rootAttribute = next; + } +} + + +XMLAttribute* XMLElement::FindAttribute( const char* name ) +{ + XMLAttribute* a = 0; + for( a=rootAttribute; a; a = a->next ) { + if ( XMLUtil::StringEqual( a->Name(), name ) ) + return a; + } + return 0; +} + + +const XMLAttribute* XMLElement::FindAttribute( const char* name ) const +{ + XMLAttribute* a = 0; + for( a=rootAttribute; a; a = a->next ) { + if ( XMLUtil::StringEqual( a->Name(), name ) ) + return a; + } + return 0; +} + + +const char* XMLElement::Attribute( const char* name, const char* value ) const +{ + const XMLAttribute* a = FindAttribute( name ); + if ( !a ) + return 0; + if ( !value || XMLUtil::StringEqual( a->Value(), value )) + return a->Value(); + return 0; +} + + +const char* XMLElement::GetText() const +{ + if ( FirstChild() && FirstChild()->ToText() ) { + return FirstChild()->ToText()->Value(); + } + return 0; +} + + +XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name ) +{ + XMLAttribute* last = 0; + XMLAttribute* attrib = 0; + for( attrib = rootAttribute; + attrib; + last = attrib, attrib = attrib->next ) + { + if ( XMLUtil::StringEqual( attrib->Name(), name ) ) { + break; + } + } + if ( !attrib ) { + attrib = new (document->attributePool.Alloc() ) XMLAttribute(); + attrib->memPool = &document->attributePool; + if ( last ) { + last->next = attrib; + } + else { + rootAttribute = attrib; + } + attrib->SetName( name ); + } + return attrib; +} + + +void XMLElement::DeleteAttribute( const char* name ) +{ + XMLAttribute* prev = 0; + for( XMLAttribute* a=rootAttribute; a; a=a->next ) { + if ( XMLUtil::StringEqual( name, a->Name() ) ) { + if ( prev ) { + prev->next = a->next; + } + else { + rootAttribute = a->next; + } + DELETE_ATTRIBUTE( a ); + break; + } + prev = a; + } +} + + +char* XMLElement::ParseAttributes( char* p ) +{ + const char* start = p; + XMLAttribute* prevAttribute = 0; + + // Read the attributes. + while( p ) { + p = XMLUtil::SkipWhiteSpace( p ); + if ( !p || !(*p) ) { + document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() ); + return 0; + } + + // attribute. + if ( XMLUtil::IsAlpha( *p ) ) { + XMLAttribute* attrib = new (document->attributePool.Alloc() ) XMLAttribute(); + attrib->memPool = &document->attributePool; + + p = attrib->ParseDeep( p, document->ProcessEntities() ); + if ( !p || Attribute( attrib->Name() ) ) { + DELETE_ATTRIBUTE( attrib ); + document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p ); + return 0; + } + // There is a minor bug here: if the attribute in the source xml + // document is duplicated, it will not be detected and the + // attribute will be doubly added. However, tracking the 'prevAttribute' + // avoids re-scanning the attribute list. Preferring performance for + // now, may reconsider in the future. + if ( prevAttribute ) { + prevAttribute->next = attrib; + } + else { + rootAttribute = attrib; + } + prevAttribute = attrib; + } + // end of the tag + else if ( *p == '/' && *(p+1) == '>' ) { + closingType = CLOSED; + return p+2; // done; sealed element. + } + // end of the tag + else if ( *p == '>' ) { + ++p; + break; + } + else { + document->SetError( XML_ERROR_PARSING_ELEMENT, start, p ); + return 0; + } + } + return p; +} + + +// +// +// foobar +// +char* XMLElement::ParseDeep( char* p, StrPair* strPair ) +{ + // Read the element name. + p = XMLUtil::SkipWhiteSpace( p ); + if ( !p ) return 0; + + // The closing element is the form. It is + // parsed just like a regular element then deleted from + // the DOM. + if ( *p == '/' ) { + closingType = CLOSING; + ++p; + } + + p = value.ParseName( p ); + if ( value.Empty() ) return 0; + + p = ParseAttributes( p ); + if ( !p || !*p || closingType ) + return p; + + p = XMLNode::ParseDeep( p, strPair ); + return p; +} + + + +XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const +{ + if ( !doc ) { + doc = document; + } + XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. Intern? + for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) { + element->SetAttribute( a->Name(), a->Value() ); // fixme: this will always allocate memory. Intern? + } + return element; +} + + +bool XMLElement::ShallowEqual( const XMLNode* compare ) const +{ + const XMLElement* other = compare->ToElement(); + if ( other && XMLUtil::StringEqual( other->Value(), Value() )) { + + const XMLAttribute* a=FirstAttribute(); + const XMLAttribute* b=other->FirstAttribute(); + + while ( a && b ) { + if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) { + return false; + } + } + if ( a || b ) { + // different count + return false; + } + return true; + } + return false; +} + + +bool XMLElement::Accept( XMLVisitor* visitor ) const +{ + if ( visitor->VisitEnter( *this, rootAttribute ) ) + { + for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) + { + if ( !node->Accept( visitor ) ) + break; + } + } + return visitor->VisitExit( *this ); +} + + +// --------- XMLDocument ----------- // +XMLDocument::XMLDocument( bool _processEntities ) : + XMLNode( 0 ), + writeBOM( false ), + processEntities( _processEntities ), + errorID( 0 ), + errorStr1( 0 ), + errorStr2( 0 ), + charBuffer( 0 ) +{ + document = this; // avoid warning about 'this' in initializer list +} + + +XMLDocument::~XMLDocument() +{ + DeleteChildren(); + delete [] charBuffer; + +#if 0 + textPool.Trace( "text" ); + elementPool.Trace( "element" ); + commentPool.Trace( "comment" ); + attributePool.Trace( "attribute" ); +#endif + + TIXMLASSERT( textPool.CurrentAllocs() == 0 ); + TIXMLASSERT( elementPool.CurrentAllocs() == 0 ); + TIXMLASSERT( commentPool.CurrentAllocs() == 0 ); + TIXMLASSERT( attributePool.CurrentAllocs() == 0 ); +} + + +void XMLDocument::InitDocument() +{ + errorID = XML_NO_ERROR; + errorStr1 = 0; + errorStr2 = 0; + + delete [] charBuffer; + charBuffer = 0; + +} + + +XMLElement* XMLDocument::NewElement( const char* name ) +{ + XMLElement* ele = new (elementPool.Alloc()) XMLElement( this ); + ele->memPool = &elementPool; + ele->SetName( name ); + return ele; +} + + +XMLComment* XMLDocument::NewComment( const char* str ) +{ + XMLComment* comment = new (commentPool.Alloc()) XMLComment( this ); + comment->memPool = &commentPool; + comment->SetValue( str ); + return comment; +} + + +XMLText* XMLDocument::NewText( const char* str ) +{ + XMLText* text = new (textPool.Alloc()) XMLText( this ); + text->memPool = &textPool; + text->SetValue( str ); + return text; +} + + +XMLDeclaration* XMLDocument::NewDeclaration( const char* str ) +{ + XMLDeclaration* dec = new (commentPool.Alloc()) XMLDeclaration( this ); + dec->memPool = &commentPool; + dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" ); + return dec; +} + + +XMLUnknown* XMLDocument::NewUnknown( const char* str ) +{ + XMLUnknown* unk = new (commentPool.Alloc()) XMLUnknown( this ); + unk->memPool = &commentPool; + unk->SetValue( str ); + return unk; +} + + +int XMLDocument::LoadFile( const char* filename ) +{ + DeleteChildren(); + InitDocument(); + +#if defined(_MSC_VER) +#pragma warning ( push ) +#pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated. +#endif + FILE* fp = fopen( filename, "rb" ); +#if defined(_MSC_VER) +#pragma warning ( pop ) +#endif + if ( !fp ) { + SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 ); + return errorID; + } + LoadFile( fp ); + fclose( fp ); + return errorID; +} + + +int XMLDocument::LoadFile( FILE* fp ) +{ + DeleteChildren(); + InitDocument(); + + fseek( fp, 0, SEEK_END ); + unsigned size = ftell( fp ); + fseek( fp, 0, SEEK_SET ); + + if ( size == 0 ) { + return errorID; + } + + charBuffer = new char[size+1]; + fread( charBuffer, size, 1, fp ); + charBuffer[size] = 0; + + const char* p = charBuffer; + p = XMLUtil::SkipWhiteSpace( p ); + p = XMLUtil::ReadBOM( p, &writeBOM ); + if ( !p || !*p ) { + SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); + return errorID; + } + + ParseDeep( charBuffer + (p-charBuffer), 0 ); + return errorID; +} + + +int XMLDocument::SaveFile( const char* filename ) +{ +#if defined(_MSC_VER) +#pragma warning ( push ) +#pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated. +#endif + FILE* fp = fopen( filename, "w" ); +#if defined(_MSC_VER) +#pragma warning ( pop ) +#endif + if ( !fp ) { + SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 ); + return errorID; + } + SaveFile(fp); + fclose( fp ); + return errorID; +} + + +int XMLDocument::SaveFile( FILE* fp ) +{ + XMLPrinter stream( fp ); + Print( &stream ); + return errorID; +} + + +int XMLDocument::Parse( const char* p ) +{ + DeleteChildren(); + InitDocument(); + + if ( !p || !*p ) { + SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); + return errorID; + } + p = XMLUtil::SkipWhiteSpace( p ); + p = XMLUtil::ReadBOM( p, &writeBOM ); + if ( !p || !*p ) { + SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); + return errorID; + } + + size_t len = strlen( p ); + charBuffer = new char[ len+1 ]; + memcpy( charBuffer, p, len+1 ); + + + ParseDeep( charBuffer, 0 ); + return errorID; +} + + +void XMLDocument::Print( XMLPrinter* streamer ) +{ + XMLPrinter stdStreamer( stdout ); + if ( !streamer ) + streamer = &stdStreamer; + Accept( streamer ); +} + + +void XMLDocument::SetError( int error, const char* str1, const char* str2 ) +{ + errorID = error; + errorStr1 = str1; + errorStr2 = str2; +} + + +void XMLDocument::PrintError() const +{ + if ( errorID ) { + static const int LEN = 20; + char buf1[LEN] = { 0 }; + char buf2[LEN] = { 0 }; + + if ( errorStr1 ) { + TIXML_SNPRINTF( buf1, LEN, "%s", errorStr1 ); + } + if ( errorStr2 ) { + TIXML_SNPRINTF( buf2, LEN, "%s", errorStr2 ); + } + + printf( "XMLDocument error id=%d str1=%s str2=%s\n", + errorID, buf1, buf2 ); + } +} + + +XMLPrinter::XMLPrinter( FILE* file ) : + elementJustOpened( false ), + firstElement( true ), + fp( file ), + depth( 0 ), + textDepth( -1 ), + processEntities( true ) +{ + for( int i=0; i'] = true; // not required, but consistency is nice + buffer.Push( 0 ); +} + + +void XMLPrinter::Print( const char* format, ... ) +{ + va_list va; + va_start( va, format ); + + if ( fp ) { + vfprintf( fp, format, va ); + } + else { + // This seems brutally complex. Haven't figured out a better + // way on windows. + #ifdef _MSC_VER + int len = -1; + int expand = 1000; + while ( len < 0 ) { + len = vsnprintf_s( accumulator.Mem(), accumulator.Capacity(), _TRUNCATE, format, va ); + if ( len < 0 ) { + expand *= 3/2; + accumulator.PushArr( expand ); + } + } + char* p = buffer.PushArr( len ) - 1; + memcpy( p, accumulator.Mem(), len+1 ); + #else + int len = vsnprintf( 0, 0, format, va ); + // Close out and re-start the va-args + va_end( va ); + va_start( va, format ); + char* p = buffer.PushArr( len ) - 1; + vsnprintf( p, len+1, format, va ); + #endif + } + va_end( va ); +} + + +void XMLPrinter::PrintSpace( int depth ) +{ + for( int i=0; i 0 && *q < ENTITY_RANGE ) { + // Check for entities. If one is found, flush + // the stream up until the entity, write the + // entity, and keep looking. + if ( flag[(unsigned)(*q)] ) { + while ( p < q ) { + Print( "%c", *p ); + ++p; + } + for( int i=0; i 0) ) { + Print( "%s", p ); + } +} + + +void XMLPrinter::PushHeader( bool writeBOM, bool writeDec ) +{ + static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 }; + if ( writeBOM ) { + Print( "%s", bom ); + } + if ( writeDec ) { + PushDeclaration( "xml version=\"1.0\"" ); + } +} + + +void XMLPrinter::OpenElement( const char* name ) +{ + if ( elementJustOpened ) { + SealElement(); + } + stack.Push( name ); + + if ( textDepth < 0 && !firstElement ) { + Print( "\n" ); + PrintSpace( depth ); + } + + Print( "<%s", name ); + elementJustOpened = true; + firstElement = false; + ++depth; +} + + +void XMLPrinter::PushAttribute( const char* name, const char* value ) +{ + TIXMLASSERT( elementJustOpened ); + Print( " %s=\"", name ); + PrintString( value, false ); + Print( "\"" ); +} + + +void XMLPrinter::PushAttribute( const char* name, int v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ); + PushAttribute( name, buf ); +} + + +void XMLPrinter::PushAttribute( const char* name, unsigned v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%u", v ); + PushAttribute( name, buf ); +} + + +void XMLPrinter::PushAttribute( const char* name, bool v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ? 1 : 0 ); + PushAttribute( name, buf ); +} + + +void XMLPrinter::PushAttribute( const char* name, double v ) +{ + char buf[BUF_SIZE]; + TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); + PushAttribute( name, buf ); +} + + +void XMLPrinter::CloseElement() +{ + --depth; + const char* name = stack.Pop(); + + if ( elementJustOpened ) { + Print( "/>" ); + } + else { + if ( textDepth < 0 ) { + Print( "\n" ); + PrintSpace( depth ); + } + Print( "", name ); + } + + if ( textDepth == depth ) + textDepth = -1; + if ( depth == 0 ) + Print( "\n" ); + elementJustOpened = false; +} + + +void XMLPrinter::SealElement() +{ + elementJustOpened = false; + Print( ">" ); +} + + +void XMLPrinter::PushText( const char* text, bool cdata ) +{ + textDepth = depth-1; + + if ( elementJustOpened ) { + SealElement(); + } + if ( cdata ) { + Print( "" ); + } + else { + PrintString( text, true ); + } +} + + +void XMLPrinter::PushComment( const char* comment ) +{ + if ( elementJustOpened ) { + SealElement(); + } + if ( textDepth < 0 && !firstElement ) { + Print( "\n" ); + PrintSpace( depth ); + } + firstElement = false; + Print( "", comment ); +} + + +void XMLPrinter::PushDeclaration( const char* value ) +{ + if ( elementJustOpened ) { + SealElement(); + } + if ( textDepth < 0 && !firstElement) { + Print( "\n" ); + PrintSpace( depth ); + } + firstElement = false; + Print( "", value ); +} + + +void XMLPrinter::PushUnknown( const char* value ) +{ + if ( elementJustOpened ) { + SealElement(); + } + if ( textDepth < 0 && !firstElement ) { + Print( "\n" ); + PrintSpace( depth ); + } + firstElement = false; + Print( "", value ); +} + + +bool XMLPrinter::VisitEnter( const XMLDocument& doc ) +{ + processEntities = doc.ProcessEntities(); + if ( doc.HasBOM() ) { + PushHeader( true, false ); + } + return true; +} + + +bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute ) +{ + OpenElement( element.Name() ); + while ( attribute ) { + PushAttribute( attribute->Name(), attribute->Value() ); + attribute = attribute->Next(); + } + return true; +} + + +bool XMLPrinter::VisitExit( const XMLElement& ) +{ + CloseElement(); + return true; +} + + +bool XMLPrinter::Visit( const XMLText& text ) +{ + PushText( text.Value(), text.CData() ); + return true; +} + + +bool XMLPrinter::Visit( const XMLComment& comment ) +{ + PushComment( comment.Value() ); + return true; +} + +bool XMLPrinter::Visit( const XMLDeclaration& declaration ) +{ + PushDeclaration( declaration.Value() ); + return true; +} + + +bool XMLPrinter::Visit( const XMLUnknown& unknown ) +{ + PushUnknown( unknown.Value() ); + return true; +} diff -r 000000000000 -r 86b53f76899f level/src/tinyxml2.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/level/src/tinyxml2.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,1403 @@ +/* +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +#ifndef TINYXML2_INCLUDED +#define TINYXML2_INCLUDED + +#include +#include +#include +#include +#include + +/* + TODO: intern strings instead of allocation. +*/ +/* + gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe +*/ + +#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__) + #ifndef DEBUG + #define DEBUG + #endif +#endif + + +#if defined(DEBUG) + #if defined(_MSC_VER) + #define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak() + #elif defined (ANDROID_NDK) + #include + #define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); } + #else + #include + #define TIXMLASSERT assert + #endif +#else + #define TIXMLASSERT( x ) {} +#endif + + +#if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + // Microsoft visual studio, version 2005 and higher. + /*int _snprintf_s( + char *buffer, + size_t sizeOfBuffer, + size_t count, + const char *format [, + argument] ... + );*/ + inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) { + va_list va; + va_start( va, format ); + int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va ); + va_end( va ); + return result; + } + #define TIXML_SSCANF sscanf_s +#else + // GCC version 3 and higher + //#warning( "Using sn* functions." ) + #define TIXML_SNPRINTF snprintf + #define TIXML_SSCANF sscanf +#endif + +static const int TIXML2_MAJOR_VERSION = 1; +static const int TIXML2_MINOR_VERSION = 0; +static const int TIXML2_PATCH_VERSION = 1; + +namespace tinyxml2 +{ +class XMLDocument; +class XMLElement; +class XMLAttribute; +class XMLComment; +class XMLNode; +class XMLText; +class XMLDeclaration; +class XMLUnknown; + +class XMLPrinter; + +/* + A class that wraps strings. Normally stores the start and end + pointers into the XML file itself, and will apply normalization + and entity translation if actually read. Can also store (and memory + manage) a traditional char[] +*/ +class StrPair +{ +public: + enum { + NEEDS_ENTITY_PROCESSING = 0x01, + NEEDS_NEWLINE_NORMALIZATION = 0x02, + + TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION, + TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION, + ATTRIBUTE_NAME = 0, + ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION, + ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION, + COMMENT = NEEDS_NEWLINE_NORMALIZATION + }; + + StrPair() : flags( 0 ), start( 0 ), end( 0 ) {} + ~StrPair(); + + void Set( char* _start, char* _end, int _flags ) { + Reset(); + this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH; + } + const char* GetStr(); + bool Empty() const { return start == end; } + + void SetInternedStr( const char* str ) { Reset(); this->start = const_cast(str); } + void SetStr( const char* str, int flags=0 ); + + char* ParseText( char* in, const char* endTag, int strFlags ); + char* ParseName( char* in ); + + +private: + void Reset(); + + enum { + NEEDS_FLUSH = 0x100, + NEEDS_DELETE = 0x200 + }; + + // After parsing, if *end != 0, it can be set to zero. + int flags; + char* start; + char* end; +}; + + +/* + A dynamic array of Plain Old Data. Doesn't support constructors, etc. + Has a small initial memory pool, so that low or no usage will not + cause a call to new/delete +*/ +template +class DynArray +{ +public: + DynArray< T, INIT >() + { + mem = pool; + allocated = INIT; + size = 0; + } + ~DynArray() + { + if ( mem != pool ) { + delete [] mem; + } + } + void Push( T t ) + { + EnsureCapacity( size+1 ); + mem[size++] = t; + } + + T* PushArr( int count ) + { + EnsureCapacity( size+count ); + T* ret = &mem[size]; + size += count; + return ret; + } + T Pop() { + return mem[--size]; + } + void PopArr( int count ) + { + TIXMLASSERT( size >= count ); + size -= count; + } + + bool Empty() const { return size == 0; } + T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; } + const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; } + int Size() const { return size; } + int Capacity() const { return allocated; } + const T* Mem() const { return mem; } + T* Mem() { return mem; } + + +private: + void EnsureCapacity( int cap ) { + if ( cap > allocated ) { + int newAllocated = cap * 2; + T* newMem = new T[newAllocated]; + memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs + if ( mem != pool ) delete [] mem; + mem = newMem; + allocated = newAllocated; + } + } + + T* mem; + T pool[INIT]; + int allocated; // objects allocated + int size; // number objects in use +}; + + +/* + Parent virtual class of a pool for fast allocation + and deallocation of objects. +*/ +class MemPool +{ +public: + MemPool() {} + virtual ~MemPool() {} + + virtual int ItemSize() const = 0; + virtual void* Alloc() = 0; + virtual void Free( void* ) = 0; +}; + + +/* + Template child class to create pools of the correct type. +*/ +template< int SIZE > +class MemPoolT : public MemPool +{ +public: + MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {} + ~MemPoolT() { + // Delete the blocks. + for( int i=0; ichunk[i].next = &block->chunk[i+1]; + } + block->chunk[COUNT-1].next = 0; + root = block->chunk; + } + void* result = root; + root = root->next; + + ++currentAllocs; + if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs; + nAllocs++; + return result; + } + virtual void Free( void* mem ) { + if ( !mem ) return; + --currentAllocs; + Chunk* chunk = (Chunk*)mem; + memset( chunk, 0xfe, sizeof(Chunk) ); + chunk->next = root; + root = chunk; + } + void Trace( const char* name ) { + printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n", + name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() ); + } + +private: + enum { COUNT = 1024/SIZE }; + union Chunk { + Chunk* next; + char mem[SIZE]; + }; + struct Block { + Chunk chunk[COUNT]; + }; + DynArray< Block*, 10 > blockPtrs; + Chunk* root; + + int currentAllocs; + int nAllocs; + int maxAllocs; +}; + + + +/** + Implements the interface to the "Visitor pattern" (see the Accept() method.) + If you call the Accept() method, it requires being passed a XMLVisitor + class to handle callbacks. For nodes that contain other nodes (Document, Element) + you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs + are simply called with Visit(). + + If you return 'true' from a Visit method, recursive parsing will continue. If you return + false, no children of this node or its sibilings will be visited. + + All flavors of Visit methods have a default implementation that returns 'true' (continue + visiting). You need to only override methods that are interesting to you. + + Generally Accept() is called on the TiXmlDocument, although all nodes support visiting. + + You should never change the document from a callback. + + @sa XMLNode::Accept() +*/ +class XMLVisitor +{ +public: + virtual ~XMLVisitor() {} + + /// Visit a document. + virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; } + /// Visit a document. + virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; } + + /// Visit an element. + virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; } + /// Visit an element. + virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; } + + /// Visit a declaration. + virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; } + /// Visit a text node. + virtual bool Visit( const XMLText& /*text*/ ) { return true; } + /// Visit a comment node. + virtual bool Visit( const XMLComment& /*comment*/ ) { return true; } + /// Visit an unknown node. + virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; } +}; + + +/* + Utility functionality. +*/ +class XMLUtil +{ +public: + // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't + // correct, but simple, and usually works. + static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; } + static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; } + + inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) { + int n = 0; + if ( p == q ) { + return true; + } + while( *p && *q && *p == *q && n(const_cast(this)->FirstChildElement( _value )); } + + /// Get the last child node, or null if none exists. + const XMLNode* LastChild() const { return lastChild; } + XMLNode* LastChild() { return const_cast(const_cast(this)->LastChild() ); } + + /** Get the last child element or optionally the last child + element with the specified name. + */ + const XMLElement* LastChildElement( const char* value=0 ) const; + XMLElement* LastChildElement( const char* _value=0 ) { return const_cast(const_cast(this)->LastChildElement(_value) ); } + + /// Get the previous (left) sibling node of this node. + const XMLNode* PreviousSibling() const { return prev; } + XMLNode* PreviousSibling() { return prev; } + + /// Get the previous (left) sibling element of this node, with an opitionally supplied name. + const XMLElement* PreviousSiblingElement( const char* value=0 ) const ; + XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast(const_cast(this)->PreviousSiblingElement( _value ) ); } + + /// Get the next (right) sibling node of this node. + const XMLNode* NextSibling() const { return next; } + XMLNode* NextSibling() { return next; } + + /// Get the next (right) sibling element of this node, with an opitionally supplied name. + const XMLElement* NextSiblingElement( const char* value=0 ) const; + XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast(const_cast(this)->NextSiblingElement( _value ) ); } + + /** + Add a child node as the last (right) child. + */ + XMLNode* InsertEndChild( XMLNode* addThis ); + + XMLNode* LinkEndChild( XMLNode* addThis ) { return InsertEndChild( addThis ); } + /** + Add a child node as the first (left) child. + */ + XMLNode* InsertFirstChild( XMLNode* addThis ); + /** + Add a node after the specified child node. + */ + XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis ); + + /** + Delete all the children of this node. + */ + void DeleteChildren(); + + /** + Delete a child of this node. + */ + void DeleteChild( XMLNode* node ); + + /** + Make a copy of this node, but not its children. + You may pass in a Document pointer that will be + the owner of the new Node. If the 'document' is + null, then the node returned will be allocated + from the current Document. (this->GetDocument()) + + Note: if called on a XMLDocument, this will return null. + */ + virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0; + + /** + Test if 2 nodes are the same, but don't test children. + The 2 nodes do not need to be in the same Document. + + Note: if called on a XMLDocument, this will return false. + */ + virtual bool ShallowEqual( const XMLNode* compare ) const = 0; + + /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ + virtual bool Accept( XMLVisitor* visitor ) const = 0; + + // internal + virtual char* ParseDeep( char*, StrPair* ); + +protected: + XMLNode( XMLDocument* ); + virtual ~XMLNode(); + XMLNode( const XMLNode& ); // not supported + void operator=( const XMLNode& ); // not supported + + XMLDocument* document; + XMLNode* parent; + mutable StrPair value; + + XMLNode* firstChild; + XMLNode* lastChild; + + XMLNode* prev; + XMLNode* next; + +private: + MemPool* memPool; + void Unlink( XMLNode* child ); +}; + + +/** XML text. + + Note that a text node can have child element nodes, for example: + @verbatim + This is bold + @endverbatim + + A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ +class XMLText : public XMLNode +{ + friend class XMLBase; + friend class XMLDocument; +public: + virtual bool Accept( XMLVisitor* visitor ) const; + + virtual XMLText* ToText() { return this; } + virtual const XMLText* ToText() const { return this; } + + /// Declare whether this should be CDATA or standard text. + void SetCData( bool _isCData ) { this->isCData = _isCData; } + /// Returns true if this is a CDATA text element. + bool CData() const { return isCData; } + + char* ParseDeep( char*, StrPair* endTag ); + virtual XMLNode* ShallowClone( XMLDocument* document ) const; + virtual bool ShallowEqual( const XMLNode* compare ) const; + + +protected: + XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {} + virtual ~XMLText() {} + XMLText( const XMLText& ); // not supported + void operator=( const XMLText& ); // not supported + +private: + bool isCData; +}; + + +/** An XML Comment. */ +class XMLComment : public XMLNode +{ + friend class XMLDocument; +public: + virtual XMLComment* ToComment() { return this; } + virtual const XMLComment* ToComment() const { return this; } + + virtual bool Accept( XMLVisitor* visitor ) const; + + char* ParseDeep( char*, StrPair* endTag ); + virtual XMLNode* ShallowClone( XMLDocument* document ) const; + virtual bool ShallowEqual( const XMLNode* compare ) const; + +protected: + XMLComment( XMLDocument* doc ); + virtual ~XMLComment(); + XMLComment( const XMLComment& ); // not supported + void operator=( const XMLComment& ); // not supported + +private: +}; + + +/** In correct XML the declaration is the first entry in the file. + @verbatim + + @endverbatim + + TinyXML2 will happily read or write files without a declaration, + however. + + The text of the declaration isn't interpreted. It is parsed + and written as a string. +*/ +class XMLDeclaration : public XMLNode +{ + friend class XMLDocument; +public: + virtual XMLDeclaration* ToDeclaration() { return this; } + virtual const XMLDeclaration* ToDeclaration() const { return this; } + + virtual bool Accept( XMLVisitor* visitor ) const; + + char* ParseDeep( char*, StrPair* endTag ); + virtual XMLNode* ShallowClone( XMLDocument* document ) const; + virtual bool ShallowEqual( const XMLNode* compare ) const; + +protected: + XMLDeclaration( XMLDocument* doc ); + virtual ~XMLDeclaration(); + XMLDeclaration( const XMLDeclaration& ); // not supported + void operator=( const XMLDeclaration& ); // not supported +}; + + +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ +class XMLUnknown : public XMLNode +{ + friend class XMLDocument; +public: + virtual XMLUnknown* ToUnknown() { return this; } + virtual const XMLUnknown* ToUnknown() const { return this; } + + virtual bool Accept( XMLVisitor* visitor ) const; + + char* ParseDeep( char*, StrPair* endTag ); + virtual XMLNode* ShallowClone( XMLDocument* document ) const; + virtual bool ShallowEqual( const XMLNode* compare ) const; + +protected: + XMLUnknown( XMLDocument* doc ); + virtual ~XMLUnknown(); + XMLUnknown( const XMLUnknown& ); // not supported + void operator=( const XMLUnknown& ); // not supported +}; + + +enum { + XML_NO_ERROR = 0, + XML_SUCCESS = 0, + + XML_NO_ATTRIBUTE, + XML_WRONG_ATTRIBUTE_TYPE, + + XML_ERROR_FILE_NOT_FOUND, + XML_ERROR_FILE_COULD_NOT_BE_OPENED, + XML_ERROR_ELEMENT_MISMATCH, + XML_ERROR_PARSING_ELEMENT, + XML_ERROR_PARSING_ATTRIBUTE, + XML_ERROR_IDENTIFYING_TAG, + XML_ERROR_PARSING_TEXT, + XML_ERROR_PARSING_CDATA, + XML_ERROR_PARSING_COMMENT, + XML_ERROR_PARSING_DECLARATION, + XML_ERROR_PARSING_UNKNOWN, + XML_ERROR_EMPTY_DOCUMENT, + XML_ERROR_MISMATCHED_ELEMENT, + XML_ERROR_PARSING +}; + + +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not XMLNodes. You may only query the + Next() attribute in a list. +*/ +class XMLAttribute +{ + friend class XMLElement; +public: + const char* Name() const { return name.GetStr(); } ///< The name of the attribute. + const char* Value() const { return value.GetStr(); } ///< The value of the attribute. + const XMLAttribute* Next() const { return next; } ///< The next attribute in the list. + + /** IntAttribute interprets the attribute as an integer, and returns the value. + If the value isn't an integer, 0 will be returned. There is no error checking; + use QueryIntAttribute() if you need error checking. + */ + int IntValue() const { int i=0; QueryIntValue( &i ); return i; } + /// Query as an unsigned integer. See IntAttribute() + unsigned UnsignedValue() const { unsigned i=0; QueryUnsignedValue( &i ); return i; } + /// Query as a boolean. See IntAttribute() + bool BoolValue() const { bool b=false; QueryBoolValue( &b ); return b; } + /// Query as a double. See IntAttribute() + double DoubleValue() const { double d=0; QueryDoubleValue( &d ); return d; } + /// Query as a float. See IntAttribute() + float FloatValue() const { float f=0; QueryFloatValue( &f ); return f; } + + /** QueryIntAttribute interprets the attribute as an integer, and returns the value + in the provided paremeter. The function will return XML_NO_ERROR on success, + and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful. + */ + int QueryIntValue( int* value ) const; + /// See QueryIntAttribute + int QueryUnsignedValue( unsigned int* value ) const; + /// See QueryIntAttribute + int QueryBoolValue( bool* value ) const; + /// See QueryIntAttribute + int QueryDoubleValue( double* value ) const; + /// See QueryIntAttribute + int QueryFloatValue( float* value ) const; + + /// Set the attribute to a string value. + void SetAttribute( const char* value ); + /// Set the attribute to value. + void SetAttribute( int value ); + /// Set the attribute to value. + void SetAttribute( unsigned value ); + /// Set the attribute to value. + void SetAttribute( bool value ); + /// Set the attribute to value. + void SetAttribute( double value ); + /// Set the attribute to value. + void SetAttribute( float value ); + +private: + enum { BUF_SIZE = 200 }; + + XMLAttribute() : next( 0 ) {} + virtual ~XMLAttribute() {} + XMLAttribute( const XMLAttribute& ); // not supported + void operator=( const XMLAttribute& ); // not supported + void SetName( const char* name ); + + char* ParseDeep( char* p, bool processEntities ); + + mutable StrPair name; + mutable StrPair value; + XMLAttribute* next; + MemPool* memPool; +}; + + +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ +class XMLElement : public XMLNode +{ + friend class XMLBase; + friend class XMLDocument; +public: + /// Get the name of an element (which is the Value() of the node.) + const char* Name() const { return Value(); } + /// Set the name of the element. + void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); } + + virtual XMLElement* ToElement() { return this; } + virtual const XMLElement* ToElement() const { return this; } + virtual bool Accept( XMLVisitor* visitor ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none + exists. For example: + + @verbatim + const char* value = ele->Attribute( "foo" ); + @endverbatim + + The 'value' parameter is normally null. However, if specified, + the attribute will only be returned if the 'name' and 'value' + match. This allow you to write code: + + @verbatim + if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar(); + @endverbatim + + rather than: + @verbatim + if ( ele->Attribute( "foo" ) ) { + if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar(); + } + @endverbatim + */ + const char* Attribute( const char* name, const char* value=0 ) const; + + /** Given an attribute name, IntAttribute() returns the value + of the attribute interpreted as an integer. 0 will be + returned if there is an error. For a method with error + checking, see QueryIntAttribute() + */ + int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; } + /// See IntAttribute() + unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; } + /// See IntAttribute() + bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; } + /// See IntAttribute() + double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; } + /// See IntAttribute() + float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; } + + /** Given an attribute name, QueryIntAttribute() returns + XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion + can't be performed, or XML_NO_ATTRIBUTE if the attribute + doesn't exist. If successful, the result of the conversion + will be written to 'value'. If not successful, nothing will + be written to 'value'. This allows you to provide default + value: + + @verbatim + int value = 10; + QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10 + @endverbatim + */ + int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); } + /// See QueryIntAttribute() + int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); } + /// See QueryIntAttribute() + int QueryBoolAttribute( const char* name, bool* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); } + /// See QueryIntAttribute() + int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); } + /// See QueryIntAttribute() + int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); } + + /// Sets the named attribute to value. + void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } + /// Sets the named attribute to value. + void SetAttribute( const char* name, int _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } + /// Sets the named attribute to value. + void SetAttribute( const char* name, unsigned _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } + /// Sets the named attribute to value. + void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } + /// Sets the named attribute to value. + void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } + + /** + Delete an attribute. + */ + void DeleteAttribute( const char* name ); + + /// Return the first attribute in the list. + const XMLAttribute* FirstAttribute() const { return rootAttribute; } + /// Query a specific attribute in the list. + const XMLAttribute* FindAttribute( const char* name ) const; + + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + This is text + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + This is text + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + This is text + @endverbatim + GetText() will return "This is ". + */ + const char* GetText() const; + + // internal: + enum { + OPEN, // + CLOSED, // + CLOSING // + }; + int ClosingType() const { return closingType; } + char* ParseDeep( char* p, StrPair* endTag ); + virtual XMLNode* ShallowClone( XMLDocument* document ) const; + virtual bool ShallowEqual( const XMLNode* compare ) const; + +private: + XMLElement( XMLDocument* doc ); + virtual ~XMLElement(); + XMLElement( const XMLElement& ); // not supported + void operator=( const XMLElement& ); // not supported + + XMLAttribute* FindAttribute( const char* name ); + XMLAttribute* FindOrCreateAttribute( const char* name ); + //void LinkAttribute( XMLAttribute* attrib ); + char* ParseAttributes( char* p ); + + int closingType; + // The attribute list is ordered; there is no 'lastAttribute' + // because the list needs to be scanned for dupes before adding + // a new attribute. + XMLAttribute* rootAttribute; +}; + + +/** A Document binds together all the functionality. + It can be saved, loaded, and printed to the screen. + All Nodes are connected and allocated to a Document. + If the Document is deleted, all its Nodes are also deleted. +*/ +class XMLDocument : public XMLNode +{ + friend class XMLElement; +public: + /// constructor + XMLDocument( bool processEntities = true ); + ~XMLDocument(); + + virtual XMLDocument* ToDocument() { return this; } + virtual const XMLDocument* ToDocument() const { return this; } + + /** + Parse an XML file from a character string. + Returns XML_NO_ERROR (0) on success, or + an errorID. + */ + int Parse( const char* xml ); + + /** + Load an XML file from disk. + Returns XML_NO_ERROR (0) on success, or + an errorID. + */ + int LoadFile( const char* filename ); + + /** + Load an XML file from disk. You are responsible + for providing and closing the FILE*. + + Returns XML_NO_ERROR (0) on success, or + an errorID. + */ + int LoadFile( FILE* ); + + /** + Save the XML file to disk. + Returns XML_NO_ERROR (0) on success, or + an errorID. + */ + int SaveFile( const char* filename ); + + /** + Save the XML file to disk. You are responsible + for providing and closing the FILE*. + + Returns XML_NO_ERROR (0) on success, or + an errorID. + */ + int SaveFile( FILE* ); + + bool ProcessEntities() const { return processEntities; } + + /** + Returns true if this document has a leading Byte Order Mark of UTF8. + */ + bool HasBOM() const { return writeBOM; } + /** Sets whether to write the BOM when writing the file. + */ + void SetBOM( bool useBOM ) { writeBOM = useBOM; } + + /** Return the root element of DOM. Equivalent to FirstChildElement(). + To get the first node, use FirstChild(). + */ + XMLElement* RootElement() { return FirstChildElement(); } + const XMLElement* RootElement() const { return FirstChildElement(); } + + /** Print the Document. If the Printer is not provided, it will + print to stdout. If you provide Printer, this can print to a file: + @verbatim + XMLPrinter printer( fp ); + doc.Print( &printer ); + @endverbatim + + Or you can use a printer to print to memory: + @verbatim + XMLPrinter printer; + doc->Print( &printer ); + // printer.CStr() has a const char* to the XML + @endverbatim + */ + void Print( XMLPrinter* streamer=0 ); + virtual bool Accept( XMLVisitor* visitor ) const; + + /** + Create a new Element associated with + this Document. The memory for the Element + is managed by the Document. + */ + XMLElement* NewElement( const char* name ); + /** + Create a new Comment associated with + this Document. The memory for the Comment + is managed by the Document. + */ + XMLComment* NewComment( const char* comment ); + /** + Create a new Text associated with + this Document. The memory for the Text + is managed by the Document. + */ + XMLText* NewText( const char* text ); + /** + Create a new Declaration associated with + this Document. The memory for the object + is managed by the Document. + + If the 'text' param is null, the standard + declaration is used.: + @verbatim + + @endverbatim + */ + XMLDeclaration* NewDeclaration( const char* text=0 ); + /** + Create a new Unknown associated with + this Document. The memory for the object + is managed by the Document. + */ + XMLUnknown* NewUnknown( const char* text ); + + /** + Delete a node associated with this document. + It will be unlinked from the DOM. + */ + void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); } + + void SetError( int error, const char* str1, const char* str2 ); + + /// Return true if there was an error parsing the document. + bool Error() const { return errorID != XML_NO_ERROR; } + /// Return the errorID. + int ErrorID() const { return errorID; } + /// Return a possibly helpful diagnostic location or string. + const char* GetErrorStr1() const { return errorStr1; } + /// Return a possibly helpful secondary diagnostic location or string. + const char* GetErrorStr2() const { return errorStr2; } + /// If there is an error, print it to stdout. + void PrintError() const; + + // internal + char* Identify( char* p, XMLNode** node ); + + virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const { return 0; } + virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const { return false; } + +private: + XMLDocument( const XMLDocument& ); // not supported + void operator=( const XMLDocument& ); // not supported + void InitDocument(); + + bool writeBOM; + bool processEntities; + int errorID; + const char* errorStr1; + const char* errorStr2; + char* charBuffer; + + MemPoolT< sizeof(XMLElement) > elementPool; + MemPoolT< sizeof(XMLAttribute) > attributePool; + MemPoolT< sizeof(XMLText) > textPool; + MemPoolT< sizeof(XMLComment) > commentPool; +}; + + +/** + A XMLHandle is a class that wraps a node pointer with null checks; this is + an incredibly useful thing. Note that XMLHandle is not part of the TinyXML + DOM structure. It is a separate utility class. + + Take an example: + @verbatim + + + + + + + @endverbatim + + Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very + easy to write a *lot* of code that looks like: + + @verbatim + XMLElement* root = document.FirstChildElement( "Document" ); + if ( root ) + { + XMLElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + XMLElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + XMLElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. + @endverbatim + + And that doesn't even cover "else" cases. XMLHandle addresses the verbosity + of such code. A XMLHandle checks for null pointers so it is perfectly safe + and correct to use: + + @verbatim + XMLHandle docHandle( &document ); + XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement(); + if ( child2 ) + { + // do something useful + @endverbatim + + Which is MUCH more concise and useful. + + It is also safe to copy handles - internally they are nothing more than node pointers. + @verbatim + XMLHandle handleCopy = handle; + @endverbatim + + See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects. +*/ +class XMLHandle +{ +public: + /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. + XMLHandle( XMLNode* _node ) { node = _node; } + /// Create a handle from a node. + XMLHandle( XMLNode& _node ) { node = &_node; } + /// Copy constructor + XMLHandle( const XMLHandle& ref ) { node = ref.node; } + /// Assignment + XMLHandle operator=( const XMLHandle& ref ) { node = ref.node; return *this; } + + /// Get the first child of this handle. + XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : 0 ); } + /// Get the first child element of this handle. + XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); } + /// Get the last child of this handle. + XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); } + /// Get the last child element of this handle. + XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); } + /// Get the previous sibling of this handle. + XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); } + /// Get the previous sibling element of this handle. + XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); } + /// Get the next sibling of this handle. + XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); } + /// Get the next sibling element of this handle. + XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); } + + /// Safe cast to XMLNode. This can return null. + XMLNode* ToNode() { return node; } + /// Safe cast to XMLElement. This can return null. + XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + /// Safe cast to XMLText. This can return null. + XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + /// Safe cast to XMLUnknown. This can return null. + XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + /// Safe cast to XMLDeclaration. This can return null. + XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); } + +private: + XMLNode* node; +}; + + +/** + A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the + same in all regards, except for the 'const' qualifiers. See XMLHandle for API. +*/ +class XMLConstHandle +{ +public: + XMLConstHandle( const XMLNode* _node ) { node = _node; } + XMLConstHandle( const XMLNode& _node ) { node = &_node; } + XMLConstHandle( const XMLConstHandle& ref ) { node = ref.node; } + + XMLConstHandle operator=( const XMLConstHandle& ref ) { node = ref.node; return *this; } + + const XMLConstHandle FirstChild() const { return XMLConstHandle( node ? node->FirstChild() : 0 ); } + const XMLConstHandle FirstChildElement( const char* value=0 ) const { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); } + const XMLConstHandle LastChild() const { return XMLConstHandle( node ? node->LastChild() : 0 ); } + const XMLConstHandle LastChildElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); } + const XMLConstHandle PreviousSibling() const { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); } + const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); } + const XMLConstHandle NextSibling() const { return XMLConstHandle( node ? node->NextSibling() : 0 ); } + const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); } + + + const XMLNode* ToNode() const { return node; } + const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); } + +private: + const XMLNode* node; +}; + + +/** + Printing functionality. The XMLPrinter gives you more + options than the XMLDocument::Print() method. + + It can: + -# Print to memory. + -# Print to a file you provide. + -# Print XML without a XMLDocument. + + Print to Memory + + @verbatim + XMLPrinter printer; + doc->Print( &printer ); + SomeFunction( printer.CStr() ); + @endverbatim + + Print to a File + + You provide the file pointer. + @verbatim + XMLPrinter printer( fp ); + doc.Print( &printer ); + @endverbatim + + Print without a XMLDocument + + When loading, an XML parser is very useful. However, sometimes + when saving, it just gets in the way. The code is often set up + for streaming, and constructing the DOM is just overhead. + + The Printer supports the streaming case. The following code + prints out a trivially simple XML file without ever creating + an XML document. + + @verbatim + XMLPrinter printer( fp ); + printer.OpenElement( "foo" ); + printer.PushAttribute( "foo", "bar" ); + printer.CloseElement(); + @endverbatim +*/ +class XMLPrinter : public XMLVisitor +{ +public: + /** Construct the printer. If the FILE* is specified, + this will print to the FILE. Else it will print + to memory, and the result is available in CStr() + */ + XMLPrinter( FILE* file=0 ); + ~XMLPrinter() {} + + /** If streaming, write the BOM and declaration. */ + void PushHeader( bool writeBOM, bool writeDeclaration ); + /** If streaming, start writing an element. + The element must be closed with CloseElement() + */ + void OpenElement( const char* name ); + /// If streaming, add an attribute to an open element. + void PushAttribute( const char* name, const char* value ); + void PushAttribute( const char* name, int value ); + void PushAttribute( const char* name, unsigned value ); + void PushAttribute( const char* name, bool value ); + void PushAttribute( const char* name, double value ); + /// If streaming, close the Element. + void CloseElement(); + + /// Add a text node. + void PushText( const char* text, bool cdata=false ); + /// Add a comment. + void PushComment( const char* comment ); + + void PushDeclaration( const char* value ); + void PushUnknown( const char* value ); + + virtual bool VisitEnter( const XMLDocument& /*doc*/ ); + virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; } + + virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute ); + virtual bool VisitExit( const XMLElement& element ); + + virtual bool Visit( const XMLText& text ); + virtual bool Visit( const XMLComment& comment ); + virtual bool Visit( const XMLDeclaration& declaration ); + virtual bool Visit( const XMLUnknown& unknown ); + + /** + If in print to memory mode, return a pointer to + the XML file in memory. + */ + const char* CStr() const { return buffer.Mem(); } + +private: + void SealElement(); + void PrintSpace( int depth ); + void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities. + void Print( const char* format, ... ); + + bool elementJustOpened; + bool firstElement; + FILE* fp; + int depth; + int textDepth; + bool processEntities; + + enum { + ENTITY_RANGE = 64, + BUF_SIZE = 200 + }; + bool entityFlag[ENTITY_RANGE]; + bool restrictedEntityFlag[ENTITY_RANGE]; + + DynArray< const char*, 10 > stack; + DynArray< char, 20 > buffer, accumulator; +}; + + +} // tinyxml2 + + +#endif // TINYXML2_INCLUDED diff -r 000000000000 -r 86b53f76899f src/game_part.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/game_part.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,38 @@ +#include "opengl.h" +#include "game_part.h" +#include "level.h" + +Game::~Game() {} + +void Game::draw() const +{ + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glRotatef(current_time / 100.0, 0, 0, 1); + glScalef(0.5, 0.5, 1); + + glBegin(GL_QUADS); + glColor3f(1, 0, 0); + glVertex2f(-1, -1); + glColor3f(0, 1, 0); + glVertex2f(1, -1); + glColor3f(0, 0, 1); + glVertex2f(1, 1); + glColor3f(1, 0, 1); + glVertex2f(-1, 1); + glEnd(); +} + +void Game::key(int key, bool pressed) +{ + switch(key) { + case 27: + cur_part = menu_part; + break; + + default: + break; + } +} diff -r 000000000000 -r 86b53f76899f src/game_part.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/game_part.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,17 @@ +#ifndef GAME_PART_H_ +#define GAME_PART_H_ + +#include "part.h" +#include "level.h" + +class Game : public Part { +private: + Level *level; +public: + ~Game(); + + void draw() const; + void key(int key, bool pressed); +}; + +#endif // GAME_PART_H_ diff -r 000000000000 -r 86b53f76899f src/main.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/main.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,133 @@ +#include +#include +#include +#include "opengl.h" +#include "part.h" +#include "menu_part.h" +#include "game_part.h" + +static bool init(); +static void cleanup(); +static void disp(); +static void idle(); +static void reshape(int x, int y); +static void key_press(unsigned char key, int x, int y); +static void key_release(unsigned char key, int x, int y); +static void mouse(int bn, int state, int x, int y); +static void motion(int x, int y); +static void sball_motion(int x, int y, int z); +static void sball_rotate(int x, int y, int z); +static void sball_button(int bn, int state); + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitWindowSize(1280, 800); + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STENCIL); + glutCreateWindow("Foo"); + + glutDisplayFunc(disp); + glutIdleFunc(idle); + glutReshapeFunc(reshape); + glutKeyboardFunc(key_press); + glutKeyboardUpFunc(key_release); + glutMouseFunc(mouse); + glutMotionFunc(motion); + glutPassiveMotionFunc(motion); + glutSpaceballMotionFunc(sball_motion); + glutSpaceballRotateFunc(sball_rotate); + glutSpaceballButtonFunc(sball_button); + + if(!init()) { + return 1; + } + atexit(cleanup); + + glutMainLoop(); + return 0; +} + + +static bool init() +{ + glewInit(); + + menu_part = new MainMenu; + game_part = new Game; + cur_part = menu_part; + + return true; +} + +static void cleanup() +{ + delete menu_part; + delete game_part; +} + +static void disp() +{ + unsigned int msec = glutGet(GLUT_ELAPSED_TIME); + cur_part->update(msec); + cur_part->draw(); + + glutSwapBuffers(); + usleep(1000); +} + +static void idle() +{ + glutPostRedisplay(); +} + +static void reshape(int x, int y) +{ + glViewport(0, 0, x, y); + + cur_part->reshape(x, y); +} + +static void key_press(unsigned char key, int x, int y) +{ + cur_part->key(key, true); +} + +static void key_release(unsigned char key, int x, int y) +{ + cur_part->key(key, false); +} + +static void mouse(int bn, int state, int x, int y) +{ + cur_part->mouse_button(bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN); +} + +static void motion(int x, int y) +{ + cur_part->mouse_motion(x, y); +} + +static int sbmotion[6]; + +static void sball_motion(int x, int y, int z) +{ + sbmotion[0] = x; + sbmotion[1] = y; + sbmotion[2] = z; + cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2], + sbmotion[3], sbmotion[4], sbmotion[5]); +} + +static void sball_rotate(int x, int y, int z) +{ + sbmotion[3] = x; + sbmotion[4] = y; + sbmotion[5] = z; + cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2], + sbmotion[3], sbmotion[4], sbmotion[5]); +} + +static void sball_button(int bn, int state) +{ + cur_part->spaceball_button(bn, state == GLUT_DOWN); +} diff -r 000000000000 -r 86b53f76899f src/menu_part.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/menu_part.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,48 @@ +#include +#include +#include "opengl.h" +#include "part.h" +#include "game_part.h" +#include "menu_part.h" + +static int width, height; + + +MainMenu::~MainMenu() {} + +void MainMenu::draw() const +{ + glClear(GL_COLOR_BUFFER_BIT); + + imtk_begin(); + + imtk_layout_start(width / 2, height / 2); + imtk_layout_dir(IMTK_VERTICAL); + imtk_layout_spacing(10); + + if(imtk_button(IMUID, "Play", IMTK_AUTO, IMTK_AUTO)) { + cur_part = game_part; + } + if(imtk_button(IMUID, "Quit", IMTK_AUTO, IMTK_AUTO)) { + exit(0); + } + + imtk_end(); +} + +void MainMenu::reshape(int x, int y) +{ + imtk_set_viewport(x, y); + width = x; + height = y; +} + +void MainMenu::mouse_button(int bn, bool pressed) +{ + imtk_inp_mouse(bn, pressed ? 1 : 0); +} + +void MainMenu::mouse_motion(int x, int y) +{ + imtk_inp_motion(x, y); +} diff -r 000000000000 -r 86b53f76899f src/menu_part.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/menu_part.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,16 @@ +#ifndef MENU_PART_H_ +#define MENU_PART_H_ + +#include "part.h" + +class MainMenu : public Part { + ~MainMenu(); + + void draw() const; + + void reshape(int x, int y); + void mouse_button(int bn, bool pressed); + void mouse_motion(int x, int y); +}; + +#endif // MENU_PART_H_ diff -r 000000000000 -r 86b53f76899f src/opengl.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/opengl.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,12 @@ +#ifndef OPENGL_H_ +#define OPENGL_H_ + +#include + +#ifdef __APPLE__ +#include +#else +#include +#endif + +#endif /* OPENGL_H_ */ diff -r 000000000000 -r 86b53f76899f src/part.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/part.cc Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,25 @@ +#include "opengl.h" +#include "part.h" + +Part *cur_part, *game_part, *menu_part; + +Part::~Part() +{ + current_time = 0; +} + +void Part::update(unsigned long msec) +{ + current_time = msec; +} + +void Part::reshape(int x, int y) +{ + glViewport(0, 0, x, y); +} + +void Part::key(int key, bool pressed) {} +void Part::mouse_button(int bn, bool pressed) {} +void Part::mouse_motion(int x, int y) {} +void Part::spaceball_motion(int x, int y, int z, int rx, int ry, int rz) {} +void Part::spaceball_button(int bn, bool pressed) {} diff -r 000000000000 -r 86b53f76899f src/part.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/part.h Mon May 21 19:07:40 2012 +0300 @@ -0,0 +1,27 @@ +#ifndef GAME_H_ +#define GAME_H_ + +class Part; + +extern Part *cur_part; +extern Part *game_part, *menu_part; + +class Part { +protected: + unsigned long current_time; + +public: + virtual ~Part(); + + virtual void update(unsigned long msec); + virtual void draw() const = 0; + + virtual void reshape(int x, int y); + virtual void key(int key, bool pressed); + virtual void mouse_button(int bn, bool pressed); + virtual void mouse_motion(int x, int y); + virtual void spaceball_motion(int x, int y, int z, int rx, int ry, int rz); + virtual void spaceball_button(int bn, bool pressed); +}; + +#endif /* GAME_H_ */