nuclear@0: #ifndef GAME_PART_H_ nuclear@0: #define GAME_PART_H_ nuclear@0: nuclear@0: #include "part.h" nuclear@0: #include "level.h" nuclear@0: nuclear@0: class Game : public Part { nuclear@0: private: nuclear@0: Level *level; nuclear@0: public: nuclear@0: ~Game(); nuclear@0: nuclear@0: void draw() const; nuclear@0: void key(int key, bool pressed); nuclear@0: }; nuclear@0: nuclear@0: #endif // GAME_PART_H_