nuclear@0: /* nuclear@0: Original code by Lee Thomason (www.grinninglizard.com) nuclear@0: nuclear@0: This software is provided 'as-is', without any express or implied nuclear@0: warranty. In no event will the authors be held liable for any nuclear@0: damages arising from the use of this software. nuclear@0: nuclear@0: Permission is granted to anyone to use this software for any nuclear@0: purpose, including commercial applications, and to alter it and nuclear@0: redistribute it freely, subject to the following restrictions: nuclear@0: nuclear@0: 1. The origin of this software must not be misrepresented; you must nuclear@0: not claim that you wrote the original software. If you use this nuclear@0: software in a product, an acknowledgment in the product documentation nuclear@0: would be appreciated but is not required. nuclear@0: nuclear@0: 2. Altered source versions must be plainly marked as such, and nuclear@0: must not be misrepresented as being the original software. nuclear@0: nuclear@0: 3. This notice may not be removed or altered from any source nuclear@0: distribution. nuclear@0: */ nuclear@0: nuclear@0: #include "tinyxml2.h" nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: #include nuclear@0: #include nuclear@0: nuclear@0: using namespace tinyxml2; nuclear@0: nuclear@0: static const char LINE_FEED = (char)0x0a; // all line endings are normalized to LF nuclear@0: static const char LF = LINE_FEED; nuclear@0: static const char CARRIAGE_RETURN = (char)0x0d; // CR gets filtered out nuclear@0: static const char CR = CARRIAGE_RETURN; nuclear@0: static const char SINGLE_QUOTE = '\''; nuclear@0: static const char DOUBLE_QUOTE = '\"'; nuclear@0: nuclear@0: // Bunch of unicode info at: nuclear@0: // http://www.unicode.org/faq/utf_bom.html nuclear@0: // ef bb bf (Microsoft "lead bytes") - designates UTF-8 nuclear@0: nuclear@0: static const unsigned char TIXML_UTF_LEAD_0 = 0xefU; nuclear@0: static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; nuclear@0: static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; nuclear@0: nuclear@0: nuclear@0: #define DELETE_NODE( node ) { \ nuclear@0: if ( node ) { \ nuclear@0: MemPool* pool = node->memPool; \ nuclear@0: node->~XMLNode(); \ nuclear@0: pool->Free( node ); \ nuclear@0: } \ nuclear@0: } nuclear@0: #define DELETE_ATTRIBUTE( attrib ) { \ nuclear@0: if ( attrib ) { \ nuclear@0: MemPool* pool = attrib->memPool; \ nuclear@0: attrib->~XMLAttribute(); \ nuclear@0: pool->Free( attrib ); \ nuclear@0: } \ nuclear@0: } nuclear@0: nuclear@0: struct Entity { nuclear@0: const char* pattern; nuclear@0: int length; nuclear@0: char value; nuclear@0: }; nuclear@0: nuclear@0: static const int NUM_ENTITIES = 5; nuclear@0: static const Entity entities[NUM_ENTITIES] = nuclear@0: { nuclear@0: { "quot", 4, DOUBLE_QUOTE }, nuclear@0: { "amp", 3, '&' }, nuclear@0: { "apos", 4, SINGLE_QUOTE }, nuclear@0: { "lt", 2, '<' }, nuclear@0: { "gt", 2, '>' } nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: StrPair::~StrPair() nuclear@0: { nuclear@0: Reset(); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void StrPair::Reset() nuclear@0: { nuclear@0: if ( flags & NEEDS_DELETE ) { nuclear@0: delete [] start; nuclear@0: } nuclear@0: flags = 0; nuclear@0: start = 0; nuclear@0: end = 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void StrPair::SetStr( const char* str, int flags ) nuclear@0: { nuclear@0: Reset(); nuclear@0: size_t len = strlen( str ); nuclear@0: start = new char[ len+1 ]; nuclear@0: memcpy( start, str, len+1 ); nuclear@0: end = start + len; nuclear@0: this->flags = flags | NEEDS_DELETE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* StrPair::ParseText( char* p, const char* endTag, int strFlags ) nuclear@0: { nuclear@0: TIXMLASSERT( endTag && *endTag ); nuclear@0: nuclear@0: char* start = p; // fixme: hides a member nuclear@0: char endChar = *endTag; nuclear@0: size_t length = strlen( endTag ); nuclear@0: nuclear@0: // Inner loop of text parsing. nuclear@0: while ( *p ) { nuclear@0: if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) { nuclear@0: Set( start, p, strFlags ); nuclear@0: return p + length; nuclear@0: } nuclear@0: ++p; nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* StrPair::ParseName( char* p ) nuclear@0: { nuclear@0: char* start = p; nuclear@0: nuclear@0: if ( !start || !(*start) ) { nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: if ( !XMLUtil::IsAlpha( *p ) ) { nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: while( *p && ( nuclear@0: XMLUtil::IsAlphaNum( (unsigned char) *p ) nuclear@0: || *p == '_' nuclear@0: || *p == '-' nuclear@0: || *p == '.' nuclear@0: || *p == ':' )) nuclear@0: { nuclear@0: ++p; nuclear@0: } nuclear@0: nuclear@0: if ( p > start ) { nuclear@0: Set( start, p, 0 ); nuclear@0: return p; nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: nuclear@0: const char* StrPair::GetStr() nuclear@0: { nuclear@0: if ( flags & NEEDS_FLUSH ) { nuclear@0: *end = 0; nuclear@0: flags ^= NEEDS_FLUSH; nuclear@0: nuclear@0: if ( flags ) { nuclear@0: char* p = start; // the read pointer nuclear@0: char* q = start; // the write pointer nuclear@0: nuclear@0: while( p < end ) { nuclear@0: if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) { nuclear@0: // CR-LF pair becomes LF nuclear@0: // CR alone becomes LF nuclear@0: // LF-CR becomes LF nuclear@0: if ( *(p+1) == LF ) { nuclear@0: p += 2; nuclear@0: } nuclear@0: else { nuclear@0: ++p; nuclear@0: } nuclear@0: *q++ = LF; nuclear@0: } nuclear@0: else if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) { nuclear@0: if ( *(p+1) == CR ) { nuclear@0: p += 2; nuclear@0: } nuclear@0: else { nuclear@0: ++p; nuclear@0: } nuclear@0: *q++ = LF; nuclear@0: } nuclear@0: else if ( (flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) { nuclear@0: int i=0; nuclear@0: nuclear@0: // Entities handled by tinyXML2: nuclear@0: // - special entities in the entity table [in/out] nuclear@0: // - numeric character reference [in] nuclear@0: // 中 or 中 nuclear@0: nuclear@0: if ( *(p+1) == '#' ) { nuclear@0: char buf[10] = { 0 }; nuclear@0: int len; nuclear@0: p = const_cast( XMLUtil::GetCharacterRef( p, buf, &len ) ); nuclear@0: for( int i=0; i(p); nuclear@0: // Check for BOM: nuclear@0: if ( *(pu+0) == TIXML_UTF_LEAD_0 nuclear@0: && *(pu+1) == TIXML_UTF_LEAD_1 nuclear@0: && *(pu+2) == TIXML_UTF_LEAD_2 ) nuclear@0: { nuclear@0: *bom = true; nuclear@0: p += 3; nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ) nuclear@0: { nuclear@0: const unsigned long BYTE_MASK = 0xBF; nuclear@0: const unsigned long BYTE_MARK = 0x80; nuclear@0: const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; nuclear@0: nuclear@0: if (input < 0x80) nuclear@0: *length = 1; nuclear@0: else if ( input < 0x800 ) nuclear@0: *length = 2; nuclear@0: else if ( input < 0x10000 ) nuclear@0: *length = 3; nuclear@0: else if ( input < 0x200000 ) nuclear@0: *length = 4; nuclear@0: else nuclear@0: { *length = 0; return; } // This code won't covert this correctly anyway. nuclear@0: nuclear@0: output += *length; nuclear@0: nuclear@0: // Scary scary fall throughs. nuclear@0: switch (*length) nuclear@0: { nuclear@0: case 4: nuclear@0: --output; nuclear@0: *output = (char)((input | BYTE_MARK) & BYTE_MASK); nuclear@0: input >>= 6; nuclear@0: case 3: nuclear@0: --output; nuclear@0: *output = (char)((input | BYTE_MARK) & BYTE_MASK); nuclear@0: input >>= 6; nuclear@0: case 2: nuclear@0: --output; nuclear@0: *output = (char)((input | BYTE_MARK) & BYTE_MASK); nuclear@0: input >>= 6; nuclear@0: case 1: nuclear@0: --output; nuclear@0: *output = (char)(input | FIRST_BYTE_MARK[*length]); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length ) nuclear@0: { nuclear@0: // Presume an entity, and pull it out. nuclear@0: *length = 0; nuclear@0: nuclear@0: if ( *(p+1) == '#' && *(p+2) ) nuclear@0: { nuclear@0: unsigned long ucs = 0; nuclear@0: ptrdiff_t delta = 0; nuclear@0: unsigned mult = 1; nuclear@0: nuclear@0: if ( *(p+2) == 'x' ) nuclear@0: { nuclear@0: // Hexadecimal. nuclear@0: if ( !*(p+3) ) return 0; nuclear@0: nuclear@0: const char* q = p+3; nuclear@0: q = strchr( q, ';' ); nuclear@0: nuclear@0: if ( !q || !*q ) return 0; nuclear@0: nuclear@0: delta = q-p; nuclear@0: --q; nuclear@0: nuclear@0: while ( *q != 'x' ) nuclear@0: { nuclear@0: if ( *q >= '0' && *q <= '9' ) nuclear@0: ucs += mult * (*q - '0'); nuclear@0: else if ( *q >= 'a' && *q <= 'f' ) nuclear@0: ucs += mult * (*q - 'a' + 10); nuclear@0: else if ( *q >= 'A' && *q <= 'F' ) nuclear@0: ucs += mult * (*q - 'A' + 10 ); nuclear@0: else nuclear@0: return 0; nuclear@0: mult *= 16; nuclear@0: --q; nuclear@0: } nuclear@0: } nuclear@0: else nuclear@0: { nuclear@0: // Decimal. nuclear@0: if ( !*(p+2) ) return 0; nuclear@0: nuclear@0: const char* q = p+2; nuclear@0: q = strchr( q, ';' ); nuclear@0: nuclear@0: if ( !q || !*q ) return 0; nuclear@0: nuclear@0: delta = q-p; nuclear@0: --q; nuclear@0: nuclear@0: while ( *q != '#' ) nuclear@0: { nuclear@0: if ( *q >= '0' && *q <= '9' ) nuclear@0: ucs += mult * (*q - '0'); nuclear@0: else nuclear@0: return 0; nuclear@0: mult *= 10; nuclear@0: --q; nuclear@0: } nuclear@0: } nuclear@0: // convert the UCS to UTF-8 nuclear@0: ConvertUTF32ToUTF8( ucs, value, length ); nuclear@0: return p + delta + 1; nuclear@0: } nuclear@0: return p+1; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* XMLDocument::Identify( char* p, XMLNode** node ) nuclear@0: { nuclear@0: XMLNode* returnNode = 0; nuclear@0: char* start = p; nuclear@0: p = XMLUtil::SkipWhiteSpace( p ); nuclear@0: if( !p || !*p ) nuclear@0: { nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: // What is this thing? nuclear@0: // - Elements start with a letter or underscore, but xml is reserved. nuclear@0: // - Comments: nuclear@0: // nuclear@0: // With a special case: nuclear@0: // nuclear@0: // nuclear@0: // nuclear@0: // nuclear@0: // Where the closing element (/foo) *must* be the next thing after the opening nuclear@0: // element, and the names must match. BUT the tricky bit is that the closing nuclear@0: // element will be read by the child. nuclear@0: // nuclear@0: // 'endTag' is the end tag for this node, it is returned by a call to a child. nuclear@0: // 'parentEnd' is the end tag for the parent, which is filled in and returned. nuclear@0: nuclear@0: while( p && *p ) { nuclear@0: XMLNode* node = 0; nuclear@0: nuclear@0: p = document->Identify( p, &node ); nuclear@0: if ( p == 0 || node == 0 ) { nuclear@0: break; nuclear@0: } nuclear@0: nuclear@0: StrPair endTag; nuclear@0: p = node->ParseDeep( p, &endTag ); nuclear@0: if ( !p ) { nuclear@0: DELETE_NODE( node ); nuclear@0: node = 0; nuclear@0: if ( !document->Error() ) { nuclear@0: document->SetError( XML_ERROR_PARSING, 0, 0 ); nuclear@0: } nuclear@0: break; nuclear@0: } nuclear@0: nuclear@0: // We read the end tag. Return it to the parent. nuclear@0: if ( node->ToElement() && node->ToElement()->ClosingType() == XMLElement::CLOSING ) { nuclear@0: if ( parentEnd ) { nuclear@0: *parentEnd = ((XMLElement*)node)->value; nuclear@0: } nuclear@0: DELETE_NODE( node ); nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: // Handle an end tag returned to this level. nuclear@0: // And handle a bunch of annoying errors. nuclear@0: XMLElement* ele = node->ToElement(); nuclear@0: if ( ele ) { nuclear@0: if ( endTag.Empty() && ele->ClosingType() == XMLElement::OPEN ) { nuclear@0: document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); nuclear@0: p = 0; nuclear@0: } nuclear@0: else if ( !endTag.Empty() && ele->ClosingType() != XMLElement::OPEN ) { nuclear@0: document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); nuclear@0: p = 0; nuclear@0: } nuclear@0: else if ( !endTag.Empty() ) { nuclear@0: if ( !XMLUtil::StringEqual( endTag.GetStr(), node->Value() )) { nuclear@0: document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 ); nuclear@0: p = 0; nuclear@0: } nuclear@0: } nuclear@0: } nuclear@0: if ( p == 0 ) { nuclear@0: DELETE_NODE( node ); nuclear@0: node = 0; nuclear@0: } nuclear@0: if ( node ) { nuclear@0: this->InsertEndChild( node ); nuclear@0: } nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: // --------- XMLText ---------- // nuclear@0: char* XMLText::ParseDeep( char* p, StrPair* ) nuclear@0: { nuclear@0: const char* start = p; nuclear@0: if ( this->CData() ) { nuclear@0: p = value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION ); nuclear@0: if ( !p ) { nuclear@0: document->SetError( XML_ERROR_PARSING_CDATA, start, 0 ); nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: else { nuclear@0: p = value.ParseText( p, "<", document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES ); nuclear@0: if ( !p ) { nuclear@0: document->SetError( XML_ERROR_PARSING_TEXT, start, 0 ); nuclear@0: } nuclear@0: if ( p && *p ) { nuclear@0: return p-1; nuclear@0: } nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const nuclear@0: { nuclear@0: if ( !doc ) { nuclear@0: doc = document; nuclear@0: } nuclear@0: XMLText* text = doc->NewText( Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: text->SetCData( this->CData() ); nuclear@0: return text; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLText::ShallowEqual( const XMLNode* compare ) const nuclear@0: { nuclear@0: return ( compare->ToText() && XMLUtil::StringEqual( compare->ToText()->Value(), Value() )); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLText::Accept( XMLVisitor* visitor ) const nuclear@0: { nuclear@0: return visitor->Visit( *this ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // --------- XMLComment ---------- // nuclear@0: nuclear@0: XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc ) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLComment::~XMLComment() nuclear@0: { nuclear@0: //printf( "~XMLComment\n" ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* XMLComment::ParseDeep( char* p, StrPair* ) nuclear@0: { nuclear@0: // Comment parses as text. nuclear@0: const char* start = p; nuclear@0: p = value.ParseText( p, "-->", StrPair::COMMENT ); nuclear@0: if ( p == 0 ) { nuclear@0: document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 ); nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const nuclear@0: { nuclear@0: if ( !doc ) { nuclear@0: doc = document; nuclear@0: } nuclear@0: XMLComment* comment = doc->NewComment( Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: return comment; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLComment::ShallowEqual( const XMLNode* compare ) const nuclear@0: { nuclear@0: return ( compare->ToComment() && XMLUtil::StringEqual( compare->ToComment()->Value(), Value() )); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLComment::Accept( XMLVisitor* visitor ) const nuclear@0: { nuclear@0: return visitor->Visit( *this ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // --------- XMLDeclaration ---------- // nuclear@0: nuclear@0: XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc ) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLDeclaration::~XMLDeclaration() nuclear@0: { nuclear@0: //printf( "~XMLDeclaration\n" ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* XMLDeclaration::ParseDeep( char* p, StrPair* ) nuclear@0: { nuclear@0: // Declaration parses as text. nuclear@0: const char* start = p; nuclear@0: p = value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION ); nuclear@0: if ( p == 0 ) { nuclear@0: document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 ); nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const nuclear@0: { nuclear@0: if ( !doc ) { nuclear@0: doc = document; nuclear@0: } nuclear@0: XMLDeclaration* dec = doc->NewDeclaration( Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: return dec; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const nuclear@0: { nuclear@0: return ( compare->ToDeclaration() && XMLUtil::StringEqual( compare->ToDeclaration()->Value(), Value() )); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: nuclear@0: bool XMLDeclaration::Accept( XMLVisitor* visitor ) const nuclear@0: { nuclear@0: return visitor->Visit( *this ); nuclear@0: } nuclear@0: nuclear@0: // --------- XMLUnknown ---------- // nuclear@0: nuclear@0: XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc ) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLUnknown::~XMLUnknown() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* XMLUnknown::ParseDeep( char* p, StrPair* ) nuclear@0: { nuclear@0: // Unknown parses as text. nuclear@0: const char* start = p; nuclear@0: nuclear@0: p = value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION ); nuclear@0: if ( !p ) { nuclear@0: document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 ); nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const nuclear@0: { nuclear@0: if ( !doc ) { nuclear@0: doc = document; nuclear@0: } nuclear@0: XMLUnknown* text = doc->NewUnknown( Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: return text; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const nuclear@0: { nuclear@0: return ( compare->ToUnknown() && XMLUtil::StringEqual( compare->ToUnknown()->Value(), Value() )); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLUnknown::Accept( XMLVisitor* visitor ) const nuclear@0: { nuclear@0: return visitor->Visit( *this ); nuclear@0: } nuclear@0: nuclear@0: // --------- XMLAttribute ---------- // nuclear@0: char* XMLAttribute::ParseDeep( char* p, bool processEntities ) nuclear@0: { nuclear@0: p = name.ParseText( p, "=", StrPair::ATTRIBUTE_NAME ); nuclear@0: if ( !p || !*p ) return 0; nuclear@0: nuclear@0: char endTag[2] = { *p, 0 }; nuclear@0: ++p; nuclear@0: p = value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES ); nuclear@0: //if ( value.Empty() ) return 0; nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLAttribute::SetName( const char* n ) nuclear@0: { nuclear@0: name.SetStr( n ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLAttribute::QueryIntValue( int* value ) const nuclear@0: { nuclear@0: if ( TIXML_SSCANF( Value(), "%d", value ) == 1 ) nuclear@0: return XML_NO_ERROR; nuclear@0: return XML_WRONG_ATTRIBUTE_TYPE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLAttribute::QueryUnsignedValue( unsigned int* value ) const nuclear@0: { nuclear@0: if ( TIXML_SSCANF( Value(), "%u", value ) == 1 ) nuclear@0: return XML_NO_ERROR; nuclear@0: return XML_WRONG_ATTRIBUTE_TYPE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLAttribute::QueryBoolValue( bool* value ) const nuclear@0: { nuclear@0: int ival = -1; nuclear@0: QueryIntValue( &ival ); nuclear@0: nuclear@0: if ( ival > 0 || XMLUtil::StringEqual( Value(), "true" ) ) { nuclear@0: *value = true; nuclear@0: return XML_NO_ERROR; nuclear@0: } nuclear@0: else if ( ival == 0 || XMLUtil::StringEqual( Value(), "false" ) ) { nuclear@0: *value = false; nuclear@0: return XML_NO_ERROR; nuclear@0: } nuclear@0: return XML_WRONG_ATTRIBUTE_TYPE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLAttribute::QueryDoubleValue( double* value ) const nuclear@0: { nuclear@0: if ( TIXML_SSCANF( Value(), "%lf", value ) == 1 ) nuclear@0: return XML_NO_ERROR; nuclear@0: return XML_WRONG_ATTRIBUTE_TYPE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLAttribute::QueryFloatValue( float* value ) const nuclear@0: { nuclear@0: if ( TIXML_SSCANF( Value(), "%f", value ) == 1 ) nuclear@0: return XML_NO_ERROR; nuclear@0: return XML_WRONG_ATTRIBUTE_TYPE; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( const char* v ) nuclear@0: { nuclear@0: value.SetStr( v ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( int v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ); nuclear@0: value.SetStr( buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( unsigned v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%u", v ); nuclear@0: value.SetStr( buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( bool v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ? 1 : 0 ); nuclear@0: value.SetStr( buf ); nuclear@0: } nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( double v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); nuclear@0: value.SetStr( buf ); nuclear@0: } nuclear@0: nuclear@0: void XMLAttribute::SetAttribute( float v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); nuclear@0: value.SetStr( buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // --------- XMLElement ---------- // nuclear@0: XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ), nuclear@0: closingType( 0 ), nuclear@0: rootAttribute( 0 ) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLElement::~XMLElement() nuclear@0: { nuclear@0: while( rootAttribute ) { nuclear@0: XMLAttribute* next = rootAttribute->next; nuclear@0: DELETE_ATTRIBUTE( rootAttribute ); nuclear@0: rootAttribute = next; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLAttribute* XMLElement::FindAttribute( const char* name ) nuclear@0: { nuclear@0: XMLAttribute* a = 0; nuclear@0: for( a=rootAttribute; a; a = a->next ) { nuclear@0: if ( XMLUtil::StringEqual( a->Name(), name ) ) nuclear@0: return a; nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: const XMLAttribute* XMLElement::FindAttribute( const char* name ) const nuclear@0: { nuclear@0: XMLAttribute* a = 0; nuclear@0: for( a=rootAttribute; a; a = a->next ) { nuclear@0: if ( XMLUtil::StringEqual( a->Name(), name ) ) nuclear@0: return a; nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: const char* XMLElement::Attribute( const char* name, const char* value ) const nuclear@0: { nuclear@0: const XMLAttribute* a = FindAttribute( name ); nuclear@0: if ( !a ) nuclear@0: return 0; nuclear@0: if ( !value || XMLUtil::StringEqual( a->Value(), value )) nuclear@0: return a->Value(); nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: const char* XMLElement::GetText() const nuclear@0: { nuclear@0: if ( FirstChild() && FirstChild()->ToText() ) { nuclear@0: return FirstChild()->ToText()->Value(); nuclear@0: } nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name ) nuclear@0: { nuclear@0: XMLAttribute* last = 0; nuclear@0: XMLAttribute* attrib = 0; nuclear@0: for( attrib = rootAttribute; nuclear@0: attrib; nuclear@0: last = attrib, attrib = attrib->next ) nuclear@0: { nuclear@0: if ( XMLUtil::StringEqual( attrib->Name(), name ) ) { nuclear@0: break; nuclear@0: } nuclear@0: } nuclear@0: if ( !attrib ) { nuclear@0: attrib = new (document->attributePool.Alloc() ) XMLAttribute(); nuclear@0: attrib->memPool = &document->attributePool; nuclear@0: if ( last ) { nuclear@0: last->next = attrib; nuclear@0: } nuclear@0: else { nuclear@0: rootAttribute = attrib; nuclear@0: } nuclear@0: attrib->SetName( name ); nuclear@0: } nuclear@0: return attrib; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLElement::DeleteAttribute( const char* name ) nuclear@0: { nuclear@0: XMLAttribute* prev = 0; nuclear@0: for( XMLAttribute* a=rootAttribute; a; a=a->next ) { nuclear@0: if ( XMLUtil::StringEqual( name, a->Name() ) ) { nuclear@0: if ( prev ) { nuclear@0: prev->next = a->next; nuclear@0: } nuclear@0: else { nuclear@0: rootAttribute = a->next; nuclear@0: } nuclear@0: DELETE_ATTRIBUTE( a ); nuclear@0: break; nuclear@0: } nuclear@0: prev = a; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: char* XMLElement::ParseAttributes( char* p ) nuclear@0: { nuclear@0: const char* start = p; nuclear@0: XMLAttribute* prevAttribute = 0; nuclear@0: nuclear@0: // Read the attributes. nuclear@0: while( p ) { nuclear@0: p = XMLUtil::SkipWhiteSpace( p ); nuclear@0: if ( !p || !(*p) ) { nuclear@0: document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() ); nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: // attribute. nuclear@0: if ( XMLUtil::IsAlpha( *p ) ) { nuclear@0: XMLAttribute* attrib = new (document->attributePool.Alloc() ) XMLAttribute(); nuclear@0: attrib->memPool = &document->attributePool; nuclear@0: nuclear@0: p = attrib->ParseDeep( p, document->ProcessEntities() ); nuclear@0: if ( !p || Attribute( attrib->Name() ) ) { nuclear@0: DELETE_ATTRIBUTE( attrib ); nuclear@0: document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p ); nuclear@0: return 0; nuclear@0: } nuclear@0: // There is a minor bug here: if the attribute in the source xml nuclear@0: // document is duplicated, it will not be detected and the nuclear@0: // attribute will be doubly added. However, tracking the 'prevAttribute' nuclear@0: // avoids re-scanning the attribute list. Preferring performance for nuclear@0: // now, may reconsider in the future. nuclear@0: if ( prevAttribute ) { nuclear@0: prevAttribute->next = attrib; nuclear@0: } nuclear@0: else { nuclear@0: rootAttribute = attrib; nuclear@0: } nuclear@0: prevAttribute = attrib; nuclear@0: } nuclear@0: // end of the tag nuclear@0: else if ( *p == '/' && *(p+1) == '>' ) { nuclear@0: closingType = CLOSED; nuclear@0: return p+2; // done; sealed element. nuclear@0: } nuclear@0: // end of the tag nuclear@0: else if ( *p == '>' ) { nuclear@0: ++p; nuclear@0: break; nuclear@0: } nuclear@0: else { nuclear@0: document->SetError( XML_ERROR_PARSING_ELEMENT, start, p ); nuclear@0: return 0; nuclear@0: } nuclear@0: } nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // nuclear@0: // nuclear@0: // foobar nuclear@0: // nuclear@0: char* XMLElement::ParseDeep( char* p, StrPair* strPair ) nuclear@0: { nuclear@0: // Read the element name. nuclear@0: p = XMLUtil::SkipWhiteSpace( p ); nuclear@0: if ( !p ) return 0; nuclear@0: nuclear@0: // The closing element is the form. It is nuclear@0: // parsed just like a regular element then deleted from nuclear@0: // the DOM. nuclear@0: if ( *p == '/' ) { nuclear@0: closingType = CLOSING; nuclear@0: ++p; nuclear@0: } nuclear@0: nuclear@0: p = value.ParseName( p ); nuclear@0: if ( value.Empty() ) return 0; nuclear@0: nuclear@0: p = ParseAttributes( p ); nuclear@0: if ( !p || !*p || closingType ) nuclear@0: return p; nuclear@0: nuclear@0: p = XMLNode::ParseDeep( p, strPair ); nuclear@0: return p; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: nuclear@0: XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const nuclear@0: { nuclear@0: if ( !doc ) { nuclear@0: doc = document; nuclear@0: } nuclear@0: XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) { nuclear@0: element->SetAttribute( a->Name(), a->Value() ); // fixme: this will always allocate memory. Intern? nuclear@0: } nuclear@0: return element; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLElement::ShallowEqual( const XMLNode* compare ) const nuclear@0: { nuclear@0: const XMLElement* other = compare->ToElement(); nuclear@0: if ( other && XMLUtil::StringEqual( other->Value(), Value() )) { nuclear@0: nuclear@0: const XMLAttribute* a=FirstAttribute(); nuclear@0: const XMLAttribute* b=other->FirstAttribute(); nuclear@0: nuclear@0: while ( a && b ) { nuclear@0: if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) { nuclear@0: return false; nuclear@0: } nuclear@0: } nuclear@0: if ( a || b ) { nuclear@0: // different count nuclear@0: return false; nuclear@0: } nuclear@0: return true; nuclear@0: } nuclear@0: return false; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLElement::Accept( XMLVisitor* visitor ) const nuclear@0: { nuclear@0: if ( visitor->VisitEnter( *this, rootAttribute ) ) nuclear@0: { nuclear@0: for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) nuclear@0: { nuclear@0: if ( !node->Accept( visitor ) ) nuclear@0: break; nuclear@0: } nuclear@0: } nuclear@0: return visitor->VisitExit( *this ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // --------- XMLDocument ----------- // nuclear@0: XMLDocument::XMLDocument( bool _processEntities ) : nuclear@0: XMLNode( 0 ), nuclear@0: writeBOM( false ), nuclear@0: processEntities( _processEntities ), nuclear@0: errorID( 0 ), nuclear@0: errorStr1( 0 ), nuclear@0: errorStr2( 0 ), nuclear@0: charBuffer( 0 ) nuclear@0: { nuclear@0: document = this; // avoid warning about 'this' in initializer list nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLDocument::~XMLDocument() nuclear@0: { nuclear@0: DeleteChildren(); nuclear@0: delete [] charBuffer; nuclear@0: nuclear@0: #if 0 nuclear@0: textPool.Trace( "text" ); nuclear@0: elementPool.Trace( "element" ); nuclear@0: commentPool.Trace( "comment" ); nuclear@0: attributePool.Trace( "attribute" ); nuclear@0: #endif nuclear@0: nuclear@0: TIXMLASSERT( textPool.CurrentAllocs() == 0 ); nuclear@0: TIXMLASSERT( elementPool.CurrentAllocs() == 0 ); nuclear@0: TIXMLASSERT( commentPool.CurrentAllocs() == 0 ); nuclear@0: TIXMLASSERT( attributePool.CurrentAllocs() == 0 ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLDocument::InitDocument() nuclear@0: { nuclear@0: errorID = XML_NO_ERROR; nuclear@0: errorStr1 = 0; nuclear@0: errorStr2 = 0; nuclear@0: nuclear@0: delete [] charBuffer; nuclear@0: charBuffer = 0; nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLElement* XMLDocument::NewElement( const char* name ) nuclear@0: { nuclear@0: XMLElement* ele = new (elementPool.Alloc()) XMLElement( this ); nuclear@0: ele->memPool = &elementPool; nuclear@0: ele->SetName( name ); nuclear@0: return ele; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLComment* XMLDocument::NewComment( const char* str ) nuclear@0: { nuclear@0: XMLComment* comment = new (commentPool.Alloc()) XMLComment( this ); nuclear@0: comment->memPool = &commentPool; nuclear@0: comment->SetValue( str ); nuclear@0: return comment; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLText* XMLDocument::NewText( const char* str ) nuclear@0: { nuclear@0: XMLText* text = new (textPool.Alloc()) XMLText( this ); nuclear@0: text->memPool = &textPool; nuclear@0: text->SetValue( str ); nuclear@0: return text; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLDeclaration* XMLDocument::NewDeclaration( const char* str ) nuclear@0: { nuclear@0: XMLDeclaration* dec = new (commentPool.Alloc()) XMLDeclaration( this ); nuclear@0: dec->memPool = &commentPool; nuclear@0: dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" ); nuclear@0: return dec; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLUnknown* XMLDocument::NewUnknown( const char* str ) nuclear@0: { nuclear@0: XMLUnknown* unk = new (commentPool.Alloc()) XMLUnknown( this ); nuclear@0: unk->memPool = &commentPool; nuclear@0: unk->SetValue( str ); nuclear@0: return unk; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLDocument::LoadFile( const char* filename ) nuclear@0: { nuclear@0: DeleteChildren(); nuclear@0: InitDocument(); nuclear@0: nuclear@0: #if defined(_MSC_VER) nuclear@0: #pragma warning ( push ) nuclear@0: #pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated. nuclear@0: #endif nuclear@0: FILE* fp = fopen( filename, "rb" ); nuclear@0: #if defined(_MSC_VER) nuclear@0: #pragma warning ( pop ) nuclear@0: #endif nuclear@0: if ( !fp ) { nuclear@0: SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: LoadFile( fp ); nuclear@0: fclose( fp ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLDocument::LoadFile( FILE* fp ) nuclear@0: { nuclear@0: DeleteChildren(); nuclear@0: InitDocument(); nuclear@0: nuclear@0: fseek( fp, 0, SEEK_END ); nuclear@0: unsigned size = ftell( fp ); nuclear@0: fseek( fp, 0, SEEK_SET ); nuclear@0: nuclear@0: if ( size == 0 ) { nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: charBuffer = new char[size+1]; nuclear@0: fread( charBuffer, size, 1, fp ); nuclear@0: charBuffer[size] = 0; nuclear@0: nuclear@0: const char* p = charBuffer; nuclear@0: p = XMLUtil::SkipWhiteSpace( p ); nuclear@0: p = XMLUtil::ReadBOM( p, &writeBOM ); nuclear@0: if ( !p || !*p ) { nuclear@0: SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: ParseDeep( charBuffer + (p-charBuffer), 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLDocument::SaveFile( const char* filename ) nuclear@0: { nuclear@0: #if defined(_MSC_VER) nuclear@0: #pragma warning ( push ) nuclear@0: #pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated. nuclear@0: #endif nuclear@0: FILE* fp = fopen( filename, "w" ); nuclear@0: #if defined(_MSC_VER) nuclear@0: #pragma warning ( pop ) nuclear@0: #endif nuclear@0: if ( !fp ) { nuclear@0: SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: SaveFile(fp); nuclear@0: fclose( fp ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLDocument::SaveFile( FILE* fp ) nuclear@0: { nuclear@0: XMLPrinter stream( fp ); nuclear@0: Print( &stream ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int XMLDocument::Parse( const char* p ) nuclear@0: { nuclear@0: DeleteChildren(); nuclear@0: InitDocument(); nuclear@0: nuclear@0: if ( !p || !*p ) { nuclear@0: SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: p = XMLUtil::SkipWhiteSpace( p ); nuclear@0: p = XMLUtil::ReadBOM( p, &writeBOM ); nuclear@0: if ( !p || !*p ) { nuclear@0: SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: size_t len = strlen( p ); nuclear@0: charBuffer = new char[ len+1 ]; nuclear@0: memcpy( charBuffer, p, len+1 ); nuclear@0: nuclear@0: nuclear@0: ParseDeep( charBuffer, 0 ); nuclear@0: return errorID; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLDocument::Print( XMLPrinter* streamer ) nuclear@0: { nuclear@0: XMLPrinter stdStreamer( stdout ); nuclear@0: if ( !streamer ) nuclear@0: streamer = &stdStreamer; nuclear@0: Accept( streamer ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLDocument::SetError( int error, const char* str1, const char* str2 ) nuclear@0: { nuclear@0: errorID = error; nuclear@0: errorStr1 = str1; nuclear@0: errorStr2 = str2; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLDocument::PrintError() const nuclear@0: { nuclear@0: if ( errorID ) { nuclear@0: static const int LEN = 20; nuclear@0: char buf1[LEN] = { 0 }; nuclear@0: char buf2[LEN] = { 0 }; nuclear@0: nuclear@0: if ( errorStr1 ) { nuclear@0: TIXML_SNPRINTF( buf1, LEN, "%s", errorStr1 ); nuclear@0: } nuclear@0: if ( errorStr2 ) { nuclear@0: TIXML_SNPRINTF( buf2, LEN, "%s", errorStr2 ); nuclear@0: } nuclear@0: nuclear@0: printf( "XMLDocument error id=%d str1=%s str2=%s\n", nuclear@0: errorID, buf1, buf2 ); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: XMLPrinter::XMLPrinter( FILE* file ) : nuclear@0: elementJustOpened( false ), nuclear@0: firstElement( true ), nuclear@0: fp( file ), nuclear@0: depth( 0 ), nuclear@0: textDepth( -1 ), nuclear@0: processEntities( true ) nuclear@0: { nuclear@0: for( int i=0; i'] = true; // not required, but consistency is nice nuclear@0: buffer.Push( 0 ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::Print( const char* format, ... ) nuclear@0: { nuclear@0: va_list va; nuclear@0: va_start( va, format ); nuclear@0: nuclear@0: if ( fp ) { nuclear@0: vfprintf( fp, format, va ); nuclear@0: } nuclear@0: else { nuclear@0: // This seems brutally complex. Haven't figured out a better nuclear@0: // way on windows. nuclear@0: #ifdef _MSC_VER nuclear@0: int len = -1; nuclear@0: int expand = 1000; nuclear@0: while ( len < 0 ) { nuclear@0: len = vsnprintf_s( accumulator.Mem(), accumulator.Capacity(), _TRUNCATE, format, va ); nuclear@0: if ( len < 0 ) { nuclear@0: expand *= 3/2; nuclear@0: accumulator.PushArr( expand ); nuclear@0: } nuclear@0: } nuclear@0: char* p = buffer.PushArr( len ) - 1; nuclear@0: memcpy( p, accumulator.Mem(), len+1 ); nuclear@0: #else nuclear@0: int len = vsnprintf( 0, 0, format, va ); nuclear@0: // Close out and re-start the va-args nuclear@0: va_end( va ); nuclear@0: va_start( va, format ); nuclear@0: char* p = buffer.PushArr( len ) - 1; nuclear@0: vsnprintf( p, len+1, format, va ); nuclear@0: #endif nuclear@0: } nuclear@0: va_end( va ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PrintSpace( int depth ) nuclear@0: { nuclear@0: for( int i=0; i 0 && *q < ENTITY_RANGE ) { nuclear@0: // Check for entities. If one is found, flush nuclear@0: // the stream up until the entity, write the nuclear@0: // entity, and keep looking. nuclear@0: if ( flag[(unsigned)(*q)] ) { nuclear@0: while ( p < q ) { nuclear@0: Print( "%c", *p ); nuclear@0: ++p; nuclear@0: } nuclear@0: for( int i=0; i 0) ) { nuclear@0: Print( "%s", p ); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushHeader( bool writeBOM, bool writeDec ) nuclear@0: { nuclear@0: static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 }; nuclear@0: if ( writeBOM ) { nuclear@0: Print( "%s", bom ); nuclear@0: } nuclear@0: if ( writeDec ) { nuclear@0: PushDeclaration( "xml version=\"1.0\"" ); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::OpenElement( const char* name ) nuclear@0: { nuclear@0: if ( elementJustOpened ) { nuclear@0: SealElement(); nuclear@0: } nuclear@0: stack.Push( name ); nuclear@0: nuclear@0: if ( textDepth < 0 && !firstElement ) { nuclear@0: Print( "\n" ); nuclear@0: PrintSpace( depth ); nuclear@0: } nuclear@0: nuclear@0: Print( "<%s", name ); nuclear@0: elementJustOpened = true; nuclear@0: firstElement = false; nuclear@0: ++depth; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushAttribute( const char* name, const char* value ) nuclear@0: { nuclear@0: TIXMLASSERT( elementJustOpened ); nuclear@0: Print( " %s=\"", name ); nuclear@0: PrintString( value, false ); nuclear@0: Print( "\"" ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushAttribute( const char* name, int v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ); nuclear@0: PushAttribute( name, buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushAttribute( const char* name, unsigned v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%u", v ); nuclear@0: PushAttribute( name, buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushAttribute( const char* name, bool v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%d", v ? 1 : 0 ); nuclear@0: PushAttribute( name, buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushAttribute( const char* name, double v ) nuclear@0: { nuclear@0: char buf[BUF_SIZE]; nuclear@0: TIXML_SNPRINTF( buf, BUF_SIZE, "%f", v ); nuclear@0: PushAttribute( name, buf ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::CloseElement() nuclear@0: { nuclear@0: --depth; nuclear@0: const char* name = stack.Pop(); nuclear@0: nuclear@0: if ( elementJustOpened ) { nuclear@0: Print( "/>" ); nuclear@0: } nuclear@0: else { nuclear@0: if ( textDepth < 0 ) { nuclear@0: Print( "\n" ); nuclear@0: PrintSpace( depth ); nuclear@0: } nuclear@0: Print( "", name ); nuclear@0: } nuclear@0: nuclear@0: if ( textDepth == depth ) nuclear@0: textDepth = -1; nuclear@0: if ( depth == 0 ) nuclear@0: Print( "\n" ); nuclear@0: elementJustOpened = false; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::SealElement() nuclear@0: { nuclear@0: elementJustOpened = false; nuclear@0: Print( ">" ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushText( const char* text, bool cdata ) nuclear@0: { nuclear@0: textDepth = depth-1; nuclear@0: nuclear@0: if ( elementJustOpened ) { nuclear@0: SealElement(); nuclear@0: } nuclear@0: if ( cdata ) { nuclear@0: Print( "" ); nuclear@0: } nuclear@0: else { nuclear@0: PrintString( text, true ); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushComment( const char* comment ) nuclear@0: { nuclear@0: if ( elementJustOpened ) { nuclear@0: SealElement(); nuclear@0: } nuclear@0: if ( textDepth < 0 && !firstElement ) { nuclear@0: Print( "\n" ); nuclear@0: PrintSpace( depth ); nuclear@0: } nuclear@0: firstElement = false; nuclear@0: Print( "", comment ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushDeclaration( const char* value ) nuclear@0: { nuclear@0: if ( elementJustOpened ) { nuclear@0: SealElement(); nuclear@0: } nuclear@0: if ( textDepth < 0 && !firstElement) { nuclear@0: Print( "\n" ); nuclear@0: PrintSpace( depth ); nuclear@0: } nuclear@0: firstElement = false; nuclear@0: Print( "", value ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void XMLPrinter::PushUnknown( const char* value ) nuclear@0: { nuclear@0: if ( elementJustOpened ) { nuclear@0: SealElement(); nuclear@0: } nuclear@0: if ( textDepth < 0 && !firstElement ) { nuclear@0: Print( "\n" ); nuclear@0: PrintSpace( depth ); nuclear@0: } nuclear@0: firstElement = false; nuclear@0: Print( "", value ); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::VisitEnter( const XMLDocument& doc ) nuclear@0: { nuclear@0: processEntities = doc.ProcessEntities(); nuclear@0: if ( doc.HasBOM() ) { nuclear@0: PushHeader( true, false ); nuclear@0: } nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute ) nuclear@0: { nuclear@0: OpenElement( element.Name() ); nuclear@0: while ( attribute ) { nuclear@0: PushAttribute( attribute->Name(), attribute->Value() ); nuclear@0: attribute = attribute->Next(); nuclear@0: } nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::VisitExit( const XMLElement& ) nuclear@0: { nuclear@0: CloseElement(); nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::Visit( const XMLText& text ) nuclear@0: { nuclear@0: PushText( text.Value(), text.CData() ); nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::Visit( const XMLComment& comment ) nuclear@0: { nuclear@0: PushComment( comment.Value() ); nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: bool XMLPrinter::Visit( const XMLDeclaration& declaration ) nuclear@0: { nuclear@0: PushDeclaration( declaration.Value() ); nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: bool XMLPrinter::Visit( const XMLUnknown& unknown ) nuclear@0: { nuclear@0: PushUnknown( unknown.Value() ); nuclear@0: return true; nuclear@0: }