stratgame
diff gfx/src/opengl.cc @ 3:8d95187cb3ee
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 23 May 2012 17:10:46 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/src/opengl.cc Wed May 23 17:10:46 2012 +0300 1.3 @@ -0,0 +1,39 @@ 1.4 +#include "opengl.h" 1.5 + 1.6 +void load_gl_matrix(const Matrix4x4 &mat) 1.7 +{ 1.8 +#ifdef SINGLE_PRECISION_MATH 1.9 + if(glLoadTransposeMatrixfARB) { 1.10 + glLoadTransposeMatrixfARB((float*)&mat); 1.11 + } else { 1.12 + Matrix4x4 tmat = mat.transposed(); 1.13 + glLoadMatrixf((float*)&tmat); 1.14 + } 1.15 +#else 1.16 + if(glLoadTransposeMatrixdARB) { 1.17 + glLoadTransposeMatrixdARB((double*)&mat); 1.18 + } else { 1.19 + Matrix4x4 tmat = mat.transposed(); 1.20 + glLoadMatrixd((double*)&tmat); 1.21 + } 1.22 +#endif 1.23 +} 1.24 + 1.25 +void mult_gl_matrix(const Matrix4x4 &mat) 1.26 +{ 1.27 +#ifdef SINGLE_PRECISION_MATH 1.28 + if(glMultTransposeMatrixfARB) { 1.29 + glMultTransposeMatrixfARB((float*)&mat); 1.30 + } else { 1.31 + Matrix4x4 tmat = mat.transposed(); 1.32 + glMultMatrixf((float*)&tmat); 1.33 + } 1.34 +#else 1.35 + if(glMultTransposeMatrixdARB) { 1.36 + glMultTransposeMatrixdARB((double*)&mat); 1.37 + } else { 1.38 + Matrix4x4 tmat = mat.transposed(); 1.39 + glMultMatrixd((double*)&tmat); 1.40 + } 1.41 +#endif 1.42 +}