stratgame

diff src/main.cc @ 0:86b53f76899f

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 21 May 2012 19:07:40 +0300
parents
children 55a43e27339a
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/main.cc	Mon May 21 19:07:40 2012 +0300
     1.3 @@ -0,0 +1,133 @@
     1.4 +#include <stdio.h>
     1.5 +#include <stdlib.h>
     1.6 +#include <unistd.h>
     1.7 +#include "opengl.h"
     1.8 +#include "part.h"
     1.9 +#include "menu_part.h"
    1.10 +#include "game_part.h"
    1.11 +
    1.12 +static bool init();
    1.13 +static void cleanup();
    1.14 +static void disp();
    1.15 +static void idle();
    1.16 +static void reshape(int x, int y);
    1.17 +static void key_press(unsigned char key, int x, int y);
    1.18 +static void key_release(unsigned char key, int x, int y);
    1.19 +static void mouse(int bn, int state, int x, int y);
    1.20 +static void motion(int x, int y);
    1.21 +static void sball_motion(int x, int y, int z);
    1.22 +static void sball_rotate(int x, int y, int z);
    1.23 +static void sball_button(int bn, int state);
    1.24 +
    1.25 +int main(int argc, char **argv)
    1.26 +{
    1.27 +	glutInit(&argc, argv);
    1.28 +	glutInitWindowSize(1280, 800);
    1.29 +	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STENCIL);
    1.30 +	glutCreateWindow("Foo");
    1.31 +
    1.32 +	glutDisplayFunc(disp);
    1.33 +	glutIdleFunc(idle);
    1.34 +	glutReshapeFunc(reshape);
    1.35 +	glutKeyboardFunc(key_press);
    1.36 +	glutKeyboardUpFunc(key_release);
    1.37 +	glutMouseFunc(mouse);
    1.38 +	glutMotionFunc(motion);
    1.39 +	glutPassiveMotionFunc(motion);
    1.40 +	glutSpaceballMotionFunc(sball_motion);
    1.41 +	glutSpaceballRotateFunc(sball_rotate);
    1.42 +	glutSpaceballButtonFunc(sball_button);
    1.43 +
    1.44 +	if(!init()) {
    1.45 +		return 1;
    1.46 +	}
    1.47 +	atexit(cleanup);
    1.48 +
    1.49 +	glutMainLoop();
    1.50 +	return 0;
    1.51 +}
    1.52 +
    1.53 +
    1.54 +static bool init()
    1.55 +{
    1.56 +	glewInit();
    1.57 +
    1.58 +	menu_part = new MainMenu;
    1.59 +	game_part = new Game;
    1.60 +	cur_part = menu_part;
    1.61 +
    1.62 +	return true;
    1.63 +}
    1.64 +
    1.65 +static void cleanup()
    1.66 +{
    1.67 +	delete menu_part;
    1.68 +	delete game_part;
    1.69 +}
    1.70 +
    1.71 +static void disp()
    1.72 +{
    1.73 +	unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
    1.74 +	cur_part->update(msec);
    1.75 +	cur_part->draw();
    1.76 +
    1.77 +	glutSwapBuffers();
    1.78 +	usleep(1000);
    1.79 +}
    1.80 +
    1.81 +static void idle()
    1.82 +{
    1.83 +	glutPostRedisplay();
    1.84 +}
    1.85 +
    1.86 +static void reshape(int x, int y)
    1.87 +{
    1.88 +	glViewport(0, 0, x, y);
    1.89 +
    1.90 +	cur_part->reshape(x, y);
    1.91 +}
    1.92 +
    1.93 +static void key_press(unsigned char key, int x, int y)
    1.94 +{
    1.95 +	cur_part->key(key, true);
    1.96 +}
    1.97 +
    1.98 +static void key_release(unsigned char key, int x, int y)
    1.99 +{
   1.100 +	cur_part->key(key, false);
   1.101 +}
   1.102 +
   1.103 +static void mouse(int bn, int state, int x, int y)
   1.104 +{
   1.105 +	cur_part->mouse_button(bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN);
   1.106 +}
   1.107 +
   1.108 +static void motion(int x, int y)
   1.109 +{
   1.110 +	cur_part->mouse_motion(x, y);
   1.111 +}
   1.112 +
   1.113 +static int sbmotion[6];
   1.114 +
   1.115 +static void sball_motion(int x, int y, int z)
   1.116 +{
   1.117 +	sbmotion[0] = x;
   1.118 +	sbmotion[1] = y;
   1.119 +	sbmotion[2] = z;
   1.120 +	cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2],
   1.121 +			sbmotion[3], sbmotion[4], sbmotion[5]);
   1.122 +}
   1.123 +
   1.124 +static void sball_rotate(int x, int y, int z)
   1.125 +{
   1.126 +	sbmotion[3] = x;
   1.127 +	sbmotion[4] = y;
   1.128 +	sbmotion[5] = z;
   1.129 +	cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2],
   1.130 +			sbmotion[3], sbmotion[4], sbmotion[5]);
   1.131 +}
   1.132 +
   1.133 +static void sball_button(int bn, int state)
   1.134 +{
   1.135 +	cur_part->spaceball_button(bn, state == GLUT_DOWN);
   1.136 +}