stratgame
diff src/game_part.cc @ 0:86b53f76899f
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 21 May 2012 19:07:40 +0300 |
parents | |
children | 369b51c9e4a8 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/game_part.cc Mon May 21 19:07:40 2012 +0300 1.3 @@ -0,0 +1,38 @@ 1.4 +#include "opengl.h" 1.5 +#include "game_part.h" 1.6 +#include "level.h" 1.7 + 1.8 +Game::~Game() {} 1.9 + 1.10 +void Game::draw() const 1.11 +{ 1.12 + glClear(GL_COLOR_BUFFER_BIT); 1.13 + 1.14 + glMatrixMode(GL_MODELVIEW); 1.15 + glLoadIdentity(); 1.16 + glRotatef(current_time / 100.0, 0, 0, 1); 1.17 + glScalef(0.5, 0.5, 1); 1.18 + 1.19 + glBegin(GL_QUADS); 1.20 + glColor3f(1, 0, 0); 1.21 + glVertex2f(-1, -1); 1.22 + glColor3f(0, 1, 0); 1.23 + glVertex2f(1, -1); 1.24 + glColor3f(0, 0, 1); 1.25 + glVertex2f(1, 1); 1.26 + glColor3f(1, 0, 1); 1.27 + glVertex2f(-1, 1); 1.28 + glEnd(); 1.29 +} 1.30 + 1.31 +void Game::key(int key, bool pressed) 1.32 +{ 1.33 + switch(key) { 1.34 + case 27: 1.35 + cur_part = menu_part; 1.36 + break; 1.37 + 1.38 + default: 1.39 + break; 1.40 + } 1.41 +}