stratgame

diff level/src/tinyxml2.h @ 0:86b53f76899f

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 21 May 2012 19:07:40 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/level/src/tinyxml2.h	Mon May 21 19:07:40 2012 +0300
     1.3 @@ -0,0 +1,1403 @@
     1.4 +/*
     1.5 +Original code by Lee Thomason (www.grinninglizard.com)
     1.6 +
     1.7 +This software is provided 'as-is', without any express or implied
     1.8 +warranty. In no event will the authors be held liable for any
     1.9 +damages arising from the use of this software.
    1.10 +
    1.11 +Permission is granted to anyone to use this software for any
    1.12 +purpose, including commercial applications, and to alter it and
    1.13 +redistribute it freely, subject to the following restrictions:
    1.14 +
    1.15 +1. The origin of this software must not be misrepresented; you must
    1.16 +not claim that you wrote the original software. If you use this
    1.17 +software in a product, an acknowledgment in the product documentation
    1.18 +would be appreciated but is not required.
    1.19 +
    1.20 +2. Altered source versions must be plainly marked as such, and
    1.21 +must not be misrepresented as being the original software.
    1.22 +
    1.23 +3. This notice may not be removed or altered from any source
    1.24 +distribution.
    1.25 +*/
    1.26 +
    1.27 +#ifndef TINYXML2_INCLUDED
    1.28 +#define TINYXML2_INCLUDED
    1.29 +
    1.30 +#include <cctype>
    1.31 +#include <climits>
    1.32 +#include <cstdio>
    1.33 +#include <cstring>
    1.34 +#include <cstdarg>
    1.35 +
    1.36 +/* 
    1.37 +   TODO: intern strings instead of allocation.
    1.38 +*/
    1.39 +/*
    1.40 +	gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
    1.41 +*/
    1.42 +
    1.43 +#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
    1.44 +	#ifndef DEBUG
    1.45 +		#define DEBUG
    1.46 +	#endif
    1.47 +#endif
    1.48 +
    1.49 +
    1.50 +#if defined(DEBUG)
    1.51 +        #if defined(_MSC_VER)
    1.52 +                #define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
    1.53 +        #elif defined (ANDROID_NDK)
    1.54 +                #include <android/log.h>
    1.55 +                #define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
    1.56 +        #else
    1.57 +                #include <assert.h>
    1.58 +                #define TIXMLASSERT                assert
    1.59 +        #endif
    1.60 +#else
    1.61 +        #define TIXMLASSERT( x )           {}
    1.62 +#endif
    1.63 +
    1.64 +
    1.65 +#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
    1.66 +	// Microsoft visual studio, version 2005 and higher.
    1.67 +	/*int _snprintf_s(
    1.68 +	   char *buffer,
    1.69 +	   size_t sizeOfBuffer,
    1.70 +	   size_t count,	
    1.71 +	   const char *format [,
    1.72 +		  argument] ... 
    1.73 +	);*/
    1.74 +	inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {
    1.75 +	    va_list va;
    1.76 +		va_start( va, format );
    1.77 +		int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
    1.78 +	    va_end( va );
    1.79 +		return result;
    1.80 +	}
    1.81 +	#define TIXML_SSCANF   sscanf_s
    1.82 +#else
    1.83 +	// GCC version 3 and higher
    1.84 +	//#warning( "Using sn* functions." )
    1.85 +	#define TIXML_SNPRINTF snprintf
    1.86 +	#define TIXML_SSCANF   sscanf
    1.87 +#endif
    1.88 +
    1.89 +static const int TIXML2_MAJOR_VERSION = 1;
    1.90 +static const int TIXML2_MINOR_VERSION = 0;
    1.91 +static const int TIXML2_PATCH_VERSION = 1;
    1.92 +
    1.93 +namespace tinyxml2
    1.94 +{
    1.95 +class XMLDocument;
    1.96 +class XMLElement;
    1.97 +class XMLAttribute;
    1.98 +class XMLComment;
    1.99 +class XMLNode;
   1.100 +class XMLText;
   1.101 +class XMLDeclaration;
   1.102 +class XMLUnknown;
   1.103 +
   1.104 +class XMLPrinter;
   1.105 +
   1.106 +/*
   1.107 +	A class that wraps strings. Normally stores the start and end
   1.108 +	pointers into the XML file itself, and will apply normalization
   1.109 +	and entity translation if actually read. Can also store (and memory
   1.110 +	manage) a traditional char[]
   1.111 +*/
   1.112 +class StrPair
   1.113 +{
   1.114 +public:
   1.115 +	enum {
   1.116 +		NEEDS_ENTITY_PROCESSING			= 0x01,
   1.117 +		NEEDS_NEWLINE_NORMALIZATION		= 0x02,
   1.118 +
   1.119 +		TEXT_ELEMENT		= NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
   1.120 +		TEXT_ELEMENT_LEAVE_ENTITIES		= NEEDS_NEWLINE_NORMALIZATION,
   1.121 +		ATTRIBUTE_NAME		= 0,
   1.122 +		ATTRIBUTE_VALUE		= NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
   1.123 +		ATTRIBUTE_VALUE_LEAVE_ENTITIES		= NEEDS_NEWLINE_NORMALIZATION,
   1.124 +		COMMENT				= NEEDS_NEWLINE_NORMALIZATION
   1.125 +	};
   1.126 +
   1.127 +	StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
   1.128 +	~StrPair();
   1.129 +
   1.130 +	void Set( char* _start, char* _end, int _flags ) {
   1.131 +		Reset();
   1.132 +		this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;
   1.133 +	}
   1.134 +	const char* GetStr();
   1.135 +	bool Empty() const { return start == end; }
   1.136 +
   1.137 +	void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
   1.138 +	void SetStr( const char* str, int flags=0 );
   1.139 +
   1.140 +	char* ParseText( char* in, const char* endTag, int strFlags );
   1.141 +	char* ParseName( char* in );
   1.142 +
   1.143 +
   1.144 +private:
   1.145 +	void Reset();
   1.146 +
   1.147 +	enum {
   1.148 +		NEEDS_FLUSH = 0x100,
   1.149 +		NEEDS_DELETE = 0x200
   1.150 +	};
   1.151 +
   1.152 +	// After parsing, if *end != 0, it can be set to zero.
   1.153 +	int flags;
   1.154 +	char* start;	
   1.155 +	char* end;
   1.156 +};
   1.157 +
   1.158 +
   1.159 +/*
   1.160 +	A dynamic array of Plain Old Data. Doesn't support constructors, etc.
   1.161 +	Has a small initial memory pool, so that low or no usage will not
   1.162 +	cause a call to new/delete
   1.163 +*/
   1.164 +template <class T, int INIT>
   1.165 +class DynArray
   1.166 +{
   1.167 +public:
   1.168 +	DynArray< T, INIT >() 
   1.169 +	{
   1.170 +		mem = pool;
   1.171 +		allocated = INIT;
   1.172 +		size = 0;
   1.173 +	}
   1.174 +	~DynArray()
   1.175 +	{
   1.176 +		if ( mem != pool ) {
   1.177 +			delete [] mem;
   1.178 +		}
   1.179 +	}
   1.180 +	void Push( T t )
   1.181 +	{
   1.182 +		EnsureCapacity( size+1 );
   1.183 +		mem[size++] = t;
   1.184 +	}
   1.185 +
   1.186 +	T* PushArr( int count )
   1.187 +	{
   1.188 +		EnsureCapacity( size+count );
   1.189 +		T* ret = &mem[size];
   1.190 +		size += count;
   1.191 +		return ret;
   1.192 +	}
   1.193 +	T Pop() {
   1.194 +		return mem[--size];
   1.195 +	}
   1.196 +	void PopArr( int count ) 
   1.197 +	{
   1.198 +		TIXMLASSERT( size >= count );
   1.199 +		size -= count;
   1.200 +	}
   1.201 +
   1.202 +	bool Empty() const					{ return size == 0; }
   1.203 +	T& operator[](int i)				{ TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
   1.204 +	const T& operator[](int i) const	{ TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
   1.205 +	int Size() const					{ return size; }
   1.206 +	int Capacity() const				{ return allocated; }
   1.207 +	const T* Mem() const				{ return mem; }
   1.208 +	T* Mem()							{ return mem; }
   1.209 +
   1.210 +
   1.211 +private:
   1.212 +	void EnsureCapacity( int cap ) {
   1.213 +		if ( cap > allocated ) {
   1.214 +			int newAllocated = cap * 2;
   1.215 +			T* newMem = new T[newAllocated];
   1.216 +			memcpy( newMem, mem, sizeof(T)*size );	// warning: not using constructors, only works for PODs
   1.217 +			if ( mem != pool ) delete [] mem;
   1.218 +			mem = newMem;
   1.219 +			allocated = newAllocated;
   1.220 +		}
   1.221 +	}
   1.222 +
   1.223 +	T* mem;
   1.224 +	T pool[INIT];
   1.225 +	int allocated;		// objects allocated
   1.226 +	int size;			// number objects in use
   1.227 +};
   1.228 +
   1.229 +
   1.230 +/*
   1.231 +	Parent virtual class of a pool for fast allocation
   1.232 +	and deallocation of objects.
   1.233 +*/
   1.234 +class MemPool
   1.235 +{
   1.236 +public:
   1.237 +	MemPool() {}
   1.238 +	virtual ~MemPool() {}
   1.239 +
   1.240 +	virtual int ItemSize() const = 0;
   1.241 +	virtual void* Alloc() = 0;
   1.242 +	virtual void Free( void* ) = 0; 
   1.243 +};
   1.244 +
   1.245 +
   1.246 +/*
   1.247 +	Template child class to create pools of the correct type.
   1.248 +*/
   1.249 +template< int SIZE >
   1.250 +class MemPoolT : public MemPool
   1.251 +{
   1.252 +public:
   1.253 +	MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0)	{}
   1.254 +	~MemPoolT() {
   1.255 +		// Delete the blocks.
   1.256 +		for( int i=0; i<blockPtrs.Size(); ++i ) {
   1.257 +			delete blockPtrs[i];
   1.258 +		}
   1.259 +	}
   1.260 +
   1.261 +	virtual int ItemSize() const	{ return SIZE; }
   1.262 +	int CurrentAllocs() const		{ return currentAllocs; }
   1.263 +
   1.264 +	virtual void* Alloc() {
   1.265 +		if ( !root ) {
   1.266 +			// Need a new block.
   1.267 +			Block* block = new Block();
   1.268 +			blockPtrs.Push( block );
   1.269 +
   1.270 +			for( int i=0; i<COUNT-1; ++i ) {
   1.271 +				block->chunk[i].next = &block->chunk[i+1];
   1.272 +			}
   1.273 +			block->chunk[COUNT-1].next = 0;
   1.274 +			root = block->chunk;
   1.275 +		}
   1.276 +		void* result = root;
   1.277 +		root = root->next;
   1.278 +
   1.279 +		++currentAllocs;
   1.280 +		if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
   1.281 +		nAllocs++;
   1.282 +		return result;
   1.283 +	}
   1.284 +	virtual void Free( void* mem ) {
   1.285 +		if ( !mem ) return;
   1.286 +		--currentAllocs;
   1.287 +		Chunk* chunk = (Chunk*)mem;
   1.288 +		memset( chunk, 0xfe, sizeof(Chunk) );
   1.289 +		chunk->next = root;
   1.290 +		root = chunk;
   1.291 +	}
   1.292 +	void Trace( const char* name ) {
   1.293 +		printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
   1.294 +				 name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
   1.295 +	}
   1.296 +
   1.297 +private:
   1.298 +	enum { COUNT = 1024/SIZE };
   1.299 +	union Chunk {
   1.300 +		Chunk* next;
   1.301 +		char mem[SIZE];
   1.302 +	};
   1.303 +	struct Block {
   1.304 +		Chunk chunk[COUNT];
   1.305 +	};
   1.306 +	DynArray< Block*, 10 > blockPtrs;
   1.307 +	Chunk* root;
   1.308 +
   1.309 +	int currentAllocs;
   1.310 +	int nAllocs;
   1.311 +	int maxAllocs;
   1.312 +};
   1.313 +
   1.314 +
   1.315 +
   1.316 +/**
   1.317 +	Implements the interface to the "Visitor pattern" (see the Accept() method.)
   1.318 +	If you call the Accept() method, it requires being passed a XMLVisitor
   1.319 +	class to handle callbacks. For nodes that contain other nodes (Document, Element)
   1.320 +	you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
   1.321 +	are simply called with Visit().
   1.322 +
   1.323 +	If you return 'true' from a Visit method, recursive parsing will continue. If you return
   1.324 +	false, <b>no children of this node or its sibilings</b> will be visited.
   1.325 +
   1.326 +	All flavors of Visit methods have a default implementation that returns 'true' (continue 
   1.327 +	visiting). You need to only override methods that are interesting to you.
   1.328 +
   1.329 +	Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
   1.330 +
   1.331 +	You should never change the document from a callback.
   1.332 +
   1.333 +	@sa XMLNode::Accept()
   1.334 +*/
   1.335 +class XMLVisitor
   1.336 +{
   1.337 +public:
   1.338 +	virtual ~XMLVisitor() {}
   1.339 +
   1.340 +	/// Visit a document.
   1.341 +	virtual bool VisitEnter( const XMLDocument& /*doc*/ )			{ return true; }
   1.342 +	/// Visit a document.
   1.343 +	virtual bool VisitExit( const XMLDocument& /*doc*/ )			{ return true; }
   1.344 +
   1.345 +	/// Visit an element.
   1.346 +	virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )	{ return true; }
   1.347 +	/// Visit an element.
   1.348 +	virtual bool VisitExit( const XMLElement& /*element*/ )			{ return true; }
   1.349 +
   1.350 +	/// Visit a declaration.
   1.351 +	virtual bool Visit( const XMLDeclaration& /*declaration*/ )		{ return true; }
   1.352 +	/// Visit a text node.
   1.353 +	virtual bool Visit( const XMLText& /*text*/ )					{ return true; }
   1.354 +	/// Visit a comment node.
   1.355 +	virtual bool Visit( const XMLComment& /*comment*/ )				{ return true; }
   1.356 +	/// Visit an unknown node.
   1.357 +	virtual bool Visit( const XMLUnknown& /*unknown*/ )				{ return true; }
   1.358 +};
   1.359 +
   1.360 +
   1.361 +/*
   1.362 +	Utility functionality.
   1.363 +*/
   1.364 +class XMLUtil
   1.365 +{
   1.366 +public:
   1.367 +	// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't 
   1.368 +	// correct, but simple, and usually works.
   1.369 +	static const char* SkipWhiteSpace( const char* p )	{ while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
   1.370 +	static char* SkipWhiteSpace( char* p )				{ while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
   1.371 +
   1.372 +	inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {
   1.373 +		int n = 0;
   1.374 +		if ( p == q ) {
   1.375 +			return true;
   1.376 +		}
   1.377 +		while( *p && *q && *p == *q && n<nChar ) {
   1.378 +			++p; ++q; ++n;
   1.379 +		}
   1.380 +		if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
   1.381 +			return true;
   1.382 +		}
   1.383 +		return false;
   1.384 +	}
   1.385 +	inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }
   1.386 +	inline static int IsAlphaNum( unsigned char anyByte )	{ return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
   1.387 +	inline static int IsAlpha( unsigned char anyByte )		{ return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
   1.388 +
   1.389 +	static const char* ReadBOM( const char* p, bool* hasBOM );
   1.390 +	// p is the starting location,
   1.391 +	// the UTF-8 value of the entity will be placed in value, and length filled in.
   1.392 +	static const char* GetCharacterRef( const char* p, char* value, int* length );
   1.393 +	static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
   1.394 +};
   1.395 +
   1.396 +
   1.397 +/** XMLNode is a base class for every object that is in the
   1.398 +	XML Document Object Model (DOM), except XMLAttributes.
   1.399 +	Nodes have siblings, a parent, and children which can
   1.400 +	be navigated. A node is always in a XMLDocument.
   1.401 +	The type of a XMLNode can be queried, and it can 
   1.402 +	be cast to its more defined type.
   1.403 +
   1.404 +	A XMLDocument allocates memory for all its Nodes.
   1.405 +	When the XMLDocument gets deleted, all its Nodes
   1.406 +	will also be deleted.
   1.407 +
   1.408 +	@verbatim
   1.409 +	A Document can contain:	Element	(container or leaf)
   1.410 +							Comment (leaf)
   1.411 +							Unknown (leaf)
   1.412 +							Declaration( leaf )
   1.413 +
   1.414 +	An Element can contain:	Element (container or leaf)
   1.415 +							Text	(leaf)
   1.416 +							Attributes (not on tree)
   1.417 +							Comment (leaf)
   1.418 +							Unknown (leaf)
   1.419 +
   1.420 +	@endverbatim
   1.421 +*/
   1.422 +class XMLNode
   1.423 +{
   1.424 +	friend class XMLDocument;
   1.425 +	friend class XMLElement;
   1.426 +public:
   1.427 +
   1.428 +	/// Get the XMLDocument that owns this XMLNode.
   1.429 +	const XMLDocument* GetDocument() const	{ return document; }
   1.430 +	/// Get the XMLDocument that owns this XMLNode.
   1.431 +	XMLDocument* GetDocument()				{ return document; }
   1.432 +
   1.433 +	virtual XMLElement*		ToElement()		{ return 0; }	///< Safely cast to an Element, or null.
   1.434 +	virtual XMLText*		ToText()		{ return 0; }	///< Safely cast to Text, or null.
   1.435 +	virtual XMLComment*		ToComment()		{ return 0; }	///< Safely cast to a Comment, or null.
   1.436 +	virtual XMLDocument*	ToDocument()	{ return 0; }	///< Safely cast to a Document, or null.
   1.437 +	virtual XMLDeclaration*	ToDeclaration()	{ return 0; }	///< Safely cast to a Declaration, or null.
   1.438 +	virtual XMLUnknown*		ToUnknown()		{ return 0; }	///< Safely cast to an Unknown, or null.
   1.439 +
   1.440 +	virtual const XMLElement*		ToElement() const		{ return 0; }
   1.441 +	virtual const XMLText*			ToText() const			{ return 0; }
   1.442 +	virtual const XMLComment*		ToComment() const		{ return 0; }
   1.443 +	virtual const XMLDocument*		ToDocument() const		{ return 0; }
   1.444 +	virtual const XMLDeclaration*	ToDeclaration() const	{ return 0; }
   1.445 +	virtual const XMLUnknown*		ToUnknown() const		{ return 0; }
   1.446 +
   1.447 +	/** The meaning of 'value' changes for the specific type.
   1.448 +		@verbatim
   1.449 +		Document:	empty
   1.450 +		Element:	name of the element
   1.451 +		Comment:	the comment text
   1.452 +		Unknown:	the tag contents
   1.453 +		Text:		the text string
   1.454 +		@endverbatim
   1.455 +	*/
   1.456 +	const char* Value() const			{ return value.GetStr(); }
   1.457 +	/** Set the Value of an XML node.
   1.458 +		@sa Value()
   1.459 +	*/
   1.460 +	void SetValue( const char* val, bool staticMem=false );
   1.461 +
   1.462 +	/// Get the parent of this node on the DOM.
   1.463 +	const XMLNode*	Parent() const			{ return parent; }
   1.464 +	XMLNode* Parent()						{ return parent; }
   1.465 +
   1.466 +	/// Returns true if this node has no children.
   1.467 +	bool NoChildren() const					{ return !firstChild; }
   1.468 +
   1.469 +	/// Get the first child node, or null if none exists.
   1.470 +	const XMLNode*  FirstChild() const		{ return firstChild; }
   1.471 +	XMLNode*		FirstChild()			{ return firstChild; }
   1.472 +	/** Get the first child element, or optionally the first child
   1.473 +	    element with the specified name.
   1.474 +	*/
   1.475 +	const XMLElement* FirstChildElement( const char* value=0 ) const;
   1.476 +	XMLElement* FirstChildElement( const char* _value=0 )	{ return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }
   1.477 +
   1.478 +	/// Get the last child node, or null if none exists.
   1.479 +	const XMLNode*	LastChild() const						{ return lastChild; }
   1.480 +	XMLNode*		LastChild()								{ return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
   1.481 +
   1.482 +	/** Get the last child element or optionally the last child
   1.483 +	    element with the specified name.
   1.484 +	*/
   1.485 +	const XMLElement* LastChildElement( const char* value=0 ) const;
   1.486 +	XMLElement* LastChildElement( const char* _value=0 )	{ return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
   1.487 +	
   1.488 +	/// Get the previous (left) sibling node of this node.
   1.489 +	const XMLNode*	PreviousSibling() const					{ return prev; }
   1.490 +	XMLNode*	PreviousSibling()							{ return prev; }
   1.491 +
   1.492 +	/// Get the previous (left) sibling element of this node, with an opitionally supplied name.
   1.493 +	const XMLElement*	PreviousSiblingElement( const char* value=0 ) const ;
   1.494 +	XMLElement*	PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
   1.495 +	
   1.496 +	/// Get the next (right) sibling node of this node.
   1.497 +	const XMLNode*	NextSibling() const						{ return next; }
   1.498 +	XMLNode*	NextSibling()								{ return next; }
   1.499 +		
   1.500 +	/// Get the next (right) sibling element of this node, with an opitionally supplied name.
   1.501 +	const XMLElement*	NextSiblingElement( const char* value=0 ) const;
   1.502 + 	XMLElement*	NextSiblingElement( const char* _value=0 )	{ return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
   1.503 +
   1.504 +	/**
   1.505 +		Add a child node as the last (right) child.
   1.506 +	*/
   1.507 +	XMLNode* InsertEndChild( XMLNode* addThis );
   1.508 +
   1.509 +	XMLNode* LinkEndChild( XMLNode* addThis )	{ return InsertEndChild( addThis ); }
   1.510 +	/**
   1.511 +		Add a child node as the first (left) child.
   1.512 +	*/
   1.513 +	XMLNode* InsertFirstChild( XMLNode* addThis );
   1.514 +	/**
   1.515 +		Add a node after the specified child node.
   1.516 +	*/
   1.517 +	XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
   1.518 +	
   1.519 +	/**
   1.520 +		Delete all the children of this node.
   1.521 +	*/
   1.522 +	void DeleteChildren();
   1.523 +
   1.524 +	/**
   1.525 +		Delete a child of this node.
   1.526 +	*/
   1.527 +	void DeleteChild( XMLNode* node );
   1.528 +
   1.529 +	/**
   1.530 +		Make a copy of this node, but not its children.
   1.531 +		You may pass in a Document pointer that will be
   1.532 +		the owner of the new Node. If the 'document' is 
   1.533 +		null, then the node returned will be allocated
   1.534 +		from the current Document. (this->GetDocument())
   1.535 +
   1.536 +		Note: if called on a XMLDocument, this will return null.
   1.537 +	*/
   1.538 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
   1.539 +
   1.540 +	/**
   1.541 +		Test if 2 nodes are the same, but don't test children.
   1.542 +		The 2 nodes do not need to be in the same Document.
   1.543 +
   1.544 +		Note: if called on a XMLDocument, this will return false.
   1.545 +	*/
   1.546 +	virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
   1.547 +
   1.548 +	/** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the 
   1.549 +		XML tree will be conditionally visited and the host will be called back
   1.550 +		via the TiXmlVisitor interface.
   1.551 +
   1.552 +		This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
   1.553 +		the XML for the callbacks, so the performance of TinyXML is unchanged by using this
   1.554 +		interface versus any other.)
   1.555 +
   1.556 +		The interface has been based on ideas from:
   1.557 +
   1.558 +		- http://www.saxproject.org/
   1.559 +		- http://c2.com/cgi/wiki?HierarchicalVisitorPattern 
   1.560 +
   1.561 +		Which are both good references for "visiting".
   1.562 +
   1.563 +		An example of using Accept():
   1.564 +		@verbatim
   1.565 +		TiXmlPrinter printer;
   1.566 +		tinyxmlDoc.Accept( &printer );
   1.567 +		const char* xmlcstr = printer.CStr();
   1.568 +		@endverbatim
   1.569 +	*/
   1.570 +	virtual bool Accept( XMLVisitor* visitor ) const = 0;
   1.571 +
   1.572 +	// internal
   1.573 +	virtual char* ParseDeep( char*, StrPair* );
   1.574 +
   1.575 +protected:
   1.576 +	XMLNode( XMLDocument* );
   1.577 +	virtual ~XMLNode();
   1.578 +	XMLNode( const XMLNode& );	// not supported
   1.579 +	void operator=( const XMLNode& );	// not supported
   1.580 +	
   1.581 +	XMLDocument*	document;
   1.582 +	XMLNode*		parent;
   1.583 +	mutable StrPair	value;
   1.584 +
   1.585 +	XMLNode*		firstChild;
   1.586 +	XMLNode*		lastChild;
   1.587 +
   1.588 +	XMLNode*		prev;
   1.589 +	XMLNode*		next;
   1.590 +
   1.591 +private:
   1.592 +	MemPool*		memPool;
   1.593 +	void Unlink( XMLNode* child );
   1.594 +};
   1.595 +
   1.596 +
   1.597 +/** XML text.
   1.598 +
   1.599 +	Note that a text node can have child element nodes, for example:
   1.600 +	@verbatim
   1.601 +	<root>This is <b>bold</b></root>
   1.602 +	@endverbatim
   1.603 +
   1.604 +	A text node can have 2 ways to output the next. "normal" output 
   1.605 +	and CDATA. It will default to the mode it was parsed from the XML file and
   1.606 +	you generally want to leave it alone, but you can change the output mode with 
   1.607 +	SetCDATA() and query it with CDATA().
   1.608 +*/
   1.609 +class XMLText : public XMLNode
   1.610 +{
   1.611 +	friend class XMLBase;
   1.612 +	friend class XMLDocument;
   1.613 +public:
   1.614 +	virtual bool Accept( XMLVisitor* visitor ) const;
   1.615 +
   1.616 +	virtual XMLText*	ToText()			{ return this; }
   1.617 +	virtual const XMLText*	ToText() const	{ return this; }
   1.618 +
   1.619 +	/// Declare whether this should be CDATA or standard text.
   1.620 +	void SetCData( bool _isCData )			{ this->isCData = _isCData; }
   1.621 +	/// Returns true if this is a CDATA text element.
   1.622 +	bool CData() const						{ return isCData; }
   1.623 +
   1.624 +	char* ParseDeep( char*, StrPair* endTag );
   1.625 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const;
   1.626 +	virtual bool ShallowEqual( const XMLNode* compare ) const;
   1.627 +
   1.628 +
   1.629 +protected:
   1.630 +	XMLText( XMLDocument* doc )	: XMLNode( doc ), isCData( false )	{}
   1.631 +	virtual ~XMLText()												{}
   1.632 +	XMLText( const XMLText& );	// not supported
   1.633 +	void operator=( const XMLText& );	// not supported
   1.634 +
   1.635 +private:
   1.636 +	bool isCData;
   1.637 +};
   1.638 +
   1.639 +
   1.640 +/** An XML Comment. */
   1.641 +class XMLComment : public XMLNode
   1.642 +{
   1.643 +	friend class XMLDocument;
   1.644 +public:
   1.645 +	virtual XMLComment*	ToComment()					{ return this; }
   1.646 +	virtual const XMLComment* ToComment() const		{ return this; }
   1.647 +
   1.648 +	virtual bool Accept( XMLVisitor* visitor ) const;
   1.649 +
   1.650 +	char* ParseDeep( char*, StrPair* endTag );
   1.651 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const;
   1.652 +	virtual bool ShallowEqual( const XMLNode* compare ) const;
   1.653 +
   1.654 +protected:
   1.655 +	XMLComment( XMLDocument* doc );
   1.656 +	virtual ~XMLComment();
   1.657 +	XMLComment( const XMLComment& );	// not supported
   1.658 +	void operator=( const XMLComment& );	// not supported
   1.659 +
   1.660 +private:
   1.661 +};
   1.662 +
   1.663 +
   1.664 +/** In correct XML the declaration is the first entry in the file.
   1.665 +	@verbatim
   1.666 +		<?xml version="1.0" standalone="yes"?>
   1.667 +	@endverbatim
   1.668 +
   1.669 +	TinyXML2 will happily read or write files without a declaration,
   1.670 +	however.
   1.671 +
   1.672 +	The text of the declaration isn't interpreted. It is parsed
   1.673 +	and written as a string.
   1.674 +*/
   1.675 +class XMLDeclaration : public XMLNode
   1.676 +{
   1.677 +	friend class XMLDocument;
   1.678 +public:
   1.679 +	virtual XMLDeclaration*	ToDeclaration()					{ return this; }
   1.680 +	virtual const XMLDeclaration* ToDeclaration() const		{ return this; }
   1.681 +
   1.682 +	virtual bool Accept( XMLVisitor* visitor ) const;
   1.683 +
   1.684 +	char* ParseDeep( char*, StrPair* endTag );
   1.685 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const;
   1.686 +	virtual bool ShallowEqual( const XMLNode* compare ) const;
   1.687 +
   1.688 +protected:
   1.689 +	XMLDeclaration( XMLDocument* doc );
   1.690 +	virtual ~XMLDeclaration();
   1.691 +	XMLDeclaration( const XMLDeclaration& );	// not supported
   1.692 +	void operator=( const XMLDeclaration& );	// not supported
   1.693 +};
   1.694 +
   1.695 +
   1.696 +/** Any tag that tinyXml doesn't recognize is saved as an
   1.697 +	unknown. It is a tag of text, but should not be modified.
   1.698 +	It will be written back to the XML, unchanged, when the file
   1.699 +	is saved.
   1.700 +
   1.701 +	DTD tags get thrown into TiXmlUnknowns.
   1.702 +*/
   1.703 +class XMLUnknown : public XMLNode
   1.704 +{
   1.705 +	friend class XMLDocument;
   1.706 +public:
   1.707 +	virtual XMLUnknown*	ToUnknown()					{ return this; }
   1.708 +	virtual const XMLUnknown* ToUnknown() const		{ return this; }
   1.709 +
   1.710 +	virtual bool Accept( XMLVisitor* visitor ) const;
   1.711 +
   1.712 +	char* ParseDeep( char*, StrPair* endTag );
   1.713 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const;
   1.714 +	virtual bool ShallowEqual( const XMLNode* compare ) const;
   1.715 +
   1.716 +protected:
   1.717 +	XMLUnknown( XMLDocument* doc );
   1.718 +	virtual ~XMLUnknown();
   1.719 +	XMLUnknown( const XMLUnknown& );	// not supported
   1.720 +	void operator=( const XMLUnknown& );	// not supported
   1.721 +};
   1.722 +
   1.723 +
   1.724 +enum {
   1.725 +	XML_NO_ERROR = 0,
   1.726 +	XML_SUCCESS = 0,
   1.727 +
   1.728 +	XML_NO_ATTRIBUTE,
   1.729 +	XML_WRONG_ATTRIBUTE_TYPE,
   1.730 +
   1.731 +	XML_ERROR_FILE_NOT_FOUND,
   1.732 +	XML_ERROR_FILE_COULD_NOT_BE_OPENED,
   1.733 +	XML_ERROR_ELEMENT_MISMATCH,
   1.734 +	XML_ERROR_PARSING_ELEMENT,
   1.735 +	XML_ERROR_PARSING_ATTRIBUTE,
   1.736 +	XML_ERROR_IDENTIFYING_TAG,
   1.737 +	XML_ERROR_PARSING_TEXT,
   1.738 +	XML_ERROR_PARSING_CDATA,
   1.739 +	XML_ERROR_PARSING_COMMENT,
   1.740 +	XML_ERROR_PARSING_DECLARATION,
   1.741 +	XML_ERROR_PARSING_UNKNOWN,
   1.742 +	XML_ERROR_EMPTY_DOCUMENT,
   1.743 +	XML_ERROR_MISMATCHED_ELEMENT,
   1.744 +	XML_ERROR_PARSING
   1.745 +};
   1.746 +
   1.747 +
   1.748 +/** An attribute is a name-value pair. Elements have an arbitrary
   1.749 +	number of attributes, each with a unique name.
   1.750 +
   1.751 +	@note The attributes are not XMLNodes. You may only query the
   1.752 +	Next() attribute in a list.
   1.753 +*/
   1.754 +class XMLAttribute
   1.755 +{
   1.756 +	friend class XMLElement;
   1.757 +public:
   1.758 +	const char* Name() const { return name.GetStr(); }			///< The name of the attribute.
   1.759 +	const char* Value() const { return value.GetStr(); }		///< The value of the attribute.
   1.760 +	const XMLAttribute* Next() const { return next; }			///< The next attribute in the list.
   1.761 +
   1.762 +	/** IntAttribute interprets the attribute as an integer, and returns the value.
   1.763 +	    If the value isn't an integer, 0 will be returned. There is no error checking;
   1.764 +		use QueryIntAttribute() if you need error checking.
   1.765 +	*/
   1.766 +	int		 IntValue() const				{ int i=0;		QueryIntValue( &i );		return i; }
   1.767 +	/// Query as an unsigned integer. See IntAttribute()
   1.768 +	unsigned UnsignedValue() const			{ unsigned i=0; QueryUnsignedValue( &i );	return i; }
   1.769 +	/// Query as a boolean. See IntAttribute()
   1.770 +	bool	 BoolValue() const				{ bool b=false; QueryBoolValue( &b );		return b; }
   1.771 +	/// Query as a double. See IntAttribute()
   1.772 +	double 	 DoubleValue() const			{ double d=0;	QueryDoubleValue( &d );		return d; }
   1.773 +	/// Query as a float. See IntAttribute()
   1.774 +	float	 FloatValue() const				{ float f=0;	QueryFloatValue( &f );		return f; }
   1.775 +
   1.776 +	/** QueryIntAttribute interprets the attribute as an integer, and returns the value
   1.777 +		in the provided paremeter. The function will return XML_NO_ERROR on success,
   1.778 +		and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
   1.779 +	*/
   1.780 +	int QueryIntValue( int* value ) const;
   1.781 +	/// See QueryIntAttribute
   1.782 +	int QueryUnsignedValue( unsigned int* value ) const;
   1.783 +	/// See QueryIntAttribute
   1.784 +	int QueryBoolValue( bool* value ) const;
   1.785 +	/// See QueryIntAttribute
   1.786 +	int QueryDoubleValue( double* value ) const;
   1.787 +	/// See QueryIntAttribute
   1.788 +	int QueryFloatValue( float* value ) const;
   1.789 +
   1.790 +	/// Set the attribute to a string value.
   1.791 +	void SetAttribute( const char* value );
   1.792 +	/// Set the attribute to value.
   1.793 +	void SetAttribute( int value );
   1.794 +	/// Set the attribute to value.
   1.795 +	void SetAttribute( unsigned value );
   1.796 +	/// Set the attribute to value.
   1.797 +	void SetAttribute( bool value );
   1.798 +	/// Set the attribute to value.
   1.799 +	void SetAttribute( double value );
   1.800 +	/// Set the attribute to value.
   1.801 +	void SetAttribute( float value );
   1.802 +
   1.803 +private:
   1.804 +	enum { BUF_SIZE = 200 };
   1.805 +
   1.806 +	XMLAttribute() : next( 0 ) {}
   1.807 +	virtual ~XMLAttribute()	{}
   1.808 +	XMLAttribute( const XMLAttribute& );	// not supported
   1.809 +	void operator=( const XMLAttribute& );	// not supported
   1.810 +	void SetName( const char* name );
   1.811 +
   1.812 +	char* ParseDeep( char* p, bool processEntities );
   1.813 +
   1.814 +	mutable StrPair name;
   1.815 +	mutable StrPair value;
   1.816 +	XMLAttribute* next;
   1.817 +	MemPool* memPool;
   1.818 +};
   1.819 +
   1.820 +
   1.821 +/** The element is a container class. It has a value, the element name,
   1.822 +	and can contain other elements, text, comments, and unknowns.
   1.823 +	Elements also contain an arbitrary number of attributes.
   1.824 +*/
   1.825 +class XMLElement : public XMLNode
   1.826 +{
   1.827 +	friend class XMLBase;
   1.828 +	friend class XMLDocument;
   1.829 +public:
   1.830 +	/// Get the name of an element (which is the Value() of the node.)
   1.831 +	const char* Name() const		{ return Value(); }
   1.832 +	/// Set the name of the element.
   1.833 +	void SetName( const char* str, bool staticMem=false )	{ SetValue( str, staticMem ); }
   1.834 +
   1.835 +	virtual XMLElement* ToElement()				{ return this; }
   1.836 +	virtual const XMLElement* ToElement() const { return this; }
   1.837 +	virtual bool Accept( XMLVisitor* visitor ) const;
   1.838 +
   1.839 +	/** Given an attribute name, Attribute() returns the value
   1.840 +		for the attribute of that name, or null if none 
   1.841 +		exists. For example:
   1.842 +
   1.843 +		@verbatim
   1.844 +		const char* value = ele->Attribute( "foo" );
   1.845 +		@endverbatim
   1.846 +
   1.847 +		The 'value' parameter is normally null. However, if specified, 
   1.848 +		the attribute will only be returned if the 'name' and 'value' 
   1.849 +		match. This allow you to write code:
   1.850 +
   1.851 +		@verbatim
   1.852 +		if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
   1.853 +		@endverbatim
   1.854 +
   1.855 +		rather than:
   1.856 +		@verbatim
   1.857 +		if ( ele->Attribute( "foo" ) ) {
   1.858 +			if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
   1.859 +		}
   1.860 +		@endverbatim
   1.861 +	*/
   1.862 +	const char* Attribute( const char* name, const char* value=0 ) const;
   1.863 +
   1.864 +	/** Given an attribute name, IntAttribute() returns the value
   1.865 +		of the attribute interpreted as an integer. 0 will be
   1.866 +		returned if there is an error. For a method with error 
   1.867 +		checking, see QueryIntAttribute()
   1.868 +	*/
   1.869 +	int		 IntAttribute( const char* name ) const		{ int i=0;		QueryIntAttribute( name, &i );		return i; }
   1.870 +	/// See IntAttribute()
   1.871 +	unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
   1.872 +	/// See IntAttribute()
   1.873 +	bool	 BoolAttribute( const char* name ) const	{ bool b=false; QueryBoolAttribute( name, &b );		return b; }
   1.874 +	/// See IntAttribute()
   1.875 +	double 	 DoubleAttribute( const char* name ) const	{ double d=0;	QueryDoubleAttribute( name, &d );	return d; }
   1.876 +	/// See IntAttribute()
   1.877 +	float	 FloatAttribute( const char* name ) const	{ float f=0;	QueryFloatAttribute( name, &f );	return f; }
   1.878 +
   1.879 +	/** Given an attribute name, QueryIntAttribute() returns 
   1.880 +		XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
   1.881 +		can't be performed, or XML_NO_ATTRIBUTE if the attribute
   1.882 +		doesn't exist. If successful, the result of the conversion
   1.883 +		will be written to 'value'. If not successful, nothing will
   1.884 +		be written to 'value'. This allows you to provide default
   1.885 +		value:
   1.886 +
   1.887 +		@verbatim
   1.888 +		int value = 10;
   1.889 +		QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
   1.890 +		@endverbatim
   1.891 +	*/
   1.892 +	int QueryIntAttribute( const char* name, int* _value ) const				{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); } 
   1.893 +	/// See QueryIntAttribute()
   1.894 +	int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const	{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
   1.895 +	/// See QueryIntAttribute()
   1.896 +	int QueryBoolAttribute( const char* name, bool* _value ) const				{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }
   1.897 +	/// See QueryIntAttribute()
   1.898 +	int QueryDoubleAttribute( const char* name, double* _value ) const			{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
   1.899 +	/// See QueryIntAttribute()
   1.900 +	int QueryFloatAttribute( const char* name, float* _value ) const			{ const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
   1.901 +
   1.902 +	/// Sets the named attribute to value.
   1.903 +	void SetAttribute( const char* name, const char* _value )	{ XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
   1.904 +	/// Sets the named attribute to value.
   1.905 +	void SetAttribute( const char* name, int _value )			{ XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
   1.906 +	/// Sets the named attribute to value.
   1.907 +	void SetAttribute( const char* name, unsigned _value )		{ XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
   1.908 +	/// Sets the named attribute to value.
   1.909 +	void SetAttribute( const char* name, bool _value )			{ XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
   1.910 +	/// Sets the named attribute to value.
   1.911 +	void SetAttribute( const char* name, double _value )		{ XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
   1.912 +
   1.913 +	/**
   1.914 +		Delete an attribute.
   1.915 +	*/
   1.916 +	void DeleteAttribute( const char* name );
   1.917 +
   1.918 +	/// Return the first attribute in the list.
   1.919 +	const XMLAttribute* FirstAttribute() const { return rootAttribute; }
   1.920 +	/// Query a specific attribute in the list.
   1.921 +	const XMLAttribute* FindAttribute( const char* name ) const;
   1.922 +
   1.923 +	/** Convenience function for easy access to the text inside an element. Although easy
   1.924 +		and concise, GetText() is limited compared to getting the TiXmlText child
   1.925 +		and accessing it directly.
   1.926 +	
   1.927 +		If the first child of 'this' is a TiXmlText, the GetText()
   1.928 +		returns the character string of the Text node, else null is returned.
   1.929 +
   1.930 +		This is a convenient method for getting the text of simple contained text:
   1.931 +		@verbatim
   1.932 +		<foo>This is text</foo>
   1.933 +		const char* str = fooElement->GetText();
   1.934 +		@endverbatim
   1.935 +
   1.936 +		'str' will be a pointer to "This is text". 
   1.937 +		
   1.938 +		Note that this function can be misleading. If the element foo was created from
   1.939 +		this XML:
   1.940 +		@verbatim
   1.941 +		<foo><b>This is text</b></foo> 
   1.942 +		@endverbatim
   1.943 +
   1.944 +		then the value of str would be null. The first child node isn't a text node, it is
   1.945 +		another element. From this XML:
   1.946 +		@verbatim
   1.947 +		<foo>This is <b>text</b></foo> 
   1.948 +		@endverbatim
   1.949 +		GetText() will return "This is ".
   1.950 +	*/
   1.951 +	const char* GetText() const;
   1.952 +
   1.953 +	// internal:
   1.954 +	enum {
   1.955 +		OPEN,		// <foo>
   1.956 +		CLOSED,		// <foo/>
   1.957 +		CLOSING		// </foo>
   1.958 +	};
   1.959 +	int ClosingType() const { return closingType; }
   1.960 +	char* ParseDeep( char* p, StrPair* endTag );
   1.961 +	virtual XMLNode* ShallowClone( XMLDocument* document ) const;
   1.962 +	virtual bool ShallowEqual( const XMLNode* compare ) const;
   1.963 +
   1.964 +private:
   1.965 +	XMLElement( XMLDocument* doc );
   1.966 +	virtual ~XMLElement();
   1.967 +	XMLElement( const XMLElement& );	// not supported
   1.968 +	void operator=( const XMLElement& );	// not supported
   1.969 +
   1.970 +	XMLAttribute* FindAttribute( const char* name );
   1.971 +	XMLAttribute* FindOrCreateAttribute( const char* name );
   1.972 +	//void LinkAttribute( XMLAttribute* attrib );
   1.973 +	char* ParseAttributes( char* p );
   1.974 +
   1.975 +	int closingType;
   1.976 +	// The attribute list is ordered; there is no 'lastAttribute'
   1.977 +	// because the list needs to be scanned for dupes before adding
   1.978 +	// a new attribute.
   1.979 +	XMLAttribute* rootAttribute;
   1.980 +};
   1.981 +
   1.982 +
   1.983 +/** A Document binds together all the functionality. 
   1.984 +	It can be saved, loaded, and printed to the screen.
   1.985 +	All Nodes are connected and allocated to a Document.
   1.986 +	If the Document is deleted, all its Nodes are also deleted.
   1.987 +*/
   1.988 +class XMLDocument : public XMLNode
   1.989 +{
   1.990 +	friend class XMLElement;
   1.991 +public:
   1.992 +	/// constructor
   1.993 +	XMLDocument( bool processEntities = true ); 
   1.994 +	~XMLDocument();
   1.995 +
   1.996 +	virtual XMLDocument* ToDocument()				{ return this; }
   1.997 +	virtual const XMLDocument* ToDocument() const	{ return this; }
   1.998 +
   1.999 +	/**
  1.1000 +		Parse an XML file from a character string.
  1.1001 +		Returns XML_NO_ERROR (0) on success, or
  1.1002 +		an errorID.
  1.1003 +	*/
  1.1004 +	int Parse( const char* xml );
  1.1005 +	
  1.1006 +	/**
  1.1007 +		Load an XML file from disk.
  1.1008 +		Returns XML_NO_ERROR (0) on success, or
  1.1009 +		an errorID.
  1.1010 +	*/	
  1.1011 +	int LoadFile( const char* filename );
  1.1012 +	
  1.1013 +	/**
  1.1014 +		Load an XML file from disk. You are responsible
  1.1015 +		for providing and closing the FILE*.
  1.1016 +
  1.1017 +		Returns XML_NO_ERROR (0) on success, or
  1.1018 +		an errorID.
  1.1019 +	*/	
  1.1020 +	int LoadFile( FILE* );
  1.1021 +	
  1.1022 +	/**
  1.1023 +		Save the XML file to disk.
  1.1024 +		Returns XML_NO_ERROR (0) on success, or
  1.1025 +		an errorID.
  1.1026 +	*/
  1.1027 +	int SaveFile( const char* filename );
  1.1028 +
  1.1029 +	/**
  1.1030 +		Save the XML file to disk. You are responsible
  1.1031 +		for providing and closing the FILE*.
  1.1032 +
  1.1033 +		Returns XML_NO_ERROR (0) on success, or
  1.1034 +		an errorID.
  1.1035 +	*/
  1.1036 +	int SaveFile( FILE* );
  1.1037 +
  1.1038 +	bool ProcessEntities() const						{ return processEntities; }
  1.1039 +
  1.1040 +	/**
  1.1041 +		Returns true if this document has a leading Byte Order Mark of UTF8.
  1.1042 +	*/
  1.1043 +	bool HasBOM() const { return writeBOM; }
  1.1044 +	/** Sets whether to write the BOM when writing the file.
  1.1045 +	*/
  1.1046 +	void SetBOM( bool useBOM ) { writeBOM = useBOM; }
  1.1047 +
  1.1048 +	/** Return the root element of DOM. Equivalent to FirstChildElement().
  1.1049 +	    To get the first node, use FirstChild().
  1.1050 +	*/
  1.1051 +	XMLElement* RootElement()				{ return FirstChildElement(); }
  1.1052 +	const XMLElement* RootElement() const	{ return FirstChildElement(); }
  1.1053 +
  1.1054 +	/** Print the Document. If the Printer is not provided, it will
  1.1055 +	    print to stdout. If you provide Printer, this can print to a file:
  1.1056 +		@verbatim
  1.1057 +		XMLPrinter printer( fp );
  1.1058 +		doc.Print( &printer );
  1.1059 +		@endverbatim
  1.1060 +
  1.1061 +		Or you can use a printer to print to memory:
  1.1062 +		@verbatim
  1.1063 +		XMLPrinter printer;
  1.1064 +		doc->Print( &printer );
  1.1065 +		// printer.CStr() has a const char* to the XML
  1.1066 +		@endverbatim
  1.1067 +	*/
  1.1068 +	void Print( XMLPrinter* streamer=0 );
  1.1069 +	virtual bool Accept( XMLVisitor* visitor ) const;
  1.1070 +
  1.1071 +	/**
  1.1072 +		Create a new Element associated with
  1.1073 +		this Document. The memory for the Element
  1.1074 +		is managed by the Document.
  1.1075 +	*/
  1.1076 +	XMLElement* NewElement( const char* name );
  1.1077 +	/**
  1.1078 +		Create a new Comment associated with
  1.1079 +		this Document. The memory for the Comment
  1.1080 +		is managed by the Document.
  1.1081 +	*/
  1.1082 +	XMLComment* NewComment( const char* comment );
  1.1083 +	/**
  1.1084 +		Create a new Text associated with
  1.1085 +		this Document. The memory for the Text
  1.1086 +		is managed by the Document.
  1.1087 +	*/
  1.1088 +	XMLText* NewText( const char* text );
  1.1089 +	/**
  1.1090 +		Create a new Declaration associated with
  1.1091 +		this Document. The memory for the object
  1.1092 +		is managed by the Document.
  1.1093 +
  1.1094 +		If the 'text' param is null, the standard
  1.1095 +		declaration is used.:
  1.1096 +		@verbatim
  1.1097 +			<?xml version="1.0" encoding="UTF-8"?>
  1.1098 +		@endverbatim
  1.1099 +	*/
  1.1100 +	XMLDeclaration* NewDeclaration( const char* text=0 );
  1.1101 +	/**
  1.1102 +		Create a new Unknown associated with
  1.1103 +		this Document. The memory for the object
  1.1104 +		is managed by the Document.
  1.1105 +	*/
  1.1106 +	XMLUnknown* NewUnknown( const char* text );
  1.1107 +
  1.1108 +	/**
  1.1109 +		Delete a node associated with this document.
  1.1110 +		It will be unlinked from the DOM.
  1.1111 +	*/
  1.1112 +	void DeleteNode( XMLNode* node )	{ node->parent->DeleteChild( node ); }
  1.1113 +
  1.1114 +	void SetError( int error, const char* str1, const char* str2 );
  1.1115 +	
  1.1116 +	/// Return true if there was an error parsing the document.
  1.1117 +	bool Error() const { return errorID != XML_NO_ERROR; }
  1.1118 +	/// Return the errorID.
  1.1119 +	int  ErrorID() const { return errorID; }
  1.1120 +	/// Return a possibly helpful diagnostic location or string.
  1.1121 +	const char* GetErrorStr1() const { return errorStr1; }
  1.1122 +	/// Return a possibly helpful secondary diagnostic location or string.
  1.1123 +	const char* GetErrorStr2() const { return errorStr2; }
  1.1124 +	/// If there is an error, print it to stdout.
  1.1125 +	void PrintError() const;
  1.1126 +
  1.1127 +	// internal
  1.1128 +	char* Identify( char* p, XMLNode** node );
  1.1129 +
  1.1130 +	virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const	{ return 0; }
  1.1131 +	virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const	{ return false; }
  1.1132 +
  1.1133 +private:
  1.1134 +	XMLDocument( const XMLDocument& );	// not supported
  1.1135 +	void operator=( const XMLDocument& );	// not supported
  1.1136 +	void InitDocument();
  1.1137 +
  1.1138 +	bool writeBOM;
  1.1139 +	bool processEntities;
  1.1140 +	int errorID;
  1.1141 +	const char* errorStr1;
  1.1142 +	const char* errorStr2;
  1.1143 +	char* charBuffer;
  1.1144 +
  1.1145 +	MemPoolT< sizeof(XMLElement) >	elementPool;
  1.1146 +	MemPoolT< sizeof(XMLAttribute) > attributePool;
  1.1147 +	MemPoolT< sizeof(XMLText) >		textPool;
  1.1148 +	MemPoolT< sizeof(XMLComment) >	commentPool;
  1.1149 +};
  1.1150 +
  1.1151 +
  1.1152 +/**
  1.1153 +	A XMLHandle is a class that wraps a node pointer with null checks; this is
  1.1154 +	an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
  1.1155 +	DOM structure. It is a separate utility class.
  1.1156 +
  1.1157 +	Take an example:
  1.1158 +	@verbatim
  1.1159 +	<Document>
  1.1160 +		<Element attributeA = "valueA">
  1.1161 +			<Child attributeB = "value1" />
  1.1162 +			<Child attributeB = "value2" />
  1.1163 +		</Element>
  1.1164 +	</Document>
  1.1165 +	@endverbatim
  1.1166 +
  1.1167 +	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very 
  1.1168 +	easy to write a *lot* of code that looks like:
  1.1169 +
  1.1170 +	@verbatim
  1.1171 +	XMLElement* root = document.FirstChildElement( "Document" );
  1.1172 +	if ( root )
  1.1173 +	{
  1.1174 +		XMLElement* element = root->FirstChildElement( "Element" );
  1.1175 +		if ( element )
  1.1176 +		{
  1.1177 +			XMLElement* child = element->FirstChildElement( "Child" );
  1.1178 +			if ( child )
  1.1179 +			{
  1.1180 +				XMLElement* child2 = child->NextSiblingElement( "Child" );
  1.1181 +				if ( child2 )
  1.1182 +				{
  1.1183 +					// Finally do something useful.
  1.1184 +	@endverbatim
  1.1185 +
  1.1186 +	And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
  1.1187 +	of such code. A XMLHandle checks for null pointers so it is perfectly safe 
  1.1188 +	and correct to use:
  1.1189 +
  1.1190 +	@verbatim
  1.1191 +	XMLHandle docHandle( &document );
  1.1192 +	XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
  1.1193 +	if ( child2 )
  1.1194 +	{
  1.1195 +		// do something useful
  1.1196 +	@endverbatim
  1.1197 +
  1.1198 +	Which is MUCH more concise and useful.
  1.1199 +
  1.1200 +	It is also safe to copy handles - internally they are nothing more than node pointers.
  1.1201 +	@verbatim
  1.1202 +	XMLHandle handleCopy = handle;
  1.1203 +	@endverbatim
  1.1204 +
  1.1205 +	See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
  1.1206 +*/
  1.1207 +class XMLHandle
  1.1208 +{
  1.1209 +public:
  1.1210 +	/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
  1.1211 +	XMLHandle( XMLNode* _node )												{ node = _node; }
  1.1212 +	/// Create a handle from a node.
  1.1213 +	XMLHandle( XMLNode& _node )												{ node = &_node; }
  1.1214 +	/// Copy constructor
  1.1215 +	XMLHandle( const XMLHandle& ref )										{ node = ref.node; }
  1.1216 +	/// Assignment
  1.1217 +	XMLHandle operator=( const XMLHandle& ref )								{ node = ref.node; return *this; }
  1.1218 +
  1.1219 +	/// Get the first child of this handle.
  1.1220 +	XMLHandle FirstChild() 													{ return XMLHandle( node ? node->FirstChild() : 0 ); }
  1.1221 +	/// Get the first child element of this handle.
  1.1222 +	XMLHandle FirstChildElement( const char* value=0 )						{ return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
  1.1223 +	/// Get the last child of this handle.
  1.1224 +	XMLHandle LastChild()													{ return XMLHandle( node ? node->LastChild() : 0 ); }
  1.1225 +	/// Get the last child element of this handle.
  1.1226 +	XMLHandle LastChildElement( const char* _value=0 )						{ return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }
  1.1227 +	/// Get the previous sibling of this handle.
  1.1228 +	XMLHandle PreviousSibling()												{ return XMLHandle( node ? node->PreviousSibling() : 0 ); }
  1.1229 +	/// Get the previous sibling element of this handle.
  1.1230 +	XMLHandle PreviousSiblingElement( const char* _value=0 )				{ return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
  1.1231 +	/// Get the next sibling of this handle.
  1.1232 +	XMLHandle NextSibling()													{ return XMLHandle( node ? node->NextSibling() : 0 ); }		
  1.1233 +	/// Get the next sibling element of this handle.
  1.1234 +	XMLHandle NextSiblingElement( const char* _value=0 )					{ return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
  1.1235 +
  1.1236 +	/// Safe cast to XMLNode. This can return null.
  1.1237 +	XMLNode* ToNode()							{ return node; } 
  1.1238 +	/// Safe cast to XMLElement. This can return null.
  1.1239 +	XMLElement* ToElement() 					{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
  1.1240 +	/// Safe cast to XMLText. This can return null.
  1.1241 +	XMLText* ToText() 							{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
  1.1242 +	/// Safe cast to XMLUnknown. This can return null.
  1.1243 +	XMLUnknown* ToUnknown() 					{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
  1.1244 +	/// Safe cast to XMLDeclaration. This can return null.
  1.1245 +	XMLDeclaration* ToDeclaration() 			{ return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
  1.1246 +
  1.1247 +private:
  1.1248 +	XMLNode* node;
  1.1249 +};
  1.1250 +
  1.1251 +
  1.1252 +/**
  1.1253 +	A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
  1.1254 +	same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
  1.1255 +*/
  1.1256 +class XMLConstHandle
  1.1257 +{
  1.1258 +public:
  1.1259 +	XMLConstHandle( const XMLNode* _node )											{ node = _node; }
  1.1260 +	XMLConstHandle( const XMLNode& _node )											{ node = &_node; }
  1.1261 +	XMLConstHandle( const XMLConstHandle& ref )										{ node = ref.node; }
  1.1262 +
  1.1263 +	XMLConstHandle operator=( const XMLConstHandle& ref )							{ node = ref.node; return *this; }
  1.1264 +
  1.1265 +	const XMLConstHandle FirstChild() const											{ return XMLConstHandle( node ? node->FirstChild() : 0 ); }
  1.1266 +	const XMLConstHandle FirstChildElement( const char* value=0 ) const				{ return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }
  1.1267 +	const XMLConstHandle LastChild()	const										{ return XMLConstHandle( node ? node->LastChild() : 0 ); }
  1.1268 +	const XMLConstHandle LastChildElement( const char* _value=0 ) const				{ return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }
  1.1269 +	const XMLConstHandle PreviousSibling() const									{ return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }
  1.1270 +	const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const		{ return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
  1.1271 +	const XMLConstHandle NextSibling() const										{ return XMLConstHandle( node ? node->NextSibling() : 0 ); }
  1.1272 +	const XMLConstHandle NextSiblingElement( const char* _value=0 ) const			{ return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
  1.1273 +
  1.1274 +
  1.1275 +	const XMLNode* ToNode() const				{ return node; } 
  1.1276 +	const XMLElement* ToElement() const			{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
  1.1277 +	const XMLText* ToText() const				{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
  1.1278 +	const XMLUnknown* ToUnknown() const			{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
  1.1279 +	const XMLDeclaration* ToDeclaration() const	{ return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
  1.1280 +
  1.1281 +private:
  1.1282 +	const XMLNode* node;
  1.1283 +};
  1.1284 +
  1.1285 +
  1.1286 +/**
  1.1287 +	Printing functionality. The XMLPrinter gives you more
  1.1288 +	options than the XMLDocument::Print() method.
  1.1289 +
  1.1290 +	It can:
  1.1291 +	-# Print to memory.
  1.1292 +	-# Print to a file you provide.
  1.1293 +	-# Print XML without a XMLDocument.
  1.1294 +
  1.1295 +	Print to Memory
  1.1296 +
  1.1297 +	@verbatim
  1.1298 +	XMLPrinter printer;
  1.1299 +	doc->Print( &printer );
  1.1300 +	SomeFunction( printer.CStr() );
  1.1301 +	@endverbatim
  1.1302 +
  1.1303 +	Print to a File
  1.1304 +	
  1.1305 +	You provide the file pointer.
  1.1306 +	@verbatim
  1.1307 +	XMLPrinter printer( fp );
  1.1308 +	doc.Print( &printer );
  1.1309 +	@endverbatim
  1.1310 +
  1.1311 +	Print without a XMLDocument
  1.1312 +
  1.1313 +	When loading, an XML parser is very useful. However, sometimes
  1.1314 +	when saving, it just gets in the way. The code is often set up
  1.1315 +	for streaming, and constructing the DOM is just overhead.
  1.1316 +
  1.1317 +	The Printer supports the streaming case. The following code
  1.1318 +	prints out a trivially simple XML file without ever creating
  1.1319 +	an XML document.
  1.1320 +
  1.1321 +	@verbatim
  1.1322 +	XMLPrinter printer( fp );
  1.1323 +	printer.OpenElement( "foo" );
  1.1324 +	printer.PushAttribute( "foo", "bar" );
  1.1325 +	printer.CloseElement();
  1.1326 +	@endverbatim
  1.1327 +*/
  1.1328 +class XMLPrinter : public XMLVisitor
  1.1329 +{
  1.1330 +public:
  1.1331 +	/** Construct the printer. If the FILE* is specified,
  1.1332 +		this will print to the FILE. Else it will print
  1.1333 +		to memory, and the result is available in CStr()
  1.1334 +	*/
  1.1335 +	XMLPrinter( FILE* file=0 );
  1.1336 +	~XMLPrinter()	{}
  1.1337 +
  1.1338 +	/** If streaming, write the BOM and declaration. */
  1.1339 +	void PushHeader( bool writeBOM, bool writeDeclaration );
  1.1340 +	/** If streaming, start writing an element.
  1.1341 +	    The element must be closed with CloseElement()
  1.1342 +	*/
  1.1343 +	void OpenElement( const char* name );
  1.1344 +	/// If streaming, add an attribute to an open element.
  1.1345 +	void PushAttribute( const char* name, const char* value );
  1.1346 +	void PushAttribute( const char* name, int value );
  1.1347 +	void PushAttribute( const char* name, unsigned value );
  1.1348 +	void PushAttribute( const char* name, bool value );
  1.1349 +	void PushAttribute( const char* name, double value );
  1.1350 +	/// If streaming, close the Element.
  1.1351 +	void CloseElement();
  1.1352 +
  1.1353 +	/// Add a text node.
  1.1354 +	void PushText( const char* text, bool cdata=false );
  1.1355 +	/// Add a comment.
  1.1356 +	void PushComment( const char* comment );
  1.1357 +
  1.1358 +	void PushDeclaration( const char* value );
  1.1359 +	void PushUnknown( const char* value );
  1.1360 +
  1.1361 +	virtual bool VisitEnter( const XMLDocument& /*doc*/ );
  1.1362 +	virtual bool VisitExit( const XMLDocument& /*doc*/ )			{ return true; }
  1.1363 +
  1.1364 +	virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
  1.1365 +	virtual bool VisitExit( const XMLElement& element );
  1.1366 +
  1.1367 +	virtual bool Visit( const XMLText& text );
  1.1368 +	virtual bool Visit( const XMLComment& comment );
  1.1369 +	virtual bool Visit( const XMLDeclaration& declaration );
  1.1370 +	virtual bool Visit( const XMLUnknown& unknown );
  1.1371 +
  1.1372 +	/**
  1.1373 +		If in print to memory mode, return a pointer to
  1.1374 +		the XML file in memory.
  1.1375 +	*/
  1.1376 +	const char* CStr() const { return buffer.Mem(); }
  1.1377 +
  1.1378 +private:
  1.1379 +	void SealElement();
  1.1380 +	void PrintSpace( int depth );
  1.1381 +	void PrintString( const char*, bool restrictedEntitySet );	// prints out, after detecting entities.
  1.1382 +	void Print( const char* format, ... );
  1.1383 +
  1.1384 +	bool elementJustOpened;
  1.1385 +	bool firstElement;
  1.1386 +	FILE* fp;
  1.1387 +	int depth;
  1.1388 +	int textDepth;
  1.1389 +	bool processEntities;
  1.1390 +
  1.1391 +	enum {
  1.1392 +		ENTITY_RANGE = 64,
  1.1393 +		BUF_SIZE = 200
  1.1394 +	};
  1.1395 +	bool entityFlag[ENTITY_RANGE];
  1.1396 +	bool restrictedEntityFlag[ENTITY_RANGE];
  1.1397 +
  1.1398 +	DynArray< const char*, 10 > stack;
  1.1399 +	DynArray< char, 20 > buffer, accumulator;
  1.1400 +};
  1.1401 +
  1.1402 +
  1.1403 +}	// tinyxml2
  1.1404 +
  1.1405 +
  1.1406 +#endif // TINYXML2_INCLUDED