stratgame
annotate level/src/terrain.h @ 4:cd12944a8ea8
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 25 May 2012 05:28:20 +0300 |
parents | |
children | 2e38715de41b |
rev | line source |
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nuclear@4 | 1 #ifndef TERRAIN_H_ |
nuclear@4 | 2 #define TERRAIN_H_ |
nuclear@4 | 3 |
nuclear@4 | 4 #include <string> |
nuclear@4 | 5 #include <map> |
nuclear@4 | 6 |
nuclear@4 | 7 class TerrainNode; |
nuclear@4 | 8 |
nuclear@4 | 9 class Terrain { |
nuclear@4 | 10 private: |
nuclear@4 | 11 TerrainNode *root; |
nuclear@4 | 12 |
nuclear@4 | 13 public: |
nuclear@4 | 14 Terrain(); |
nuclear@4 | 15 ~Terrain(); |
nuclear@4 | 16 |
nuclear@4 | 17 float get_height(float x, float y) const; |
nuclear@4 | 18 }; |
nuclear@4 | 19 |
nuclear@4 | 20 |
nuclear@4 | 21 class TerrainNode { |
nuclear@4 | 22 private: |
nuclear@4 | 23 unsigned char *height; |
nuclear@4 | 24 |
nuclear@4 | 25 public: |
nuclear@4 | 26 TerrainNode *child[4]; |
nuclear@4 | 27 |
nuclear@4 | 28 TerrainNode(); |
nuclear@4 | 29 ~TerrainNode(); |
nuclear@4 | 30 |
nuclear@4 | 31 TerrainNode *get_child(float x, float y); |
nuclear@4 | 32 const TerrainNode *get_child(float x, float y) const; |
nuclear@4 | 33 |
nuclear@4 | 34 float get_height(float x, float y) const; |
nuclear@4 | 35 }; |
nuclear@4 | 36 |
nuclear@4 | 37 #endif // TERRAIN_H_ |