sgl
changeset 34:9841c90ec769
added some comments in the header file
author | John Tsiombikas <nuclear@mutantstargoat.com> |
---|---|
date | Mon, 25 Jun 2012 00:39:46 +0300 |
parents | 46e90f9c1e0f |
children | a7b96de14be8 |
files | include/sgl.h |
diffstat | 1 files changed, 40 insertions(+), 7 deletions(-) [+] |
line diff
1.1 --- a/include/sgl.h Tue Jul 05 06:19:31 2011 +0300 1.2 +++ b/include/sgl.h Mon Jun 25 00:39:46 2012 +0300 1.3 @@ -7,16 +7,49 @@ 1.4 #define SGL_STEREO 8 1.5 #define SGL_MULTISAMPLE 16 1.6 1.7 -typedef void (*sgl_create_callback_t)(int); 1.8 -typedef void (*sgl_close_callback_t)(int); 1.9 +/* --- callback types --- 1.10 + * All event callbacks are entered with the corresponding OpenGL context being current. 1.11 + * It is safe to issue OpenGL commands in all callbacks functions, unless explicitly 1.12 + * stated otherwise below. 1.13 + */ 1.14 + 1.15 +/* Create callback is called just after a window and its OpenGL context is created */ 1.16 +typedef void (*sgl_create_callback_t)(int window); 1.17 +/* Close callback is called before the window and its OpenGL context is destroyed */ 1.18 +typedef void (*sgl_close_callback_t)(int window); 1.19 +/* The display callback is called whenever the window needs repainting. This is 1.20 + * the only place you should perform drawing. 1.21 + */ 1.22 typedef void (*sgl_display_callback_t)(void); 1.23 -typedef void (*sgl_reshape_callback_t)(int, int); 1.24 -typedef void (*sgl_keyboard_callback_t)(int, int); 1.25 -typedef void (*sgl_mouse_callback_t)(int, int, int, int, int); 1.26 -typedef void (*sgl_motion_callback_t)(int, int, int); 1.27 -typedef void (*sgl_passive_callback_t)(int, int, int); 1.28 +/* Reshape is called whenever the window size changes, and at least once for 1.29 + * each newly created window, just after the call to the create callback. */ 1.30 +typedef void (*sgl_reshape_callback_t)(int width, int height); 1.31 +/* The keyboard callback is called whenever a key is pressed or released */ 1.32 +typedef void (*sgl_keyboard_callback_t)(int key, int pressed); 1.33 +/* The mouse callback is called whenever a mouse button is pressed or released 1.34 + * over the window. The first argument is the touch id for multitouch devices. 1.35 + * For regular mouse events it is always 0. */ 1.36 +typedef void (*sgl_mouse_callback_t)(int id, int button, int pressed, int x, int y); 1.37 +/* The motion callback is called when the user drags the mouse around with any 1.38 + * mouse buttons held down. The first argument is the touch id for multitouch 1.39 + * devices. */ 1.40 +typedef void (*sgl_motion_callback_t)(int id, int x, int y); 1.41 +/* Passive gets called whenever the mouse is moved without any button being 1.42 + * held. The first argument is the touch id for multitouch devices. 1.43 + * 1.44 + * Avoid setting this callback unless absolutely necessary, because it will 1.45 + * generate a huge volume of events whenever the mouse moves over the window. */ 1.46 +typedef void (*sgl_passive_callback_t)(int id, int x, int y); 1.47 +/* Setting the idle callback will change the behaviour of the library. Instead 1.48 + * of blocking, to wait for events from the window system, it will poll for 1.49 + * events and after processing them will call this idle callback. 1.50 + * 1.51 + * Avoid setting this callback unless absolutely necessary, because it will 1.52 + * turn your program into busy-looping mode, consuming all possible CPU time 1.53 + * allocated to it by the system. */ 1.54 typedef void (*sgl_idle_callback_t)(void); 1.55 1.56 +/* symbolic names for each callback */ 1.57 enum { 1.58 SGL_CREATE, 1.59 SGL_CLOSE,