sgl

diff include/sgl.h @ 39:e1a27aa24956

fixed broken build
author John Tsiombikas <nuclear@mutantstargoat.com>
date Wed, 27 Jun 2012 05:54:57 +0300
parents 9841c90ec769
children f7de32814f34
line diff
     1.1 --- a/include/sgl.h	Wed Jun 27 05:16:25 2012 +0300
     1.2 +++ b/include/sgl.h	Wed Jun 27 05:54:57 2012 +0300
     1.3 @@ -15,31 +15,50 @@
     1.4  
     1.5  /* Create callback is called just after a window and its OpenGL context is created */
     1.6  typedef void (*sgl_create_callback_t)(int window);
     1.7 +
     1.8  /* Close callback is called before the window and its OpenGL context is destroyed */
     1.9  typedef void (*sgl_close_callback_t)(int window);
    1.10 +
    1.11  /* The display callback is called whenever the window needs repainting. This is
    1.12   * the only place you should perform drawing.
    1.13   */
    1.14  typedef void (*sgl_display_callback_t)(void);
    1.15 +
    1.16  /* Reshape is called whenever the window size changes, and at least once for
    1.17   * each newly created window, just after the call to the create callback. */
    1.18  typedef void (*sgl_reshape_callback_t)(int width, int height);
    1.19 +
    1.20  /* The keyboard callback is called whenever a key is pressed or released */
    1.21  typedef void (*sgl_keyboard_callback_t)(int key, int pressed);
    1.22 +
    1.23  /* The mouse callback is called whenever a mouse button is pressed or released
    1.24   * over the window. The first argument is the touch id for multitouch devices.
    1.25   * For regular mouse events it is always 0. */
    1.26  typedef void (*sgl_mouse_callback_t)(int id, int button, int pressed, int x, int y);
    1.27 +
    1.28  /* The motion callback is called when the user drags the mouse around with any
    1.29   * mouse buttons held down.  The first argument is the touch id for multitouch
    1.30   * devices. */
    1.31  typedef void (*sgl_motion_callback_t)(int id, int x, int y);
    1.32 +
    1.33  /* Passive gets called whenever the mouse is moved without any button being
    1.34   * held.  The first argument is the touch id for multitouch devices.
    1.35   *
    1.36   * Avoid setting this callback unless absolutely necessary, because it will
    1.37   * generate a huge volume of events whenever the mouse moves over the window. */
    1.38  typedef void (*sgl_passive_callback_t)(int id, int x, int y);
    1.39 +
    1.40 +/* The space control callback gets called when we receive input from spatial
    1.41 + * controllers such as spaceballs, accelerometers, and gyroscopes
    1.42 + */
    1.43 +typedef void (*sgl_space_callback_t)(int x, int y, int z, int rx, int ry, int rz);
    1.44 +
    1.45 +/* The button callback gets called whenever we have button presses/releases
    1.46 + * from special hardware buttons such as the home button on mobile devices,
    1.47 + * buttons on spaceballs, etc.
    1.48 + */
    1.49 +typedef void (*sgl_button_callback_t)(int bn, int pressed);
    1.50 +
    1.51  /* Setting the idle callback will change the behaviour of the library. Instead
    1.52   * of blocking, to wait for events from the window system, it will poll for
    1.53   * events and after processing them will call this idle callback.
    1.54 @@ -59,6 +78,8 @@
    1.55  	SGL_MOUSE,
    1.56  	SGL_MOTION,
    1.57  	SGL_PASSIVE,
    1.58 +	SGL_SPACE,
    1.59 +	SGL_BUTTON,
    1.60  	SGL_IDLE,
    1.61  
    1.62  	SGL_NUM_CALLBACKS
    1.63 @@ -117,6 +138,8 @@
    1.64  void sgl_mouse_callback(sgl_mouse_callback_t func);
    1.65  void sgl_motion_callback(sgl_motion_callback_t func);
    1.66  void sgl_passive_callback(sgl_passive_callback_t func);
    1.67 +void sgl_space_callback(sgl_space_callback_t func);
    1.68 +void sgl_button_callback(sgl_button_callback_t func);
    1.69  void sgl_idle_callback(sgl_idle_callback_t func);
    1.70  
    1.71  #endif	/* SGL_H_ */