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nuclear@39
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1 /* SimplyGL window system module for iOS */
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nuclear@39
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2 /* mac-framework: -framework UIKit */
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3
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nuclear@39
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4 #ifdef USE_WSYS_MODULE_IOS
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5
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nuclear@36
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6 #include <assert.h>
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7 #import <UIKit/UIKit.h>
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8 #import <QuartzCore/QuartzCore.h>
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9 #include <OpenGLES/ES2/gl.h>
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10 #include <OpenGLES/ES2/glext.h>
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11 #include "sgl.h"
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12 #include "wsys.h"
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13
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14 @interface SGLView : UIView {
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15 @private
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16 BOOL active;
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17 BOOL use_disp_link;
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18 NSInteger frame_interval;
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19 id disp_link;
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20 NSTimer *anim_timer;
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21 EAGLContext *ctx;
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22 unsigned int fbo, rbuf_color, rbuf_depth;
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23 }
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24
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25 @property (readonly, nonatomic, getter=isAnimating) BOOL active;
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26 @property (nonatomic) NSInteger frame_interval;
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27
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28 -(void)start_anim;
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29 -(void)stop_anim;
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30 -(void)drawView: (id)sender;
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31 @end
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32
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33 @interface SGLDelegate : NSObject <UIApplicationDelegate> {
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34 UIWindow *win;
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35 SGLView *view;
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36 }
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37
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38
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39 @property (nonatomic, retain) IBOutlet UIWindow *win;
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40 @property (nonatomic, retain) IBOutlet SGLView *view;
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41 @end
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42
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43
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44
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45 static int init(void);
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46 static void shutdown(void);
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47
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48 /* video mode switching */
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49 static int set_vidmode(int xsz, int ysz);
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50 static int get_vidmode(int *xsz, int *ysz);
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51
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52 /* create/destroy windows */
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53 static int create_window(int xsz, int ysz, unsigned int flags);
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54 static void close_window(int wid);
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55
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56 /* window management */
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57 static int set_active(int wid);
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58 static int set_title(const char *str);
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59 static void redisplay(void);
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60 static void swap_buffers(void);
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61
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62 static int get_modifiers(void);
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63
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64 /* event handling and friends */
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65 static void set_event(int idx, int enable);
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66 static int process_events(void);
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67
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68
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69 static struct wsys_module ws = {
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70 "ios", 0,
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71 init,
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72 shutdown,
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73 set_vidmode,
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74 get_vidmode,
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75 create_window,
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76 close_window,
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77 set_active,
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78 set_title,
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79 redisplay,
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80 swap_buffers,
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81 get_modifiers,
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82 set_event,
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83 process_events,
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84 0
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85 };
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86
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87
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88 void sgl_register_ios(void)
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89 {
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90 sgl_register_module(&ws);
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91 }
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92
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93
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94 @implementation SGLView
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95
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96 @synthesize active;
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97 @dynamic frame_interval;
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98
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99 +(Class)layerClass
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100 {
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101 return [CAEAGLLayer class];
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102 }
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103
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104 /*The EAGL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: */
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105 -(id)initWithCoder: (NSCoder*)coder
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106 {
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107 if((self = [super initWithCoder: coder])) {
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108 /* Get the layer */
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109 CAEAGLLayer *layer = (CAEAGLLayer*)self.layer;
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110
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111 /*self.contentScaleFactor = 2.0; */
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112
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113 layer.opaque = TRUE;
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114 layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
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115 [NSNumber numberWithBool: FALSE],
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116 kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8,
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117 kEAGLDrawablePropertyColorFormat,
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118 nil];
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119
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120 ctx = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
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121 if(!ctx || ![EAGLContext setCurrentContext: ctx]) {
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122 [self release];
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123 return nil;
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124 }
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125
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126 /* initialize fbos etc... */
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127 glGenFramebuffers(1, &fbo);
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128 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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129
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130 glGenRenderbuffers(1, &rbuf_color);
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131 glBindRenderbuffer(GL_RENDERBUFFER, rbuf_color);
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132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbuf_color);
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133
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134 glGenRenderbuffers(1, &rbuf_depth);
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135 glBindRenderbuffer(GL_RENDERBUFFER, rbuf_depth);
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136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth);
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137 assert(glGetError() == GL_NO_ERROR);
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138
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139 active = FALSE;
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140 use_disp_link = FALSE;
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141 frame_interval = 1;
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142 disp_link = nil;
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143 anim_timer = nil;
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144
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145 /* A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer */
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146 /* class is used as fallback when it isn't available. */
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147 NSString *req_ver = @"3.1";
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148 NSString *cur_ver = [[UIDevice currentDevice] systemVersion];
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149 if([cur_ver compare: req_ver options: NSNumericSearch] != NSOrderedAscending) {
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150 use_disp_link = TRUE;
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151 }
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152
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153 /*self.multipleTouchEnabled = 1; */
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154
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155 /* TODO call user init ? */
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156 }
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157
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158 return self;
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159 }
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160
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161 -(void)drawView: (id)sender
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162 {
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163 /* TODO call display */
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164 }
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165
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166 -(void)layoutSubviews
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167 {
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168 /* TODO call reshape */
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169 /* XXX originally call to renderer resizeFromLayer */
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170 /* XXX originally call to [self drawView: nil] */
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171 }
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172
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173 -(void)setAnimationFrameInterval: (NSInteger)interval
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174 {
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175 /* Frame interval defines how many display frames must pass
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176 * between each time the display link fires. The display
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177 * link will only fire 30 times a second when the frame
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178 * internal is two on a display that refreshes 60 times a
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179 * second. The default frame interval setting of one will
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180 * fire 60 times a second when the display refreshes at 60
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181 * times a second. A frame interval setting of less than
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182 * one results in undefined behavior.
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183 */
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184 if(interval >= 1) {
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185 frame_interval = frame_interval;
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186
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187 if(active)
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188 {
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189 [self stop_anim];
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190 [self start_anim];
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191 }
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192 }
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193 }
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194
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195 -(void)start_anim
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196 {
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197 if(!active) {
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198 if(use_disp_link) {
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199 /* CADisplayLink is API new to iPhone SDK 3.1. Compiling against earlier versions will result in a warning, but can be dismissed
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200 * if the system version runtime check for CADisplayLink exists in -initWithCoder:. The runtime check ensures this code will
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201 * not be called in system versions earlier than 3.1.
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202 */
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203
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204 disp_link = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget: self
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205 selector: @selector(drawView:)];
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206 [disp_link setFrameInterval: frame_interval];
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207 [disp_link addToRunLoop: [NSRunLoop currentRunLoop] forMode: NSDefaultRunLoopMode];
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208 } else {
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209 anim_timer = [NSTimer scheduledTimerWithTimeInterval: (NSTimeInterval)((1.0 / 60.0) * frame_interval)
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210 target: self selector: @selector(drawView:) userInfo: nil
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211 repeats: TRUE];
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212 }
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213
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214 active = TRUE;
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215 }
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216 }
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217
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218 - (void)stop_anim
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219 {
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220 if(active) {
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221 if(use_disp_link) {
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222 [disp_link invalidate];
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223 disp_link = nil;
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224 } else {
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225 [anim_timer invalidate];
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226 anim_timer = nil;
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227 }
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228
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229 active = FALSE;
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230 }
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231 }
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232
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233 -(void)dealloc
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234 {
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235 /* XXX originally [renderer release]; */
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236 [super dealloc];
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237 }
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238 @end
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239
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240 @implementation SGLDelegate
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241
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242 @synthesize win;
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243 @synthesize view;
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244
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245 -(BOOL)application: (UIApplication*)app didFinishLaunchingWithOptions: (NSDictionary*)opt
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246 {
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247 [view start_anim];
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248 return YES;
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249 }
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250
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251 -(void)applicationWillResignActive: (UIApplication*)app
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252 {
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253 [view stop_anim];
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254 }
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255
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256 -(void)applicationDidBecomeActive: (UIApplication*)app
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257 {
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258 [view start_anim];
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259 }
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260
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261 -(void)applicationWillTerminate: (UIApplication*)app
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262 {
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263 [view stop_anim];
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264 }
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265
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266 -(void)dealloc
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267 {
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268 [win release];
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269 [view release];
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270 [super dealloc];
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271 }
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272 @end
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273
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274
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275
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276 static int init(void)
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277 {
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278 return -1;
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279 }
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280
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281 static void shutdown(void)
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282 {
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283 }
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284
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285 /* video mode switching */
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286 static int set_vidmode(int xsz, int ysz)
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287 {
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288 return -1;
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289 }
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290
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291 static int get_vidmode(int *xsz, int *ysz)
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292 {
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293 return -1;
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294 }
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295
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296 /* create/destroy windows */
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297 static int create_window(int xsz, int ysz, unsigned int flags)
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298 {
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299 return -1;
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300 }
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301
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302 static void close_window(int wid)
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303 {
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304 }
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305
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306 /* window management */
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307 static int set_active(int wid)
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308 {
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309 return -1;
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310 }
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311
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312 static int set_title(const char *str)
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313 {
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314 return -1;
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315 }
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316
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317 static void redisplay(void)
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318 {
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319 }
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320
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321 static void swap_buffers(void)
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322 {
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323 }
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324
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325 static int get_modifiers(void)
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326 {
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327 return 0;
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328 }
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329
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330 /* event handling and friends */
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331 static void set_event(int idx, int enable)
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332 {
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333 }
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334
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335 static int process_events(void)
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336 {
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337 char *argv[] = {"foobar", 0};
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338 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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339
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340 int res = UIApplicationMain(1, argv, 0, @"SGLDelegate");
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341
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342 [pool release];
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343 return res;
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344 }
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345
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346
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347
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348
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349
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350 /* only compile the following if we're building in xcode and we
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351 * don't have generated modules.c file
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352 */
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353 #ifdef XCODE_BUILD
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354 @interface sgl : NSObject
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355 /* XXX no need for init yet... */
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356 @end
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357
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358 @implementation sgl
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359
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360 - (id)init
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361 {
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362 self = [super init];
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363 if(self) {
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364 /* XXX Initialization code here. */
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365 }
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366 return self;
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367 }
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368
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369 @end
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370
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371 void sgl_modules_init(void)
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372 {
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373 sgl_register_ios();
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374 }
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375
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376 #endif /* XCODE_BUILD */
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377
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378
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nuclear@39
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379 #else
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380 int sgl_wsys_ios_silence_the_fucking_empty_file_warnings;
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381 #endif /* USE_WSYS_MODULE_IOS */
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