sgl

annotate src/wsys_cocoa.m @ 39:e1a27aa24956

fixed broken build
author John Tsiombikas <nuclear@mutantstargoat.com>
date Wed, 27 Jun 2012 05:54:57 +0300
parents fc2dba4c5a5f
children
rev   line source
nuclear@19 1 /* SimplyGL window system module for Cocoa */
nuclear@13 2 /* mac-framework: -framework Cocoa */
nuclear@13 3
nuclear@13 4 #include "config.h"
nuclear@13 5
nuclear@13 6 #ifdef USE_WSYS_MODULE_COCOA
nuclear@13 7
nuclear@15 8 #import <Cocoa/Cocoa.h>
nuclear@13 9 #include "sgl.h"
nuclear@15 10 #include "wsys.h"
nuclear@31 11 #include "log.h"
nuclear@31 12
nuclear@15 13 @interface OpenGLView : NSOpenGLView
nuclear@13 14 {
nuclear@15 15 int foo;
nuclear@13 16 }
nuclear@13 17
nuclear@17 18 -(id) initWithFrame: (NSRect) frame pixelFormat: (NSOpenGLPixelFormat*) pf;
nuclear@13 19
nuclear@13 20 -(void) drawRect: (NSRect) rect;
nuclear@13 21 -(void) reshape;
nuclear@33 22 -(void) keyDown: (NSEvent*) ev;
nuclear@13 23 -(void) keyUp: (NSEvent*) ev;
nuclear@13 24 -(void) mouseDown: (NSEvent*) ev;
nuclear@13 25 -(void) mouseUp: (NSEvent*) ev;
nuclear@13 26 -(void) rightMouseDown: (NSEvent*) ev;
nuclear@13 27 -(void) rightMouseUp: (NSEvent*) ev;
nuclear@13 28 -(void) otherMouseDown: (NSEvent*) ev;
nuclear@13 29 -(void) otherMouseUp: (NSEvent*) ev;
nuclear@13 30 -(void) mouseDragged: (NSEvent*) ev;
nuclear@13 31 -(void) rightMouseDragged: (NSEvent*) ev;
nuclear@33 32 -(void) otherMouseDragged: (NSEvent*) ev;
nuclear@13 33
nuclear@13 34 -(BOOL) acceptsFirstResponder;
nuclear@13 35 @end
nuclear@13 36
nuclear@17 37
nuclear@17 38 @interface AppDelegate : NSObject
nuclear@16 39 {
nuclear@33 40 int foo;
nuclear@16 41 }
nuclear@31 42
nuclear@31 43 -(void) applicationWillFinishLaunching: (NSNotification*) notification;
nuclear@31 44 -(void) applicationDidFinishLaunching: (NSNotification*) notification;
nuclear@31 45
nuclear@17 46 -(BOOL) applicationShouldTerminate: (NSApplication*) app;
nuclear@31 47 -(BOOL) applicationShouldTerminateAfterLastWindowClosed: (NSApplication*) app;
nuclear@31 48 -(void) applicationWillTerminate: (NSNotification*) notification;
nuclear@32 49 @end
nuclear@32 50
nuclear@32 51 struct window;
nuclear@32 52
nuclear@32 53 @interface WinDelegate : NSObject <NSWindowDelegate>
nuclear@32 54 {
nuclear@33 55 @public
nuclear@32 56 struct window *win;
nuclear@32 57 }
nuclear@32 58 -(id) init;
nuclear@32 59 -(void) dealloc;
nuclear@32 60
nuclear@32 61 -(void) windowDidExpose: (NSNotification*) notification;
nuclear@32 62 -(void) windowDidResize: (NSNotification*) notification;
nuclear@31 63 -(BOOL) windowShouldClose: (id) win;
nuclear@31 64 -(void) windowWillClose: (NSNotification*) notification;
nuclear@16 65 @end
nuclear@16 66
nuclear@17 67
nuclear@13 68 struct window {
nuclear@13 69 int wid;
nuclear@15 70 int width, height;
nuclear@13 71 NSWindow *win;
nuclear@15 72 OpenGLView *view;
nuclear@15 73 NSOpenGLContext *ctx;
nuclear@15 74 int needs_redisplay;
nuclear@13 75 struct window *next;
nuclear@13 76 };
nuclear@13 77
nuclear@13 78
nuclear@13 79 static int init(void);
nuclear@13 80 static void shutdown(void);
nuclear@13 81
nuclear@13 82 /* video mode switching */
nuclear@13 83 static int set_vidmode(int xsz, int ysz);
nuclear@13 84 static int get_vidmode(int *xsz, int *ysz);
nuclear@13 85
nuclear@13 86 /* create/destroy windows */
nuclear@13 87 static int create_window(int xsz, int ysz, unsigned int flags);
nuclear@13 88 static void close_window(int wid);
nuclear@13 89
nuclear@13 90 /* window management */
nuclear@13 91 static int set_active(int wid);
nuclear@13 92 static struct window *find_window(int wid);
nuclear@13 93 static int activate_window(struct window *win);
nuclear@13 94 static int set_title(const char *str);
nuclear@13 95 static void redisplay(void);
nuclear@13 96 static void swap_buffers(void);
nuclear@13 97
nuclear@13 98 static int get_modifiers(void);
nuclear@13 99
nuclear@13 100 /* event handling and friends */
nuclear@13 101 static void set_event(int idx, int enable);
nuclear@13 102 static int process_events(void);
nuclear@17 103
nuclear@33 104 static void select_event_window(NSEvent *ev);
nuclear@33 105 static void handle_key(NSEvent *ev, int state);
nuclear@33 106 static void handle_mouse(NSEvent *ev, int state);
nuclear@33 107 static void handle_motion(NSEvent *ev);
nuclear@33 108
nuclear@17 109 static void fill_attr(NSOpenGLPixelFormatAttribute *attr, unsigned int flags);
nuclear@13 110
nuclear@13 111
nuclear@13 112 static struct wsys_module ws = {
nuclear@13 113 "cocoa", 0,
nuclear@13 114 init,
nuclear@13 115 shutdown,
nuclear@13 116 set_vidmode,
nuclear@13 117 get_vidmode,
nuclear@13 118 create_window,
nuclear@13 119 close_window,
nuclear@13 120 set_active,
nuclear@13 121 set_title,
nuclear@13 122 redisplay,
nuclear@13 123 swap_buffers,
nuclear@13 124 get_modifiers,
nuclear@13 125 set_event,
nuclear@13 126 process_events,
nuclear@13 127 0
nuclear@13 128 };
nuclear@13 129
nuclear@13 130 static struct window *winlist, *active_win;
nuclear@17 131 static int quit_main_loop;
nuclear@13 132
nuclear@31 133 static NSAutoreleasePool *global_pool;
nuclear@13 134
nuclear@13 135 void sgl_register_cocoa(void)
nuclear@13 136 {
nuclear@15 137 sgl_register_module(&ws);
nuclear@13 138 }
nuclear@13 139
nuclear@13 140
nuclear@15 141 @implementation OpenGLView
nuclear@16 142
nuclear@17 143 -(id) initWithFrame: (NSRect) frame pixelFormat: (NSOpenGLPixelFormat*) pf
nuclear@16 144 {
nuclear@17 145 self = [super initWithFrame: frame pixelFormat: pf];
nuclear@17 146 return self;
nuclear@16 147 }
nuclear@13 148
nuclear@13 149 -(void) drawRect: (NSRect) rect
nuclear@13 150 {
nuclear@13 151 sgl_display_callback_t func = sgl_get_callback(SGL_DISPLAY);
nuclear@13 152 if(func) {
nuclear@13 153 func();
nuclear@13 154 }
nuclear@13 155 }
nuclear@13 156
nuclear@13 157 -(void) reshape
nuclear@13 158 {
nuclear@15 159 NSSize sz;
nuclear@15 160 sgl_reshape_callback_t func;
nuclear@15 161
nuclear@15 162 sz = [self bounds].size;
nuclear@15 163
nuclear@15 164 if((func = sgl_get_callback(SGL_RESHAPE)) && (sz.width != active_win->width ||
nuclear@15 165 sz.height != active_win->height)) {
nuclear@15 166 active_win->width = sz.width;
nuclear@15 167 active_win->height = sz.height;
nuclear@15 168 func(sz.width, sz.height);
nuclear@13 169 }
nuclear@13 170 }
nuclear@13 171
nuclear@33 172 -(void) keyDown: (NSEvent*) ev
nuclear@33 173 {
nuclear@33 174 handle_key(ev, 1);
nuclear@33 175 }
nuclear@33 176
nuclear@33 177 -(void) keyUp: (NSEvent*) ev
nuclear@33 178 {
nuclear@33 179 handle_key(ev, 0);
nuclear@33 180 }
nuclear@33 181
nuclear@33 182 -(void) mouseDown: (NSEvent*) ev
nuclear@33 183 {
nuclear@33 184 handle_mouse(ev, 1);
nuclear@33 185 }
nuclear@33 186
nuclear@33 187 -(void) mouseUp: (NSEvent*) ev
nuclear@33 188 {
nuclear@33 189 handle_mouse(ev, 0);
nuclear@33 190 }
nuclear@33 191
nuclear@33 192 -(void) rightMouseDown: (NSEvent*) ev
nuclear@33 193 {
nuclear@33 194 handle_mouse(ev, 1);
nuclear@33 195 }
nuclear@33 196
nuclear@33 197 -(void) rightMouseUp: (NSEvent*) ev
nuclear@33 198 {
nuclear@33 199 handle_mouse(ev, 0);
nuclear@33 200 }
nuclear@33 201
nuclear@33 202 -(void) otherMouseDown: (NSEvent*) ev
nuclear@33 203 {
nuclear@33 204 handle_mouse(ev, 1);
nuclear@33 205 }
nuclear@33 206
nuclear@33 207 -(void) otherMouseUp: (NSEvent*) ev
nuclear@33 208 {
nuclear@33 209 handle_mouse(ev, 0);
nuclear@33 210 }
nuclear@33 211
nuclear@33 212 -(void) mouseDragged: (NSEvent*) ev
nuclear@33 213 {
nuclear@33 214 handle_motion(ev);
nuclear@33 215 }
nuclear@33 216
nuclear@33 217 -(void) rightMouseDragged: (NSEvent*) ev
nuclear@33 218 {
nuclear@33 219 handle_motion(ev);
nuclear@33 220 }
nuclear@33 221
nuclear@33 222 -(void) otherMouseDragged: (NSEvent*) ev
nuclear@33 223 {
nuclear@33 224 handle_motion(ev);
nuclear@33 225 }
nuclear@33 226
nuclear@33 227
nuclear@13 228 -(BOOL) acceptsFirstResponder
nuclear@13 229 {
nuclear@13 230 return YES;
nuclear@13 231 }
nuclear@13 232 @end
nuclear@13 233
nuclear@17 234 @implementation AppDelegate
nuclear@31 235 -(void) applicationWillFinishLaunching: (NSNotification*) notification
nuclear@31 236 {
nuclear@31 237 }
nuclear@31 238
nuclear@31 239 -(void) applicationDidFinishLaunching: (NSNotification*) notification
nuclear@31 240 {
nuclear@31 241 }
nuclear@31 242
nuclear@17 243 -(BOOL) applicationShouldTerminate: (NSApplication*) app
nuclear@17 244 {
nuclear@17 245 return NSTerminateNow;
nuclear@17 246 }
nuclear@17 247
nuclear@17 248 -(BOOL) applicationShouldTerminateAfterLastWindowClosed: (NSApplication*) app
nuclear@16 249 {
nuclear@16 250 return YES;
nuclear@16 251 }
nuclear@17 252
nuclear@17 253 -(void) applicationWillTerminate: (NSNotification*) notification
nuclear@17 254 {
nuclear@32 255 /*[NSApp setDelegate: nil];
nuclear@32 256 [global_pool drain];*/
nuclear@32 257 }
nuclear@32 258 @end
nuclear@32 259
nuclear@32 260 @implementation WinDelegate
nuclear@32 261 -(id) init
nuclear@32 262 {
nuclear@32 263 self = [super init];
nuclear@32 264 return self;
nuclear@32 265 }
nuclear@32 266
nuclear@32 267 -(void) dealloc
nuclear@32 268 {
nuclear@32 269 [super dealloc];
nuclear@32 270 }
nuclear@32 271
nuclear@32 272 -(void) windowDidExpose: (NSNotification*) notification
nuclear@32 273 {
nuclear@32 274 }
nuclear@32 275
nuclear@32 276 -(void) windowDidResize: (NSNotification*) notification
nuclear@32 277 {
nuclear@17 278 }
nuclear@17 279
nuclear@17 280 -(BOOL) windowShouldClose: (id) win
nuclear@17 281 {
nuclear@32 282 assert(self->win);
nuclear@32 283 close_window(self->win->wid);
nuclear@17 284 return YES;
nuclear@17 285 }
nuclear@17 286
nuclear@17 287 -(void) windowWillClose: (NSNotification*) notification
nuclear@17 288 {
nuclear@31 289 /*[NSApp terminate: nil];*/
nuclear@17 290 }
nuclear@16 291 @end
nuclear@16 292
nuclear@13 293 static int init(void)
nuclear@13 294 {
nuclear@17 295 AppDelegate *delegate;
nuclear@16 296
nuclear@31 297 global_pool = [[NSAutoreleasePool alloc] init];
nuclear@31 298
nuclear@16 299 [NSApplication sharedApplication];
nuclear@17 300
nuclear@17 301 delegate = [[AppDelegate alloc] init];
nuclear@16 302 [NSApp setDelegate: delegate];
nuclear@15 303 return 0;
nuclear@13 304 }
nuclear@13 305
nuclear@13 306 static void shutdown(void)
nuclear@13 307 {
nuclear@13 308 while(winlist) {
nuclear@31 309 close_window(winlist->wid);
nuclear@13 310 }
nuclear@16 311
nuclear@17 312 quit_main_loop = 1;
nuclear@32 313 [NSApp terminate: nil];
nuclear@13 314 }
nuclear@13 315
nuclear@13 316
nuclear@13 317 /* video mode switching */
nuclear@13 318 static int set_vidmode(int xsz, int ysz)
nuclear@13 319 {
nuclear@13 320 return 0; /* TODO */
nuclear@13 321 }
nuclear@13 322
nuclear@13 323 static int get_vidmode(int *xsz, int *ysz)
nuclear@13 324 {
nuclear@13 325 return 0; /* TODO */
nuclear@13 326 }
nuclear@13 327
nuclear@13 328
nuclear@13 329 /* create/destroy windows */
nuclear@13 330 static int create_window(int xsz, int ysz, unsigned int flags)
nuclear@13 331 {
nuclear@17 332 NSAutoreleasePool *pool;
nuclear@32 333 WinDelegate *delegate;
nuclear@13 334 NSWindow *nswin;
nuclear@13 335 NSRect rect;
nuclear@15 336 OpenGLView *view;
nuclear@17 337 NSOpenGLPixelFormat *pf;
nuclear@17 338 NSOpenGLPixelFormatAttribute attr[32];
nuclear@13 339 unsigned int style;
nuclear@15 340 struct window *win;
nuclear@13 341 static int next_id = 1;
nuclear@13 342
nuclear@13 343 if(!(win = malloc(sizeof *win))) {
nuclear@13 344 return -1;
nuclear@13 345 }
nuclear@13 346
nuclear@17 347 pool = [[NSAutoreleasePool alloc] init];
nuclear@17 348
nuclear@17 349 /* create the view */
nuclear@17 350 fill_attr(attr, flags);
nuclear@17 351 pf = [[[NSOpenGLPixelFormat alloc] initWithAttributes: attr] autorelease];
nuclear@17 352 view = [[OpenGLView alloc] initWithFrame: rect pixelFormat: pf];
nuclear@17 353
nuclear@13 354 /* create the window and attach the OpenGL view */
nuclear@15 355 rect.origin.x = rect.origin.y = 0;
nuclear@15 356 rect.size.width = xsz;
nuclear@15 357 rect.size.height = ysz;
nuclear@13 358
nuclear@15 359 style = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask |
nuclear@15 360 NSResizableWindowMask;
nuclear@13 361
nuclear@13 362 nswin = [[NSWindow alloc] initWithContentRect: rect styleMask: style
nuclear@13 363 backing: NSBackingStoreBuffered defer: YES];
nuclear@17 364
nuclear@32 365 delegate = [[WinDelegate alloc] init];
nuclear@32 366
nuclear@32 367 [nswin setDelegate: delegate];
nuclear@16 368 [nswin setTitle: @"OpenGL/Cocoa"];
nuclear@17 369 [nswin setReleasedWhenClosed: YES];
nuclear@13 370 [nswin setContentView: view];
nuclear@16 371 [nswin makeFirstResponder: view];
nuclear@16 372 [nswin makeKeyAndOrderFront: nil];
nuclear@15 373 [view release];
nuclear@13 374
nuclear@13 375 win->win = nswin;
nuclear@13 376 win->view = view;
nuclear@15 377 win->ctx = [view openGLContext];
nuclear@13 378 win->wid = next_id++;
nuclear@15 379 win->needs_redisplay = 1;
nuclear@13 380 win->next = winlist;
nuclear@13 381 winlist = win;
nuclear@13 382
nuclear@32 383 delegate->win = win;
nuclear@32 384
nuclear@15 385 if(!active_win) {
nuclear@15 386 activate_window(win);
nuclear@15 387 }
nuclear@17 388
nuclear@17 389 [pool drain];
nuclear@13 390 return win->wid;
nuclear@13 391 }
nuclear@13 392
nuclear@13 393 static void close_window(int wid)
nuclear@13 394 {
nuclear@13 395 struct window *win, *prev, dummy;
nuclear@13 396 sgl_close_callback_t close_func;
nuclear@13 397
nuclear@13 398 dummy.next = win = winlist;
nuclear@13 399 prev = &dummy;
nuclear@13 400
nuclear@13 401 while(win) {
nuclear@13 402 if(win->wid == wid) {
nuclear@32 403 if((close_func = sgl_get_callback(SGL_CLOSE))) {
nuclear@13 404 close_func(wid);
nuclear@13 405 }
nuclear@13 406 [win->win close];
nuclear@13 407
nuclear@31 408 prev->next = win->next;
nuclear@31 409
nuclear@31 410 if(!dummy.next) {
nuclear@31 411 winlist = 0;
nuclear@31 412 }
nuclear@31 413
nuclear@13 414 if(active_win == win) {
nuclear@13 415 activate_window(winlist);
nuclear@13 416 }
nuclear@13 417 free(win);
nuclear@31 418 break;
nuclear@13 419 }
nuclear@13 420 prev = win;
nuclear@13 421 win = win->next;
nuclear@13 422 }
nuclear@31 423
nuclear@32 424 if(!dummy.next) {
nuclear@32 425 winlist = 0;
nuclear@31 426 shutdown();
nuclear@31 427 }
nuclear@13 428 }
nuclear@13 429
nuclear@13 430
nuclear@13 431 /* window management */
nuclear@13 432 static int set_active(int wid)
nuclear@13 433 {
nuclear@15 434 struct window *win = find_window(wid);
nuclear@15 435 return activate_window(win);
nuclear@13 436 }
nuclear@13 437
nuclear@13 438 static struct window *find_window(int wid)
nuclear@13 439 {
nuclear@13 440 struct window *win = winlist;
nuclear@13 441
nuclear@13 442 while(win) {
nuclear@15 443 if(win->wid == wid) {
nuclear@13 444 return win;
nuclear@13 445 }
nuclear@13 446 win = win->next;
nuclear@13 447 }
nuclear@13 448 return 0;
nuclear@13 449 }
nuclear@13 450
nuclear@13 451 static int activate_window(struct window *win)
nuclear@13 452 {
nuclear@13 453 if(!win) {
nuclear@13 454 return -1;
nuclear@13 455 }
nuclear@13 456 [win->ctx makeCurrentContext];
nuclear@13 457 active_win = win;
nuclear@13 458 return 0;
nuclear@13 459 }
nuclear@13 460
nuclear@13 461 static int set_title(const char *str)
nuclear@13 462 {
nuclear@13 463 NSString *nsstr;
nuclear@13 464
nuclear@13 465 nsstr = [[NSString alloc] initWithCString: str encoding: NSASCIIStringEncoding];
nuclear@13 466 [active_win->win setTitle: nsstr];
nuclear@13 467 [nsstr release];
nuclear@15 468 return 0;
nuclear@13 469 }
nuclear@13 470
nuclear@13 471 static void redisplay(void)
nuclear@13 472 {
nuclear@15 473 active_win->needs_redisplay = 1;
nuclear@13 474 }
nuclear@13 475
nuclear@13 476 static void swap_buffers(void)
nuclear@13 477 {
nuclear@15 478 [active_win->ctx flushBuffer];
nuclear@13 479 }
nuclear@13 480
nuclear@13 481
nuclear@13 482 static int get_modifiers(void)
nuclear@13 483 {
nuclear@33 484 unsigned int nsmod = [NSEvent modifierFlags];
nuclear@33 485 unsigned int mod = 0;
nuclear@33 486
nuclear@33 487 if(nsmod & NSShiftKeyMask) {
nuclear@33 488 mod |= SGL_MOD_SHIFT;
nuclear@33 489 }
nuclear@33 490 if(nsmod & NSControlKeyMask) {
nuclear@33 491 mod |= SGL_MOD_CONTROL;
nuclear@33 492 }
nuclear@33 493 if(nsmod & NSAlternateKeyMask) {
nuclear@33 494 mod |= SGL_MOD_ALT;
nuclear@33 495 }
nuclear@33 496 return mod;
nuclear@13 497 }
nuclear@13 498
nuclear@13 499
nuclear@13 500 /* event handling and friends */
nuclear@13 501 static void set_event(int idx, int enable)
nuclear@13 502 {
nuclear@13 503 }
nuclear@13 504
nuclear@13 505 static int process_events(void)
nuclear@13 506 {
nuclear@13 507 NSAutoreleasePool *pool;
nuclear@17 508 NSRunLoop *runloop;
nuclear@17 509 NSDate *block, *nonblock, *limdate;
nuclear@17 510
nuclear@14 511 sgl_idle_callback_t idle;
nuclear@15 512 sgl_display_callback_t disp;
nuclear@15 513 struct window *win;
nuclear@15 514
nuclear@15 515 pool = [[NSAutoreleasePool alloc] init];
nuclear@16 516
nuclear@16 517 idle = sgl_get_callback(SGL_IDLE);
nuclear@15 518 disp = sgl_get_callback(SGL_DISPLAY);
nuclear@13 519
nuclear@15 520 win = winlist;
nuclear@15 521 while(win) {
nuclear@15 522 if(win->needs_redisplay && disp) {
nuclear@15 523 activate_window(win);
nuclear@15 524 disp();
nuclear@15 525 win->needs_redisplay = 0;
nuclear@15 526 }
nuclear@15 527 win = win->next;
nuclear@15 528 }
nuclear@15 529
nuclear@17 530 runloop = [[NSRunLoop currentRunLoop] retain];
nuclear@17 531 block = [runloop limitDateForMode: NSDefaultRunLoopMode];
nuclear@17 532 nonblock = [[NSDate distantPast] retain];
nuclear@16 533 limdate = idle ? nonblock : block;
nuclear@15 534
nuclear@17 535 while(!quit_main_loop) {
nuclear@16 536 NSEvent *ev = [NSApp nextEventMatchingMask: NSAnyEventMask untilDate: limdate
nuclear@16 537 inMode: NSDefaultRunLoopMode dequeue: YES];
nuclear@16 538 if(!ev) break;
nuclear@16 539
nuclear@16 540 [NSApp sendEvent: ev];
nuclear@16 541 if(limdate == block) {
nuclear@16 542 limdate = nonblock;
nuclear@13 543 }
nuclear@15 544 }
nuclear@15 545
nuclear@15 546 if(idle) {
nuclear@15 547 idle();
nuclear@15 548 }
nuclear@15 549
nuclear@17 550 [runloop release];
nuclear@15 551 [pool drain];
nuclear@31 552
nuclear@31 553 /*sgl_log("%s returning: %d\n", __func__, quit_main_loop ? -1 : 0);*/
nuclear@17 554 return quit_main_loop ? -1 : 0;
nuclear@13 555 }
nuclear@13 556
nuclear@33 557 static void select_event_window(NSEvent *ev)
nuclear@33 558 {
nuclear@33 559 NSWindow *nswin;
nuclear@33 560 WinDelegate *del;
nuclear@33 561 struct window *win;
nuclear@33 562
nuclear@33 563 if(!ev || !(nswin = [ev window])) {
nuclear@33 564 sgl_log("%s failed\n", __func__);
nuclear@33 565 return;
nuclear@33 566 }
nuclear@33 567 del = [nswin delegate];
nuclear@33 568 win = del->win;
nuclear@33 569
nuclear@33 570 activate_window(win);
nuclear@33 571 }
nuclear@33 572
nuclear@33 573 static void handle_key(NSEvent *ev, int state)
nuclear@33 574 {
nuclear@33 575 NSString *str;
nuclear@33 576 sgl_keyboard_callback_t func = sgl_get_callback(SGL_KEYBOARD);
nuclear@33 577
nuclear@33 578 if(func) {
nuclear@33 579 str = [ev characters];
nuclear@33 580 if([str length]) {
nuclear@33 581 unichar c = [str characterAtIndex: 0];
nuclear@33 582
nuclear@33 583 select_event_window(ev);
nuclear@33 584 func(c, state);
nuclear@33 585 }
nuclear@33 586 }
nuclear@33 587 }
nuclear@33 588
nuclear@33 589 static void handle_mouse(NSEvent *ev, int state)
nuclear@33 590 {
nuclear@33 591 int bn;
nuclear@33 592 NSPoint pt;
nuclear@33 593 sgl_mouse_callback_t func = sgl_get_callback(SGL_MOUSE);
nuclear@33 594
nuclear@33 595 if(func) {
nuclear@33 596 bn = [ev buttonNumber];
nuclear@33 597 if(bn == 2) {
nuclear@33 598 bn = 1;
nuclear@33 599 } else if(bn == 1) {
nuclear@33 600 bn = 2;
nuclear@33 601 }
nuclear@33 602 pt = [ev locationInWindow];
nuclear@33 603
nuclear@33 604 select_event_window(ev);
nuclear@33 605 func(0, bn, state, pt.x, pt.y - 1);
nuclear@33 606 }
nuclear@33 607 }
nuclear@33 608
nuclear@33 609 static void handle_motion(NSEvent *ev)
nuclear@33 610 {
nuclear@33 611 NSPoint pt;
nuclear@33 612 sgl_motion_callback_t func = sgl_get_callback(SGL_MOTION);
nuclear@33 613
nuclear@33 614 if(func) {
nuclear@33 615 pt = [ev locationInWindow];
nuclear@33 616
nuclear@33 617 select_event_window(ev);
nuclear@33 618 func(0, pt.x, pt.y - 1);
nuclear@33 619 }
nuclear@33 620 }
nuclear@33 621
nuclear@17 622 static void fill_attr(NSOpenGLPixelFormatAttribute *attr, unsigned int flags)
nuclear@13 623 {
nuclear@17 624 int i = 0;
nuclear@14 625
nuclear@17 626 /* this is very important. makes pixelformat selection behave like GLX
nuclear@17 627 * where any non-zero value will denote "choose highest possible". This
nuclear@17 628 * is pretty much what we intend, as the user doesn't actually pass any
nuclear@17 629 * of these numbers.
nuclear@17 630 */
nuclear@17 631 attr[i++] = NSOpenGLPFAMaximumPolicy;
nuclear@17 632
nuclear@17 633 attr[i++] = NSOpenGLPFAColorSize;
nuclear@17 634 attr[i++] = 1;
nuclear@17 635
nuclear@17 636 if(flags & SGL_DOUBLE) {
nuclear@17 637 attr[i++] = NSOpenGLPFADoubleBuffer;
nuclear@15 638 }
nuclear@17 639 if(flags & SGL_DEPTH) {
nuclear@17 640 attr[i++] = NSOpenGLPFADepthSize;
nuclear@17 641 attr[i++] = 1;
nuclear@17 642 }
nuclear@17 643 if(flags & SGL_STENCIL) {
nuclear@17 644 attr[i++] = NSOpenGLPFAStencilSize;
nuclear@17 645 attr[i++] = 8; /* max-policy has no effect on stencil selection */
nuclear@17 646 }
nuclear@17 647 if(flags & SGL_STEREO) {
nuclear@17 648 attr[i++] = NSOpenGLPFAStereo;
nuclear@17 649 }
nuclear@17 650 if(flags & SGL_MULTISAMPLE) {
nuclear@17 651 attr[i++] = NSOpenGLPFASampleBuffers;
nuclear@17 652 attr[i++] = 1;
nuclear@17 653 attr[i++] = NSOpenGLPFASamples;
nuclear@17 654 attr[i++] = 4; /* TODO don't hardcode, query */
nuclear@17 655 }
nuclear@17 656 attr[i++] = 0;
nuclear@13 657 }
nuclear@13 658
nuclear@20 659 #else
nuclear@20 660 int sgl_wsys_cocoa_silence_the_fucking_empty_file_warnings;
nuclear@13 661 #endif /* USE_WSYS_MODULE_COCOA */