sdrblurtest
diff sdr/vblur.glsl @ 1:e8fc0c9754c9
added fps counter
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 14 Oct 2015 17:46:02 +0300 |
parents | 26513fdda566 |
children |
line diff
1.1 --- a/sdr/vblur.glsl Thu Oct 17 08:19:56 2013 +0300 1.2 +++ b/sdr/vblur.glsl Wed Oct 14 17:46:02 2015 +0300 1.3 @@ -8,12 +8,13 @@ 1.4 void main() 1.5 { 1.6 float pixh = 1.0 / texsize.y; 1.7 + vec2 maxuv = size / texsize; 1.8 1.9 vec3 texel = vec3(0.0, 0.0, 0.0); 1.10 for(int i=0; i<KSZ; i++) { 1.11 float y = float(i - HALF_KSZ) * pixh; 1.12 vec2 uv = gl_TexCoord[0].st + vec2(0.0, y); 1.13 - texel += texture2D(tex, uv).rgb; 1.14 + texel += texture2D(tex, min(uv, maxuv)).rgb; 1.15 } 1.16 1.17 gl_FragColor.rgb = texel / SCALE;