nuclear@0: #ifndef _SDR_H_ nuclear@0: #define _SDR_H_ nuclear@0: nuclear@0: typedef struct vec2 {float x, y;} vec2_t; nuclear@0: typedef struct vec3 {float x, y, z;} vec3_t; nuclear@0: typedef struct vec4 {float x, y, z, w;} vec4_t; nuclear@0: typedef float mat4_t[4][4]; nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: extern "C" { nuclear@0: #endif /* __cplusplus */ nuclear@0: nuclear@0: /* ---- shaders ---- */ nuclear@0: unsigned int create_vertex_shader(const char *src); nuclear@0: unsigned int create_pixel_shader(const char *src); nuclear@0: unsigned int create_shader(const char *src, unsigned int sdr_type); nuclear@0: void free_shader(unsigned int sdr); nuclear@0: nuclear@0: unsigned int load_vertex_shader(const char *fname); nuclear@0: unsigned int load_pixel_shader(const char *fname); nuclear@0: unsigned int load_shader(const char *src, unsigned int sdr_type); nuclear@0: nuclear@0: unsigned int get_vertex_shader(const char *fname); nuclear@0: unsigned int get_pixel_shader(const char *fname); nuclear@0: unsigned int get_shader(const char *fname, unsigned int sdr_type); nuclear@0: nuclear@0: int add_shader(const char *fname, unsigned int sdr); nuclear@0: int remove_shader(const char *fname); nuclear@0: nuclear@0: /* ---- gpu programs ---- */ nuclear@0: unsigned int create_program(void); nuclear@0: unsigned int create_program_link(unsigned int vs, unsigned int ps); nuclear@0: unsigned int create_program_load(const char *vfile, const char *pfile); nuclear@0: void free_program(unsigned int sdr); nuclear@0: nuclear@0: void attach_shader(unsigned int prog, unsigned int sdr); nuclear@0: int link_program(unsigned int prog); nuclear@0: int bind_program(unsigned int prog); nuclear@0: nuclear@0: int set_uniform_int(unsigned int prog, const char *name, int val); nuclear@0: int set_uniform_float(unsigned int prog, const char *name, float val); nuclear@0: int set_uniform_vec2(unsigned int prog, const char *name, vec2_t val); nuclear@0: int set_uniform_vec3(unsigned int prog, const char *name, vec3_t val); nuclear@0: int set_uniform_vec4(unsigned int prog, const char *name, vec4_t val); nuclear@0: int set_uniform_mat4(unsigned int prog, const char *name, mat4_t val); nuclear@0: nuclear@0: int get_attrib_loc(unsigned int prog, const char *name); nuclear@0: void set_attrib_vec3(int attr_loc, vec3_t val); nuclear@0: void set_attrib_float3(int attr_loc, float x, float y, float z); nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: } nuclear@0: #endif /* __cplusplus */ nuclear@0: nuclear@0: #endif /* _SDR_H_ */