nuclear@13: # vim:set ts=4 sw=4 sts=4 ai: nuclear@13: scene { nuclear@13: name = "test" nuclear@13: nuclear@13: material { nuclear@13: name = "red" nuclear@13: diffuse = [1, 0, 0] nuclear@13: specular = [0.8, 0.8, 0.8] nuclear@13: shininess = 32.0 nuclear@13: } nuclear@13: nuclear@13: material { nuclear@13: name = "mirror" nuclear@13: diffuse = [0.15 0.15 0.15] nuclear@13: specular = [0.9 0.9 0.9] nuclear@13: shininess = 60 nuclear@13: reflect = 0.9 nuclear@13: } nuclear@13: nuclear@13: object { nuclear@13: name = "sph01" nuclear@13: type = "sphere" nuclear@13: material = "red" nuclear@13: nuclear@13: xform { position = [0, 1, 0] } nuclear@13: } nuclear@13: nuclear@13: object { nuclear@13: name = "box01" nuclear@13: type = "box" nuclear@13: material = "mirror" nuclear@13: nuclear@13: xform { scale = [3, 0.2, 3] } nuclear@13: } nuclear@13: nuclear@13: light { nuclear@13: name = "lt-prim" nuclear@13: type = "point" nuclear@13: color = [1, 0.95, 0.85] nuclear@13: nuclear@13: xform { position = [-10, 10, 10] } nuclear@13: } nuclear@13: nuclear@13: light { nuclear@13: name = "lt-sec" nuclear@13: type = "point" nuclear@13: color = [0.3, 0.4, 0.75] nuclear@13: nuclear@13: xform { position = [20, 10, 6] } nuclear@13: } nuclear@13: nuclear@13: camera { nuclear@13: name = "cam01" nuclear@13: type = "lookat" nuclear@13: fov = 50 nuclear@13: nuclear@13: xform { position = [0, 5, 6] } nuclear@13: nuclear@13: target = [0, 0, 0] nuclear@13: } nuclear@13: }