nuclear@0: #include "scene.h" nuclear@0: nuclear@0: Scene::Scene() nuclear@0: { nuclear@0: name = 0; nuclear@0: } nuclear@0: nuclear@0: Scene::~Scene() nuclear@0: { nuclear@0: clear(); nuclear@0: } nuclear@0: nuclear@0: void Scene::clear() nuclear@0: { nuclear@0: delete [] name; nuclear@0: nuclear@0: size_t i; nuclear@0: for(i=0; iname; nuclear@0: this->name = new char[strlen(name) + 1]; nuclear@0: strcpy(this->name, name); nuclear@0: } nuclear@0: nuclear@0: const char *Scene::get_name() const nuclear@0: { nuclear@0: return name ? name : ""; nuclear@0: } nuclear@0: nuclear@0: void Scene::draw() const nuclear@0: { nuclear@0: }