rayzor

diff src/renderer.cc @ 15:be616b58df99

continued the renderer slightly
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 13 Apr 2014 09:54:36 +0300
parents a9a948809c6f
children 79609d482762
line diff
     1.1 --- a/src/renderer.cc	Sun Apr 13 08:06:21 2014 +0300
     1.2 +++ b/src/renderer.cc	Sun Apr 13 09:54:36 2014 +0300
     1.3 @@ -1,15 +1,26 @@
     1.4  #include <string.h>
     1.5  #include "renderer.h"
     1.6  #include "rayzor.h"
     1.7 +#include "scene.h"
     1.8  #include "keyb.h"
     1.9  #include "scrman.h"
    1.10 +#include "timer.h"
    1.11 +#include "logger.h"
    1.12  
    1.13  struct RendererImpl {
    1.14  	bool in_progress;
    1.15  	int cur_x, cur_y;	// current pixel being rendered
    1.16 -	int cur_pix;		// current pixel (linear)
    1.17 +
    1.18 +	uint32_t *pixels;
    1.19 +
    1.20 +	MsgAtom msg_start;
    1.21  };
    1.22  
    1.23 +
    1.24 +static Vector3 ray_trace(const Ray &ray, int iter = 0);
    1.25 +static Vector3 shade(const Ray &ray, float t, int iter);
    1.26 +
    1.27 +
    1.28  Renderer::Renderer()
    1.29  {
    1.30  	set_name("renderer");
    1.31 @@ -19,12 +30,22 @@
    1.32  {
    1.33  	rend = new RendererImpl;
    1.34  	memset(rend, 0, sizeof *rend);
    1.35 +
    1.36 +	rend->pixels = new uint32_t[fb_width * fb_height];
    1.37 +	if(!rend->pixels) {
    1.38 +		return false;
    1.39 +	}
    1.40 +	memset(rend->pixels, 0, fb_width * fb_height * 4);
    1.41 +
    1.42 +	rend->msg_start = message_atom("start");
    1.43 +
    1.44  	return true;
    1.45  }
    1.46  
    1.47  void Renderer::shutdown()
    1.48  {
    1.49  	if(rend) {
    1.50 +		delete [] rend->pixels;
    1.51  		delete rend;
    1.52  		rend = 0;
    1.53  	}
    1.54 @@ -32,7 +53,43 @@
    1.55  
    1.56  void Renderer::draw() const
    1.57  {
    1.58 -	memset(fb_pixels, 0, fb_width * fb_height * 4);
    1.59 +	Camera *cam = scene->get_active_camera();
    1.60 +
    1.61 +	// if a rendering is not in progress, just show the last buffer
    1.62 +	if(!rend->in_progress || !cam) {
    1.63 +		memcpy(fb_pixels, rend->pixels, fb_width * fb_height * 4);
    1.64 +		return;
    1.65 +	}
    1.66 +
    1.67 +	// render for approximately half a second, then show and return
    1.68 +	unsigned long start = get_msec();
    1.69 +	uint32_t *dest = rend->pixels + rend->cur_y * fb_width + rend->cur_x;
    1.70 +
    1.71 +	for(;;) {
    1.72 +		Ray ray = cam->get_primary_ray(rend->cur_x, rend->cur_y);
    1.73 +		Vector3 color = ray_trace(ray);
    1.74 +
    1.75 +		int r = color.x > 1.0 ? 255 : (int)(color.x * 255.0);
    1.76 +		int g = color.y > 1.0 ? 255 : (int)(color.y * 255.0);
    1.77 +		int b = color.z > 1.0 ? 255 : (int)(color.z * 255.0);
    1.78 +
    1.79 +		*dest++ = (r << 16) | (g << 8) | b;
    1.80 +
    1.81 +		if(++rend->cur_x >= fb_width) {
    1.82 +			rend->cur_x = 0;
    1.83 +			if(++rend->cur_y >= fb_height) {
    1.84 +				rend->in_progress = false;
    1.85 +				printlog("done!\n");
    1.86 +				break;
    1.87 +			}
    1.88 +		}
    1.89 +
    1.90 +		if(get_msec() - start >= 500) {
    1.91 +			break;
    1.92 +		}
    1.93 +	}
    1.94 +
    1.95 +	memcpy(fb_pixels, rend->pixels, fb_width * fb_height * 4);
    1.96  }
    1.97  
    1.98  void Renderer::handle_keyboard(int key, bool press)
    1.99 @@ -42,5 +99,29 @@
   1.100  		deactivate_screen();
   1.101  		break;
   1.102  
   1.103 +	default:
   1.104 +		break;
   1.105  	}
   1.106  }
   1.107 +
   1.108 +void Renderer::message(MsgAtom msg)
   1.109 +{
   1.110 +	if(msg == rend->msg_start) {
   1.111 +		rend->cur_x = rend->cur_y = 0;
   1.112 +		rend->in_progress = true;
   1.113 +		memset(rend->pixels, 0, fb_width * fb_height * 4);
   1.114 +
   1.115 +		printlog("starting a new rendering!\n");
   1.116 +	}
   1.117 +}
   1.118 +
   1.119 +
   1.120 +static Vector3 ray_trace(const Ray &ray, int iter)
   1.121 +{
   1.122 +	return shade(ray, 0, iter);
   1.123 +}
   1.124 +
   1.125 +static Vector3 shade(const Ray &ray, float t, int iter)
   1.126 +{
   1.127 +	return Vector3(1.0, 0.0, 0.0);
   1.128 +}