rayzor

diff src/min3d.h @ 1:a826bf0fb169

fixed line endings
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 05 Apr 2014 09:05:26 +0300
parents 2a5340a6eee4
children 5fcf72837b69
line diff
     1.1 --- a/src/min3d.h	Sat Apr 05 08:46:27 2014 +0300
     1.2 +++ b/src/min3d.h	Sat Apr 05 09:05:26 2014 +0300
     1.3 @@ -1,73 +1,73 @@
     1.4 -#ifndef MIN3D_H_
     1.5 -#define MIN3D_H_
     1.6 -
     1.7 -#include "inttypes.h"
     1.8 -
     1.9 -/* state toggles */
    1.10 -enum {
    1.11 -	M3D_DEPTH_TEST,
    1.12 -	M3D_CULL_FACE,
    1.13 -	M3D_LIGHTING,
    1.14 -	M3D_LIGHT0,
    1.15 -	M3D_LIGHT1,
    1.16 -	M3D_LIGHT2,
    1.17 -	M3D_LIGHT3
    1.18 -};
    1.19 -
    1.20 -/* buffer bits */
    1.21 -enum {
    1.22 -	M3D_COLOR_BUFFER_BIT	= 1,
    1.23 -	M3D_DEPTH_BUFFER_BIT	= 2
    1.24 -};
    1.25 -
    1.26 -/* primitives */
    1.27 -enum {
    1.28 -	M3D_POINTS = 1,
    1.29 -	M3D_LINES = 2,
    1.30 -	M3D_TRIANGLES = 3,
    1.31 -	M3D_QUADS = 4
    1.32 -};
    1.33 -
    1.34 -/* matrix mode */
    1.35 -enum {
    1.36 -	M3D_MODELVIEW,
    1.37 -	M3D_PROJECTION
    1.38 -};
    1.39 -
    1.40 -struct m3d_image {
    1.41 -	int xsz, ysz;
    1.42 -	unsigned char *pixels;
    1.43 -};
    1.44 -
    1.45 -#ifdef __cplusplus
    1.46 -extern "C" {
    1.47 -#endif
    1.48 -
    1.49 -void m3d_set_buffers(struct m3d_image *cbuf, uint16_t *zbuf);
    1.50 -void m3d_clear(unsigned int bmask);
    1.51 -
    1.52 -void m3d_enable(int bit);
    1.53 -void m3d_disable(int bit);
    1.54 -
    1.55 -/* matrix stack */
    1.56 -void m3d_matrix_mode(int mode);
    1.57 -void m3d_load_identity(void);
    1.58 -void m3d_load_matrix(const float *m);
    1.59 -void m3d_mult_matrix(const float *m);
    1.60 -void m3d_translate(float x, float y, float z);
    1.61 -void m3d_rotate(float angle, float x, float y, float z);
    1.62 -void m3d_scale(float x, float y, float z);
    1.63 -void m3d_frustum(float left, float right, float bottom, float top, float nr, float fr);
    1.64 -void m3d_perspective(float vfov, float aspect, float znear, float zfar);
    1.65 -
    1.66 -/* drawing */
    1.67 -void m3d_draw(int prim, const float *varr, int vcount);
    1.68 -void m3d_draw_indexed(int prim, const float *varr, const int *idxarr, int icount);
    1.69 -
    1.70 -/* TODO immediate mode */
    1.71 -
    1.72 -#ifdef __cplusplus
    1.73 -}
    1.74 -#endif
    1.75 -
    1.76 -#endif	/* MIN3D_H_ */
    1.77 +#ifndef MIN3D_H_
    1.78 +#define MIN3D_H_
    1.79 +
    1.80 +#include "inttypes.h"
    1.81 +
    1.82 +/* state toggles */
    1.83 +enum {
    1.84 +	M3D_DEPTH_TEST,
    1.85 +	M3D_CULL_FACE,
    1.86 +	M3D_LIGHTING,
    1.87 +	M3D_LIGHT0,
    1.88 +	M3D_LIGHT1,
    1.89 +	M3D_LIGHT2,
    1.90 +	M3D_LIGHT3
    1.91 +};
    1.92 +
    1.93 +/* buffer bits */
    1.94 +enum {
    1.95 +	M3D_COLOR_BUFFER_BIT	= 1,
    1.96 +	M3D_DEPTH_BUFFER_BIT	= 2
    1.97 +};
    1.98 +
    1.99 +/* primitives */
   1.100 +enum {
   1.101 +	M3D_POINTS = 1,
   1.102 +	M3D_LINES = 2,
   1.103 +	M3D_TRIANGLES = 3,
   1.104 +	M3D_QUADS = 4
   1.105 +};
   1.106 +
   1.107 +/* matrix mode */
   1.108 +enum {
   1.109 +	M3D_MODELVIEW,
   1.110 +	M3D_PROJECTION
   1.111 +};
   1.112 +
   1.113 +struct m3d_image {
   1.114 +	int xsz, ysz;
   1.115 +	unsigned char *pixels;
   1.116 +};
   1.117 +
   1.118 +#ifdef __cplusplus
   1.119 +extern "C" {
   1.120 +#endif
   1.121 +
   1.122 +void m3d_set_buffers(struct m3d_image *cbuf, uint16_t *zbuf);
   1.123 +void m3d_clear(unsigned int bmask);
   1.124 +
   1.125 +void m3d_enable(int bit);
   1.126 +void m3d_disable(int bit);
   1.127 +
   1.128 +/* matrix stack */
   1.129 +void m3d_matrix_mode(int mode);
   1.130 +void m3d_load_identity(void);
   1.131 +void m3d_load_matrix(const float *m);
   1.132 +void m3d_mult_matrix(const float *m);
   1.133 +void m3d_translate(float x, float y, float z);
   1.134 +void m3d_rotate(float angle, float x, float y, float z);
   1.135 +void m3d_scale(float x, float y, float z);
   1.136 +void m3d_frustum(float left, float right, float bottom, float top, float nr, float fr);
   1.137 +void m3d_perspective(float vfov, float aspect, float znear, float zfar);
   1.138 +
   1.139 +/* drawing */
   1.140 +void m3d_draw(int prim, const float *varr, int vcount);
   1.141 +void m3d_draw_indexed(int prim, const float *varr, const int *idxarr, int icount);
   1.142 +
   1.143 +/* TODO immediate mode */
   1.144 +
   1.145 +#ifdef __cplusplus
   1.146 +}
   1.147 +#endif
   1.148 +
   1.149 +#endif	/* MIN3D_H_ */