rayzor
diff src/object.h @ 17:79609d482762
the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 14 Apr 2014 07:34:45 +0300 |
parents | a9a948809c6f |
children |
line diff
1.1 --- a/src/object.h Sun Apr 13 09:54:51 2014 +0300 1.2 +++ b/src/object.h Mon Apr 14 07:34:45 2014 +0300 1.3 @@ -3,11 +3,16 @@ 1.4 1.5 #include "vmath.h" 1.6 #include "snode.h" 1.7 +#include "material.h" 1.8 1.9 class Object : public SceneNode { 1.10 public: 1.11 + Material mtl; 1.12 + 1.13 Object(); 1.14 virtual ~Object(); 1.15 + 1.16 + virtual Vector3 hit_normal(const RayHit &hit) const; 1.17 }; 1.18 1.19 class Sphere : public Object { 1.20 @@ -17,7 +22,8 @@ 1.21 1.22 void draw(bool emph = false) const; 1.23 1.24 - bool intersect(const Ray &ray, float *dist = 0) const; 1.25 + bool intersect(const Ray &ray, RayHit *hit = 0) const; 1.26 + Vector3 hit_normal(const RayHit &hit) const; 1.27 }; 1.28 1.29 class Box : public Object { 1.30 @@ -27,7 +33,8 @@ 1.31 1.32 void draw(bool emph = false) const; 1.33 1.34 - bool intersect(const Ray &ray, float *dist = 0) const; 1.35 + bool intersect(const Ray &ray, RayHit *hit = 0) const; 1.36 + Vector3 hit_normal(const RayHit &hit) const; 1.37 }; 1.38 1.39 #endif // OBJECT_H_