rayzor
diff src/min3d.h @ 17:79609d482762
the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 14 Apr 2014 07:34:45 +0300 |
parents | 70e332156d02 |
children |
line diff
1.1 --- a/src/min3d.h Sun Apr 13 09:54:51 2014 +0300 1.2 +++ b/src/min3d.h Mon Apr 14 07:34:45 2014 +0300 1.3 @@ -61,7 +61,9 @@ 1.4 void m3d_pop_matrix(void); 1.5 void m3d_load_identity(void); 1.6 void m3d_load_matrix(const float *m); 1.7 +void m3d_load_transpose_matrix(const float *m); 1.8 void m3d_mult_matrix(const float *m); 1.9 +void m3d_mult_transpose_matrix(const float *m); 1.10 void m3d_translate(float x, float y, float z); 1.11 void m3d_rotate(float angle, float x, float y, float z); 1.12 void m3d_scale(float x, float y, float z);