rayzor

diff src/min3d.h @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
parents 70e332156d02
children
line diff
     1.1 --- a/src/min3d.h	Sun Apr 13 09:54:51 2014 +0300
     1.2 +++ b/src/min3d.h	Mon Apr 14 07:34:45 2014 +0300
     1.3 @@ -61,7 +61,9 @@
     1.4  void m3d_pop_matrix(void);
     1.5  void m3d_load_identity(void);
     1.6  void m3d_load_matrix(const float *m);
     1.7 +void m3d_load_transpose_matrix(const float *m);
     1.8  void m3d_mult_matrix(const float *m);
     1.9 +void m3d_mult_transpose_matrix(const float *m);
    1.10  void m3d_translate(float x, float y, float z);
    1.11  void m3d_rotate(float angle, float x, float y, float z);
    1.12  void m3d_scale(float x, float y, float z);