rayzor

diff src/object.cc @ 9:70e332156d02

moving along
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 10 Apr 2014 02:31:31 +0300
parents a68dbf80d547
children d94a69933a71
line diff
     1.1 --- a/src/object.cc	Mon Apr 07 08:46:06 2014 +0300
     1.2 +++ b/src/object.cc	Thu Apr 10 02:31:31 2014 +0300
     1.3 @@ -1,6 +1,7 @@
     1.4  #include "object.h"
     1.5  #include "vmath.h"
     1.6  #include "min3d.h"
     1.7 +#include "logger.h"
     1.8  
     1.9  Object::Object()
    1.10  {
    1.11 @@ -19,37 +20,60 @@
    1.12  {
    1.13  }
    1.14  
    1.15 -#define USUB	32
    1.16 -#define VSUB	16
    1.17 +#define USUB	12
    1.18 +#define VSUB	6
    1.19  
    1.20  void Sphere::draw() const
    1.21  {
    1.22  	static Vector3 *varr;
    1.23 -	static int num_verts;
    1.24 +	static unsigned int *iarr;
    1.25 +	static int num_verts, num_indices;
    1.26  	if(!varr) {
    1.27 +		int i, j;
    1.28  		int uverts = USUB;
    1.29  		int vverts = VSUB + 1;
    1.30 +
    1.31  		num_verts = uverts * vverts;
    1.32  		varr = new Vector3[num_verts];
    1.33  
    1.34  		Vector3 *vptr = varr;
    1.35 -		for(int i=0; i<uverts; i++) {
    1.36 -			float u = (float)i / (float)USUB;
    1.37 -			float theta = u * M_PI * 2.0;
    1.38 -			for(int j=0; j<vverts; j++) {
    1.39 -				float v = (float)j / (float)VSUB;
    1.40 -				float phi = (v - 0.5) * M_PI;
    1.41 +		for(i=0; i<vverts; i++) {
    1.42 +			float v = (float)i / (float)VSUB;
    1.43 +			float phi = v * M_PI;
    1.44 +			for(j=0; j<uverts; j++) {
    1.45 +				float u = (float)j / (float)uverts;
    1.46 +				float theta = u * M_PI * 2.0;
    1.47  
    1.48 -				float x = sin(theta) * cos(phi);
    1.49 -				float y = sin(phi);
    1.50 -				float z = cos(theta) * cos(phi);
    1.51 +				float x = sin(theta) * sin(phi);
    1.52 +				float y = cos(phi);
    1.53 +				float z = cos(theta) * sin(phi);
    1.54  
    1.55  				*vptr++ = Vector3(x, y, z);
    1.56  			}
    1.57  		}
    1.58 +
    1.59 +		num_indices = USUB * VSUB * 4;
    1.60 +		iarr = new unsigned int[num_indices];
    1.61 +
    1.62 +		unsigned int *iptr = iarr;
    1.63 +		for(i=0; i<VSUB; i++) {
    1.64 +			for(j=0; j<USUB; j++) {
    1.65 +				iptr[0] = i * uverts + j;
    1.66 +				iptr[1] = i * uverts + ((j + 1) % uverts);
    1.67 +				iptr[2] = iptr[1] + uverts;
    1.68 +				iptr[3] = iptr[0] + uverts;
    1.69 +				iptr += 4;
    1.70 +			}
    1.71 +		}
    1.72 +
    1.73 +		printlog("created sphere mesh\n");
    1.74 +		printlog("  vertices: %d (%d slices, %d stacks)\n", num_verts, uverts, vverts);
    1.75 +		printlog("  quads: %d (%d indices, %d usub, %d vsub)\n", USUB * VSUB, num_indices, USUB, VSUB);
    1.76  	}
    1.77  
    1.78 +	m3d_color(1, 1, 1);
    1.79 +
    1.80  	m3d_vertex_array(&varr->x);
    1.81 -	m3d_draw(M3D_POINTS, num_verts);
    1.82 +	m3d_draw_indexed(M3D_QUADS, iarr, num_indices);
    1.83  	m3d_vertex_array(0);
    1.84  }