rayzor
annotate src/camera.h @ 14:a9a948809c6f
starting the renderer screen, plus misc stuff
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 13 Apr 2014 08:06:21 +0300 |
parents | d94a69933a71 |
children | be616b58df99 |
rev | line source |
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nuclear@1 | 1 #ifndef CAMERA_H_ |
nuclear@1 | 2 #define CAMERA_H_ |
nuclear@1 | 3 |
nuclear@1 | 4 #include "vmath.h" |
nuclear@13 | 5 #include "snode.h" |
nuclear@1 | 6 |
nuclear@12 | 7 class Camera : public SceneNode { |
nuclear@1 | 8 private: |
nuclear@12 | 9 SceneNode target; |
nuclear@1 | 10 float fov; |
nuclear@1 | 11 |
nuclear@12 | 12 void calc_matrix() const; |
nuclear@12 | 13 void calc_inv_matrix() const; |
nuclear@12 | 14 |
nuclear@1 | 15 public: |
nuclear@1 | 16 Camera(); |
nuclear@1 | 17 |
nuclear@1 | 18 void set_target(const Vector3 &target); |
nuclear@13 | 19 Vector3 get_target() const; |
nuclear@1 | 20 |
nuclear@1 | 21 void set_fov(float fov); |
nuclear@1 | 22 float get_fov() const; |
nuclear@1 | 23 |
nuclear@12 | 24 void draw() const; |
nuclear@12 | 25 |
nuclear@12 | 26 bool intersect(const Ray &ray, float *dist = 0) const; |
nuclear@1 | 27 }; |
nuclear@1 | 28 |
nuclear@1 | 29 #endif // CAMERA_H_ |