rayzor
annotate src/scrman.cc @ 17:79609d482762
the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 14 Apr 2014 07:34:45 +0300 |
parents | |
children |
rev | line source |
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nuclear@9 | 1 #include <string.h> |
nuclear@9 | 2 #include "vector.h" |
nuclear@9 | 3 #include "scrman.h" |
nuclear@9 | 4 |
nuclear@9 | 5 static vector<Screen*> screens; |
nuclear@9 | 6 static vector<Screen*> active; |
nuclear@9 | 7 |
nuclear@9 | 8 void add_screen(Screen *s) |
nuclear@9 | 9 { |
nuclear@9 | 10 screens.push_back(s); |
nuclear@9 | 11 } |
nuclear@9 | 12 |
nuclear@9 | 13 Screen *get_screen(const char *name) |
nuclear@9 | 14 { |
nuclear@9 | 15 for(size_t i=0; i<screens.size(); i++) { |
nuclear@9 | 16 if(strcmp(screens[i]->get_name(), name) == 0) { |
nuclear@9 | 17 return screens[i]; |
nuclear@9 | 18 } |
nuclear@9 | 19 } |
nuclear@9 | 20 return 0; |
nuclear@9 | 21 } |
nuclear@9 | 22 |
nuclear@9 | 23 void destroy_screens() |
nuclear@9 | 24 { |
nuclear@9 | 25 for(size_t i=0; i<screens.size(); i++) { |
nuclear@9 | 26 screens[i]->shutdown(); |
nuclear@9 | 27 delete screens[i]; |
nuclear@9 | 28 } |
nuclear@9 | 29 screens.clear(); |
nuclear@9 | 30 active.clear(); |
nuclear@9 | 31 } |
nuclear@9 | 32 |
nuclear@9 | 33 void activate_screen(Screen *s) |
nuclear@9 | 34 { |
nuclear@9 | 35 active.push_back(s); |
nuclear@9 | 36 } |
nuclear@9 | 37 |
nuclear@9 | 38 Screen *deactivate_screen() |
nuclear@9 | 39 { |
nuclear@9 | 40 Screen *s = active_screen(); |
nuclear@9 | 41 if(!s) return 0; |
nuclear@9 | 42 |
nuclear@9 | 43 active.pop_back(); |
nuclear@9 | 44 return s; |
nuclear@9 | 45 } |
nuclear@9 | 46 |
nuclear@9 | 47 Screen *active_screen() |
nuclear@9 | 48 { |
nuclear@9 | 49 return active.empty() ? 0 : active.back(); |
nuclear@9 | 50 } |