rayzor

annotate src/gfx.h @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
parents 2a5340a6eee4
children
rev   line source
nuclear@0 1 #ifndef GFX_H_
nuclear@0 2 #define GFX_H_
nuclear@0 3
nuclear@0 4 #ifdef __cplusplus
nuclear@0 5 extern "C" {
nuclear@0 6 #endif
nuclear@0 7
nuclear@0 8 void *set_video_mode(int xsz, int ysz, int bpp);
nuclear@0 9 int set_text_mode(void);
nuclear@0 10
nuclear@0 11 int get_color_depth(void);
nuclear@0 12 int get_color_bits(int *rbits, int *gbits, int *bbits);
nuclear@0 13 int get_color_shift(int *rshift, int *gshift, int *bshift);
nuclear@0 14 int get_color_mask(unsigned int *rmask, unsigned int *gmask, unsigned int *bmask);
nuclear@0 15
nuclear@0 16 void set_palette(int idx, int r, int g, int b);
nuclear@0 17
nuclear@5 18 void wait_vsync(void);
nuclear@5 19
nuclear@0 20 #ifdef __cplusplus
nuclear@0 21 }
nuclear@0 22 #endif
nuclear@0 23
nuclear@0 24 #endif /* GFX_H_ */