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annotate src/dpmi.c @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
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nuclear@0 1 #include "dpmi.h"
nuclear@0 2
nuclear@0 3 void dpmi_real_int(int inum, struct dpmi_real_regs *regs)
nuclear@0 4 {
nuclear@0 5 unsigned char int_num = (unsigned char)inum;
nuclear@0 6 __asm {
nuclear@0 7 mov eax, 0x300
nuclear@0 8 mov edi, regs
nuclear@0 9 mov bl, int_num
nuclear@0 10 mov bh, 0
nuclear@0 11 xor ecx, ecx
nuclear@0 12 int 0x31
nuclear@0 13 }
nuclear@0 14 }
nuclear@0 15
nuclear@0 16 void *dpmi_mmap(uint32_t phys_addr, unsigned int size)
nuclear@0 17 {
nuclear@0 18 uint16_t mem_high, mem_low;
nuclear@0 19 uint16_t phys_high = phys_addr >> 16;
nuclear@0 20 uint16_t phys_low = phys_addr & 0xffff;
nuclear@0 21 uint16_t size_high = size >> 16;
nuclear@0 22 uint16_t size_low = size & 0xffff;
nuclear@0 23 unsigned int err, res = 0;
nuclear@0 24
nuclear@0 25 __asm {
nuclear@0 26 mov eax, 0x800
nuclear@0 27 mov bx, phys_high
nuclear@0 28 mov cx, phys_low
nuclear@0 29 mov si, size_high
nuclear@0 30 mov di, size_low
nuclear@0 31 int 0x31
nuclear@0 32 add res, 1
nuclear@0 33 mov err, eax
nuclear@0 34 mov mem_high, bx
nuclear@0 35 mov mem_low, cx
nuclear@0 36 }
nuclear@0 37
nuclear@0 38 if(res == 2) {
nuclear@0 39 return 0;
nuclear@0 40 }
nuclear@0 41 return (void*)(((uint32_t)mem_high << 16) | ((uint32_t)mem_low));
nuclear@0 42 }
nuclear@0 43
nuclear@0 44 void dpmi_munmap(void *addr)
nuclear@0 45 {
nuclear@0 46 uint16_t mem_high = (uint32_t)addr >> 16;
nuclear@0 47 uint16_t mem_low = (uint16_t)addr;
nuclear@0 48
nuclear@0 49 __asm {
nuclear@0 50 mov eax, 0x801
nuclear@0 51 mov bx, mem_high
nuclear@0 52 mov cx, mem_low
nuclear@0 53 int 0x31
nuclear@0 54 }
nuclear@0 55 }