qvolray
changeset 10:9d2396738b60
GL_RGBA32F -> GL_RGBA32F_ARB
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 08 Apr 2012 14:31:03 +0300 |
parents | a6765984e057 |
children | 8990b5d2c7fe 68c6eb619d1c |
files | src/volume.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
line diff
1.1 --- a/src/volume.c Sun Apr 08 07:11:54 2012 +0300 1.2 +++ b/src/volume.c Sun Apr 08 14:31:03 2012 +0300 1.3 @@ -91,7 +91,7 @@ 1.4 } 1.5 1.6 /* calculate gradients */ 1.7 - /*calc_gradients(voxels, vol->sz[0], vol->sz[1], vol->sz[2]);*/ 1.8 + calc_gradients(voxels, vol->sz[0], vol->sz[1], vol->sz[2]); 1.9 1.10 /* create the volume texture */ 1.11 glGenTextures(1, &vol->tex_vol); 1.12 @@ -101,7 +101,7 @@ 1.13 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1.14 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1.15 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 1.16 - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, vol->sz[0], vol->sz[1], vol->sz[2], 0, 1.17 + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F_ARB, vol->sz[0], vol->sz[1], vol->sz[2], 0, 1.18 GL_RGBA, GL_FLOAT, voxels); 1.19 1.20 /* ... and destroy our copy */